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Building Automated Trading Systems: With an Introduction to Visual C++.NET 2005

Mar 25, 2009

Publisher: Academic Press
Language: English
ISBN: 0750682515
Paperback: 336 pages
Data: Mar 2007
Format: PDF
Description: Over the next few years, the proprietary trading and hedge fund industries will migrate largely to automated trade selection and execution systems. Indeed, this is already happening. While several finance books provide C++ code for pricing derivatives and performing numerical calculations, none approaches the topic from a system design perspective. This book will be divided into two sectionsprogramming techniques and automated trading system ( ATS ) technologyand teach financial system design and development from the absolute ground up using Microsoft Visual C++.NET 2005. MS Visual C++.NET 2005 has been chosen as the implementation language primarily because most trading firms and large banks have developed and continue to develop their proprietary algorithms in ISO C++ and Visual C++.NET provides the greatest flexibility for incorporating these legacy algorithms into working systems. Furthermore, the .NET Framework and development environment provide the best libraries and tools for rapid development of trading systems.

The first section of the book explains Visual C++.NET 2005 in detail and focuses on the required programming knowledge for automated trading system development, including object oriented design, delegates and events, enumerations, random number generation, timing and timer objects, and data management with STL.NET and .NET collections. Furthermore, since most legacy code and modeling code in the financial markets is done in ISO C++, this book looks in depth at several advanced topics relating to managed/unmanaged/COM memory management and interoperability. Further, this book provides dozens of examples illustrating the use of database connectivity with ADO.NET and an extensive treatment of SQL and FIX and XML/FIXML. Advanced programming topics such as threading, sockets, as well as using C++.NET to connect to Excel are also discussed at length and supported by examples.

The second section of the book explains technological concerns and design concepts for automated trading systems. Specifically, chapters are devoted to handling real-time data feeds, managing orders in the exchange order book, position selection, and risk management. A .dll is included in the book that will emulate connection to a widely used industry API ( Trading Technologies, Inc.s XTAPI ) and provide ways to test position and order management algorithms. Design patterns are presented for market taking systems based upon technical analysis as well as for market making systems using intermarket spreads.
As all of the chapters revolve around computer programming for financial engineering and trading system development, this book will educate traders, financial engineers, quantitative analysts, students of quantitative finance and even experienced programmers on technological issues that revolve around development of financial applications in a Microsoft environment and the construction and implementation of real-time trading systems and tools.

* Teaches financial system design and development from the ground up using Microsoft Visual C++.NET 2005.
* Provides dozens of examples illustrating the programming approaches in the book
* Chapters are supported by screenshots, equations, sample Excel spreadsheets, programming code and interactive CDROM

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Building a WordPress Blog People Want to Read

Building a WordPress Blog People Want to Read

Building a WordPress Blog People Want to Read

Product Description
Having your own blog isn’t just for the nerdy anymore. Today, it seems everyone—from multinational corporations to a neighbor up the street—has a blog. They all have one, in part, because the folks at WordPress make it easy to get one. but to actually build a good blog—to create a blog people want to read—takes thought, planning, and some effort. From picking a theme and using tags to choosing widgets and building a community, creating your blog really starts after you set it up. In this book by blogger extraordinaire Scott McNulty, you learn how to:

  • Install and get your WordPress blog running.
  • Set up your site to ensure it can easily grow with you and your readers.
  • Be the master of user accounts.
  • Manage your site with the WordPress Dashboard and extend its capabilities with plug-ins.
  • Make the most of images.
  • Work with pages, templates, and links and—of course—publish your posts.
  • Deal with comments—if you even want readers commenting at all.
  • Find a theme—or build one yourself.
  • Maintain your site and fix common problems.

About the Author
Scott McNulty is a simple geek living in Philadelphia. Scott has been blogging for just over nine years about whatever strikes his fancy. He runs more WordPress blogs than anyone should, and even has a few other blogs using other blogging engines. More of Scott’s words can be found on his personal blog, blog.blankbaby.com, or at Macuser.com, where Scott is a senior contributor, or Obsessable.com, where he writes a weekly feature about technology.

