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Lynda.com Flash CS4 Professional: Building Search Engine Friendly Sites

May 9, 2009
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Beginning PHP 6, Apache, MySQL 6 Web Development

Beginning PHP 6, Apache, MySQL 6 Web Development


Beginning PHP 6, Apache, MySQL 6 Web Development

Beginning PHP 6, Apache, MySQL 6 Web Development

Product Description
Offering a step-by-step walk through understanding the three key open source technologies that form the basis for most active web servers, this book demonstrates how to quickly create a professional-looking, functional site using Apache Web server, the MySQL database system, and the PHP scripting language. You’ll take an in-depth look at why the combination of PHP, MySQL, and Apache has become so popular: flawless interaction, flexibility, customization, and cost, as well as their ability to run on both Linux and Windows servers.

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PC Gamer Magazine - May 2009

PC Gamer Magazine - May 2009

PC Gamer Magazine - May 2009

PC Gamer Magazine - May 2009

PC Gamer Magazine - May 2009 English | 43 pages | pdf | 22.5 MB


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TCP/IP Fundamentals for Microsoft Windows

TCP/IP Fundamentals for Microsoft Windows

TCP/IP Fundamentals for Microsoft Windows

This online book is a structured, introductory approach to the basic concepts and principles of the Transmission Control Protocol/Internet Protocol (TCP/IP) protocol suite, how the most important protocols function, and their basic configuration in the Microsoft Windows Vista, Windows Server 2008, Windows XP, and Windows Server 2003 families of operating systems.

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Introduction to SQL: Mastering the Relational Database Language

Introduction to SQL: Mastering the Relational Database Language

Introduction to SQL: Mastering the Relational Database Language

Product Description

The Classic SQL Tutorial: Fully Updated for Today’s Standards and Today’s Top Databases

For twenty years, van der Lans’ Introduction to SQL has been the definitive SQL tutorial for database professionals everywhere, regardless of experience or platform. Now van der Lans has systematically updated this classic guide to reflect the latest SQL standards and the newest versions of today’s leading RDBMSs: Oracle, Microsoft SQL Server, DB2, and MySQL.

Using case study examples and hands-on exercises, van der Lans illuminates every key SQL concept, technique, and statement. Drawing on decades of experience as an SQL standards team member and enterprise consultant, he reveals exactly why SQL works as it does–and how to get the most out of it. You’ll gain powerful insight into everything from basic queries to stored procedures, transactions to data security. Whether you’re a programmer or DBA, a student or veteran, this book will take you from “apprentice” to true SQL master.

  • Writing queries and updating data: all you need to know about SELECT
  • Working with joins, functions, and subqueries
  • Creating database objects: tables, indexes, views, and more
  • Specifying