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Image Pattern Recognition: Synthesis and Analysis in Biometrics

Image Pattern Recognition: Synthesis and Analysis in Biometrics

Image Pattern Recognition: Synthesis and Analysis in Biometrics

Product Description
The field of biometrics utilizes computer models of the physical and behavioral characteristics of human beings with a view to reliable personal identification. The human characteristics of interest include visual images, speech, and indeed anything which might help to uniquely identify the individual. The other side of the biometrics coin is biometric synthesis rendering biometric phenomena from their corresponding computer models.

For example, we could generate a synthetic face from its corresponding computer model. Such a model could include muscular dynamics to model the full gamut of human emotions conveyed by facial expressions. This book is a collection of carefully selected papers presenting the fundamental theory and practice of various aspects of biometric data processing in the context of pattern recognition. The traditional task of biometric technologies human identification by analysis of biometric data is extended to include the new discipline of biometric synthesis.

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The Database Hacker’s Handbook: Defending Database Servers

The Database Hackers Handbook: Defending Database Servers

The Database Hacker's Handbook: Defending Database Servers

Product Description
Databases are the nerve center of our economy. Every piece of your personal information is stored there-medical records, bank accounts, employment history, pensions, car registrations, even your children’s grades and what groceries you buy. Database attacks are potentially crippling-and relentless.

In this essential follow-up to The Shellcoder’s Handbook, four of the world’s top security experts teach you to break into and defend the seven most popular database servers. You’ll learn how to identify vulnerabilities, how attacks are carried out, and how to stop the carnage. The bad guys already know all this. You need to know it too.
* Identify and plug the new holes in Oracle and Microsoft(r) SQL Server
* Learn the best defenses for IBM’s DB2(r), PostgreSQL, Sybase ASE, and MySQL(r) servers
* Discover how buffer overflow exploitation, privilege escalation through SQL, stored procedure or trigger abuse, and SQL injection enable hacker access
* Recognize vulnerabilities peculiar to each database
* Find out what the attackers already know

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New Trends in Software Process Modelling

New Trends in Software Process Modelling

New Trends in Software Process Modelling

Product Description
Over the years, a variety of software process models have been designed to structure, describe and prescribe the software systems construction process. More recently, software process modelling is increasingly dealing with new challenges raised by the tests that the software industry has to face.

This book addresses these new trends in software process modeling related to: 1. Processes for open source software; 2. Systems dynamics to model and simulate the software process; 3. Peopleware: the importance of people in the software development and by extension in the software process. One new software development trend is the development of open source projects. As such projects are a recent creation, the process model governing this type of developments is unfamiliar. This book deals with process modeling for open source software. It also deals with software process simulation applied to the management of software projects and improves the software development process capability according to CMM (Capability Maturity Model). Software development is a conjunction of: the organizational environment, the social environment and the technological environment. The inclusion of these environments will make it possible to output software process models that meet the specified organizational, cultural and technological requirements, providing an exhaustive analysis of the people in the software process, as well as supporting people-oriented software development. This book deals with the development of software by means of people-oriented process models that have proven to be very beneficial.

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MacBook For Dummies, 2nd Edition

 MacBook For Dummies, 2nd Edition

MacBook For Dummies, 2nd Edition

Product Description
Got a new MacBook, MacBook Air, or MacBook Pro? Want the scoop on Mac laptop basics, using Mac OS X Leopard, networking a laptop, or connecting your laptop to wireless devices? There’s no better place to find what you need than MacBook For Dummies, 2nd Edition!

With your Mac laptop, you can take your movies, music, documents, e-mail, and Internet wherever the action is. MacBook For Dummies, 2nd Edition provides the lowdown on maintaining and upgrading your MacBook, customizing the Dock and desktop, traveling with a laptop, turning iPhoto into your portable darkroom, and much more. Learn to:

  • Locate the battery compartment, iSight camera, ports, and “on” button
  • Move your existing files from an older computer
  • Use all the cool new features of Mac OS X Leopard
  • Work with iTunes, iMovie, iPhoto, iDVD, and GarageBand, all packaged with your MacBook
  • Identify the signs of a well-functioning laptop and check for trouble
  • Set up your Mac for multiple users
  • Explore the cool options available with a .Mac account and iDisk storage that lets you retrieve your files anywhere
  • Manage your digital music, photos, and movies
  • Use Bluetooth and get all your wireless devices communicating with each other

And if you’ve been considering switching from a PC to a Mac, MacBook For Dummies, 2nd Edition guides you through the process and even shows you how to run Windows on your Mac laptop. If there’s a MacBook in your future — or present — this is the book for you!

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Professional XML

 Professional XML

Professional XML

Product Description

  • As XML gains popularity, developers are looking to implement XML technologies in their line-of-business applications
  • This book offers readers real-world insight into XML so that they can build the best possible applications
  • Offers an in-depth look at XML and discusses XML tools, services (RSS, SOAP, REST, WSDL), programming (DOM, SAX, Ajax), and languages (.NET, Java, PHP)

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Microsoft Office Excel 2007 Inside Out

 Microsoft Office Excel 2007 Inside Out

Microsoft Office Excel 2007 Inside Out

Product Description
Learn everything you need to know for working with Microsoft Office Excel 2007–from the inside out! This book packs hundreds of time-saving solutions, troubleshooting tips, and workarounds for using Office Excel 2007–all in concise, fast-answer format. Whether you are upgrading from Office 97 or Office 2003, you’ll be able to dig in to the work-ready resources that help you take your Office Excel 2007 experience to the next level. This information-packed complete reference shows you how to get the most out of Office Excel 2007.

You will learn how to navigate the product’s new features and capabilities, including the new formatting and editing advances such as Live Preview. You’ll explore new graphics capabilities, master the charting interface, and learn how to create dynamic lists with PivotTable® reports. You’ll even learn how to automate Office Excel with macros, custom functions, and more. Plus, you’ll get tools, eBooks, and more on the companion CD. With INSIDE OUT, you get all muscle and no fluff!

http://rapidshare.com/files/213264190/Office.Excel.2007.Inside.Out.Feb.2007.part1.rar

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XML in a Nutshell, Third Edition

 XML in a Nutshell, Third Edition

XML in a Nutshell, Third Edition

Product Description
If you’re a developer working with XML, you know there’s a lot to know about XML, and the XML space is evolving almost moment by moment. But you don’t need to commit every XML syntax, API, or XSLT transformation to memory; you only need to know where to find it. And if it’s a detail that has to do with XML or its companion standards, you’ll find it–clear, concise, useful, and well-organized–in the updated third edition of XML in a Nutshell.

With XML in a Nutshell beside your keyboard, you’ll be able to:
Quick-reference syntax rules and usage examples for the core
XML technologies, including XML, DTDs, Xpath, XSLT, SAX, and DOM
Develop an understanding of well-formed XML, DTDs, namespaces, Unicode, and W3C XML Schema
Gain a working knowledge of key technologies used for narrative XML documents such as web pages, books, and articles technologies like XSLT, Xpath, Xlink, Xpointer, CSS, and XSL-FO
Build data-intensive XML applications
Understand the tools and APIs necessary to build data-intensive XML applications and process XML documents, including the event-based Simple API for XML (SAX2) and the tree-oriented Document Object Model (DOM)

This powerful new edition is the comprehensive XML reference. Serious users of XML will find coverage on just about everything they need, from fundamental syntax rules, to details of DTD and XML Schema creation, to XSLT transformations, to APIs used for processing XML documents. XML in a Nutshell also covers XML 1.1, as well as updates to SAX2 and DOM Level 3 coverage. If you need explanation of how a technology works, or just need to quickly find the precise syntax for a particular piece, XML in a Nutshell puts the information at your fingertips.

Simply put, XML in a Nutshell is the critical, must-have reference for any XML developer.

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Office 2003 XML

 Office 2003 XML

Office 2003 XML

Product Description
In Microsoft’s Office 2003, users experience the merger of the power of the classic Office suite of applications with the fluidity of data exchange inherent in XML. With XML at its heart, the new version of Microsoft’s desktop suite liberates the information stored in millions of documents created with Office software over the past fifteen years, making it available to a wide variety of programs.

Office 2003 XML offers an in-depth exploration of the relationship between XML and Office 2003, examining how the various products in the Office suite both produce and consume XML. Developers will learn how they can connect Microsoft Office to others systems, while power users will learn to create and analyze XML documents using familiar Office tools.

The book begins with an overview of the XML features included in the various Office 2003 components, and explores in detail how Word, Excel, and Access interact with XML. This book covers both the user interface side, creating interfaces so that users can comfortably (and even unknowingly) work with XML, and the back end, exposing Office information to other processes. It also looks at Microsoft’s new InfoPath application and how it fits with the rest of Office. Finally, the book’s appendices introduce various XML technologies that may be useful in working with Office, including XSLT, W3C XML Schema, RELAX NG, and SOAP. Office 2003 XML provides quick and clear guidance to a anyone who needs to import or export information from Office documents into other systems. Both XML programmers and Office power will learn how to get the most from this powerful new intersection between Office 2003 and XML.

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UMTS Radio Network Planning: Mastering Cell Coupling for Capacity Optimization

UMTS Radio Network Planning: Mastering Cell Coupling for Capacity Optimization

UMTS Radio Network Planning: Mastering Cell Coupling for Capacity Optimization

Product Description
Interference determines the performance of UMTS radio networks. In order to provide good coverage and high capacity, network operators need to control the effects and dynamics of interference coupling among users and cells.

This is a major challenge in planning and optimizing UMTS radio networks. Hans-Florian Geerdes establishes a concise system model, which describes interference coupling and its impact on the network. The system model enables an efficient analysis of radio network performance. It is also the basis for new automatic planning algorithms. Extensive computational experiments on realistic data demonstrate that the presented evaluation and optimization methods are well-suited tools for use in practice.

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Refactoring to Patterns

 Refactoring to Patterns

Refactoring to Patterns

Product Description

This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.

In 1994, Design Patterns changed the landscape of object-oriented development by introducing classic solutions to recurring design problems. In 1999, Refactoring revolutionized design by introducing an effective process for improving code. With the highly anticipated Refactoring to Patterns, Joshua Kerievsky has changed our approach to design by forever uniting patterns with the evolutionary process of refactoring.

This book introduces the theory and practice of pattern-directed refactorings: sequences of low-level refactorings that allow designers to safely move designs to, towards, or away from pattern implementations. Using code from real-world projects, Kerievsky documents the thinking and steps underlying over two dozen pattern-based design transformations. Along the way he offers insights into pattern differences and how to implement patterns in the simplest possible ways.

Coverage includes:

  • A catalog of twenty-seven pattern-directed refactorings, featuring real-world code examples
  • Descriptions of twelve design smells that indicate the need for this book’s refactorings
  • General information and new insights about patterns and refactoring
  • Detailed implementation mechanics: how low-level refactorings are combined to implement high-level patterns
  • Multiple ways to implement the same pattern—and when to use each
  • Practical ways to get started even if you have little experience with patterns or refactoring

Refactoring to Patterns reflects three years of refinement and the insights of more than sixty software engineering thought leaders in the global patterns, refactoring, and agile development communities. Whether you’re focused on legacy or “greenfield” development, this book will make you a better software designer by helping you learn how to make important design changes safely and effectively.

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Handbook of Conversation Design for Instructional Applications

 Handbook of Conversation Design for Instructional Applications

Handbook of Conversation Design for Instructional Applications

Product Description
Given the rapid growth of computer-mediated communication, there is an ever-broadening range of social interactions. With conversation as the bedrock on which social interactions are built, there is growing recognition of the important role conversation has in instruction, particularly in the design and development of technologically advanced educational environments.

The Handbook of Conversation Design for Instructional Applications presents key perspectives on the evolving area of conversation design, bringing together a multidisciplinary body of work focused on the study of conversation and conversation design practices to inform instructional applications. Offering multimodal instructional designers and developers authoritative content on the cutting-edge issues and challenges in conversation design, this book is a must-have for reference library collections worldwide.

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Refactoring Databases: Evolutionary Database Design

 Refactoring Databases: Evolutionary Database Design

Refactoring Databases: Evolutionary Database Design

Product Description
Refactoring has proven its value in a wide range of development projects, helping software professionals improve system designs, maintainability, extensibility, and performance. Now, for the first time, leading agile methodologist Scott Ambler and renowned consultant Pramodkumar Sadalage introduce powerful refactoring techniques specifically designed for database systems.

Ambler and Sadalage demonstrate how small changes to table structures, data, stored procedures, and triggers can significantly enhance virtually any database design — without changing semantics. You’ll learn how to evolve database schemas in step with source code — and become far more effective in projects relying on iterative, agile methodologies. This comprehensive guide and reference covers every fundamental concept underlying database refactoring, and helps you overcome the practical obstacles to refactoring real-world databases. Start-to-finish examples walk you through refactoring both simple standalone database applications and sophisticated multi-application scenarios. You’ll master every task involved in refactoring database schemas, and discover best practices for deploying refactorings in even the most complex production environments. The second half of this book systematically covers five major categories of database refactorings. You’ll learn how to use refactoring to enhance database structure, data quality, and referential integrity; and how to refactor both architectures and methods. The book provides an extensive set of examples, built with Oracle and Java, and easily adaptable for other languages, such as C#, C++, or VB.NET. Using this book’s techniques and examples, you can reduce waste, rework, risk, and cost — and build database systems capable of evolving smoothly, far into the future.

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Video Game Spaces: Image, Play, and Structure in 3D Worlds

Video Game Spaces: Image, Play, and Structure in 3D Worlds

Video Game Spaces: Image, Play, and Structure in 3D Worlds

Product Description
The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis.

Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of game worlds, and ultimately explores how we use and comprehend their functionality.

Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective.

Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

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Developing with Google App Engine (Firstpress)

Developing with Google App Engine (Firstpress)

Developing with Google App Engine (Firstpress)

Product Description

Developing with Google App Engine introduces development with Google App Engine, a platform that provides developers and users with infrastructure Google itself uses to develop and deploy massively scalable applications.

  • Introduction to concepts
  • Development with App Engine
  • Deployment into App Engine

What you’ll learn

  • Create processes that are ideal for cloud platforms.
  • Design data for the cloud.
  • Learn what types of applications are ideal for the cloud.
  • Deploy web applications into the cloud.
  • Measure the success and health of the cloud.

Who is this book for?

Python developers, developers interested in massive scaling, and developers interested in Google or cloud computing

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Information Communication Technologies and City Marketing: Digital Opportunities for Cities Around the World

Information Communication Technologies and City Marketing: Digital Opportunities for Cities Around the World

Information Communication Technologies and City Marketing: Digital Opportunities for Cities Around the World

Product Description
Important investments of the past several years have greatly contributed to the study of city marketing. Nevertheless, there is still an important tool brought about by the new era which remains unexplored; the new information and communication technologies - in particular, the Internet.

Information Communication Technologies and City Marketing: Digital Opportunities for Cities Around the World promotes understanding of how ICTs contribute to the development of city marketing strategies to enhance local socio-economic development. Covering central topics such as city branding, export promotion, and industry marketing, this comprehensive book provides academicians, marketers, and city officials with an in-depth look into effective marketing initiatives for city development.

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Nursing and Clinical Informatics: Socio-technical Approaches

 Nursing and Clinical Informatics: Socio-technical Approaches

Nursing and Clinical Informatics: Socio-technical Approaches

Product Description
The field of nursing informatics is one of the fastest growing areas of medical informatics. As the industry grows, so does the need for obtaining the most recent, up-to-date research in this significant field of study.

Nursing and Clinical Informatics: Socio-Technical Approaches gives a general overview of the current state of nursing informatics paying particular attention to its social, socio-technical, and political aspects to further research and development projects. A unique international comparative work, this book covers the core areas of nursing informatics with a technical and functional respect and portrays them in their proper context.

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WordPress For Dummies, 2nd Edition

 WordPress For Dummies, 2nd Edition

WordPress For Dummies, 2nd Edition

Description: Bloggers love WordPress! If you’re ready to start using this free blogging software, WordPress For Dummies, 2nd Edition is just what you and your blog need to make a splash.

Professional blog designer Lisa Sabin-Wilson shows you how to use all the latest upgrades to WordPress and helps you decide whether to use the Wordpress.com hosted service or self-host your blog with WordPress.org. Whether you’re just venturing into the blogosphere or you want to shift an existing blog to WordPress, WordPress For Dummies, 2nd Edition will help.

Explore theme development and learn where to find free WordPress themes Extend WordPress through plug-ins, CSS, custom fields, and more Find out about archiving, interacting with readers through comments, tracking back, and handling spam Get the scoop on domain registration, Web hosting providers, basic tools like FTP, and more Create a unique blog theme and presentation by using template tags with CSS Sign up for WordPress.com, log in, set options, and create a profile Install WordPress.org, set up a MySQL database, explore RSS feeds, and organize a blogroll Discover the secrets of creating a blog that draws readers Get tips on wonderful widgets, upgrades, and plugins you can add to make your blog extra cool Learn how to use the Dashboard, manage comments, and make permalinks work with your Web server With WordPress For Dummies, 2nd Edition on hand, it’s easy to make the most of the free software and build a blog that stands out in a crowd.

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Networking For Dummies, 7th Edition

Networking For Dummies, 7th Edition

Networking For Dummies, 7th Edition

Computers in business environments become exponentially helpful and critical for daily operations when they’re linked together in local area networks (LANs) that enable coworkers to share files, Internet access, and valuable resources like printers and plotters. Building a network of IBM-compatible PCs requires careful strategic planning, and Networking for Dummies, Fourth Edition, will help you sort out the technical details as painlessly as possible.

This book helps you figure out whether you need a LAN at all–the author isn’t shy about recommending simpler solutions such as printer switches–and then helps you get everything hooked up. Mainly, Lowe describes LANs in an accurate and comprehensive, though somewhat generic, way.

Once it has been determined that you need a network operating system, Lowe describes the characteristics of several good ones (including NetWare 4.2, NetWare 5, Windows NT 4, and LANtastic). He also explains network architectures, cabling systems, and security issues. New to this edition is information on transforming your LAN into an intranet by adapting internal protocols to Internet standards. There’s lots of solid information on troubleshooting and optimizing performance too.

Much of the valuable information in Networking for Dummies comes in the form of scenarios. Lowe uses short situations and explains, specifically, what networking hardware and software will be required or beneficial. Find a story that matches your situation and you’ll be in business. –David Wall –This text refers to an out of print or unavailable edition of this title.

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Macromedia Flash 8 @work: Projects and Techniques to Get the Job Done

Macromedia Flash 8 @work: Projects and Techniques to Get the Job Done

Macromedia Flash 8 @work: Projects and Techniques to Get the Job Done

Product Description

Phillip Kerman’s Macromedia Flash 8 @work: Projects and Techniques to Get the Job Done approaches learning from a different perspective than the typical book on a web graphics application. Rather than simply describing how to use each feature of a product, Macromedia Flash 8 @work introduces key tools in a single chapter and then moves on to what you really want to know — how to use Macromedia Flash to complete the projects you’re likely to face every day on the job.

You’ll get step-by-step coverage of how to complete 10 common projects chosen by a panel of Flash users. Plus, tips, tricks, and notes will provide you with the information you need to apply what you learn on these projects to others you’ll undoubtedly be asked to create at work.

About the Author
Phillip Kerman is an accomplished trainer, conducting training all around the world. He is a frequent speaker at the annual Macromedia User Conference. Author of Sams Teach Yourself Flash in 24 Hours and ActionScripting in Flash MX, Phillip is lauded as teaching very effectively in his books.

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Quicken All-in-One Desk Reference For Dummies

Quicken All-in-One Desk Reference For Dummies

Quicken All-in-One Desk Reference For Dummies

Product Description

  • Quicken is the #1 personal finance software on the market, with greater than 70 percent retail market share and 16 million active users
  • This book features eight minibooks comprising nearly 750 pages-all the information people need to get the most out of the latest Quicken release, get their finances under control, start building a nest egg, and pay less to the IRS

  • The only book on the market to include coverage on Quicken Premier Home & Business
  • Minibook topics include personal finance basics, an introduction to Quicken, household finances, planning ahead and saving, tracking investments, retirement planning, taxes, and managing small business finances
  • Quicken books are consistent top sellers, with more than 900,000 copies of Quicken For Dummies sold in all in all editions

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Foundation ASP.NET for Flash

Foundation ASP.NET for Flash

Foundation ASP.NET for Flash

Product Description
ASP.NET 2.0 is the new version of Microsoft’s groundbreaking server-side scripting language. There is currently a huge demand to integrate dynamic content into Flash websites and applications and, as a solid competitor to technologies such as JSP, PHP, and ColdFusion, ASP.NET is one of the most popular choices to achieve this.

Used in conjunction with Flash, ASP.NET can process, store, and create new data, and work as a bridge between the Flash movie and external data sources, enabling web designers to build dynamic, interactive web applications, incorporating information from a host of databases.

Whether you’re a Flash designer or an ASP.NET developer, this highly readable Foundation book will provide a a thorough grounding to integrating Flash , ActionScript 2.0, ASP.NET, and databases. Along the way you’ll study features such as email integration, saving visitor information, dynamic updating, and much more. Foundation ASP.NET 2.0 for Flash will take you through the essentials of ASP.NET/C#, setting up your development environment, sending data to and from Flash, database integration, and then on to advanced topics such as web services, Flash Remoting, XML data, and securing your applications.

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Emergence in Games

Emergence in Games

Emergence in Games

Product Description
The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths.

Emergence in Games provides a detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered and a hands-on tutorial and case study allow the reader to the put the skills and ideas presented into practice.

About the Author
Penny Sweetser completed her Ph.D. in computer science on the topic “An Emergent Approach to Game Design - Development and Play.” She has contributed to various books, journals and international conference on games. She has been working for the game developer, The Creative Assembly, as a game designer for the last two years, recently releasing the AAA title, Medieval 2: Total War. She previously lectured and researched at the University of Queensland, in the areas of game design, artificial intelligence and user-centered design.

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Data Structures and Algorithms for Game Developers

Data Structures and Algorithms for Game Developers

Data Structures and Algorithms for Game Developers

Product Description
Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. It provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using C++.

All key features of C++ are also covered, especially those related to game development. Additionally, a demo application is included in each chapter focusing on the data structure and/or algorithms presented in that chapter. The book covers many modern topics that game and graphics programmers must know to be successful, including geometry management techniques, and data structures and algorithms such as KD-Trees, Binary Space Partitioning Trees, Sphere Trees, etc. The code written in this book is not dependent on any specific hardware or operating system. Each chapter ends with questions, exercises, and challenges for the reader to complete in order to help them better understand and apply what they learn.

About the Author
Allen Sherrod, a DeVry University graduate in the Computer Information Systems program, has authored games and graphics related books including Ultimate Game Programming with DirectX (first and second editions), Ultimate 3D Game Engine Design & Architecture and Data Structures and Algorithms for Game Developers. Allen is also the host of www.UltimateGameProgramming.com. He has written for Game Developer magazine and Gamasutra.com, and is the founder of Re-Inventing Games & Graphics, Inc.

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Lecture Notes in Computer Science - DNA Computing: 9th International Workshop on DNA Based Computers

Lecture Notes in Computer Science - DNA Computing: 9th International Workshop on DNA Based Computers

Lecture Notes in Computer Science - DNA Computing: 9th International Workshop on DNA Based Computers

Product Description

This book constitutes the thoroughly refereed post-proceedings of the 9th International Workshop on DNA Based Computers, DNA9, held in Madison, Wisconsin, USA in June 2003.

The 22 revised full papers presented were carefully selected during two rounds of reviewing and improvement from initially 60 submissions. The papers are organized in topical sections on new experiments and tools, theory, computer simulation and sequence design, self-assembly and autonomous molecular computation, experimental solutions, and new computing models.

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Ancestral Sequence Reconstruction

Ancestral Sequence Reconstruction

Ancestral Sequence Reconstruction

Product Description
Ancestral sequence reconstruction is a technique of growing importance in molecular biology and comparative genomics. As a powerful technique for both testing evolutionary and ecological hypotheses as well as uncovering the link between sequence and molecular phenotype, there are potential applications in a number of fields.

Beginning with a historical overview of the field including apllications, the discussion then moves into potential applications in drug discovery and the pharmaceutical industry. A section on computational methodology provides a detailed discussion on available methods for reconstructing ancestral sequences, including advantages,disadvantages, and potential pitfalls. Purely computational applications, including whole proteome reconstruction are discussed. Another section provides a detailed discussion on taking computationally reconstructed sequences and synthesizing them in the laboratory, while the last section describes scientific questions where experimental ancestral sequence reconstruction coupled to a computaional and experimental how-to guide, while simultaneously addressing some of the hot topics in the field.

About the Author

David A. Liberles is Assistant Professor at the Department of Molecular Biology, University of Wyoming

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Beginning Programming All-In-One Desk Reference For Dummies

 Beginning Programming All-In-One Desk Reference For Dummies

Beginning Programming All-In-One Desk Reference For Dummies

Product Description
So you want to be a programmer? Or maybe you just want to be able to make your computer do what YOU want for a change? Maybe you enjoy the challenge of identifying a problem and solving it. If programming intrigues you for whatever reason, Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if beefy, book.

In this practical guide, you’ll find out about compiling, algorithms, best practices, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you’ll get a feel for the variety of languages and the needs they fill. Seven minibooks cover:

  • Getting started
  • Programming basics
  • Data structures
  • Algorithms
  • Web programming
  • Programming language syntax
  • Applications

Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into “machine language” that the computer understands, use programming best practices, explore the “how” and “why” of data structuring, and more. You’ll even get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. Soon you’ll realize that — wow! You’re a programmer!

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Integrating E-business Models for Government Solutions: Citizen-centric Service Oriented Methodologies and Processes

 Integrating E-business Models for Government Solutions: Citizen-centric Service Oriented Methodologies and Processes

Integrating E-business Models for Government Solutions: Citizen-centric Service Oriented Methodologies and Processes

Product Description
The expectations of citizens in delivery of services by government institutions have increased over the last decade. Although, governments all over the world are involved in transforming methodologies and processes to satisfy their stakeholders, still there are problems which are causing distress and waste of valuable resources.

Integrating E-Business Models for Government Solutions: Citizen-Centric Service Oriented Methodologies and Processes provides a unique collection of essential tools and alternative e-business strategies that can be incorporated into e-government solutions. The goal is to help in evolving effective methodologies and processes and consequently provide cost effective and citizen-centric services. Useful to scholars, researchers, and academic institutions, this book will enable readers to examine current issues and promote research initiatives to improve service delivery in e-government.

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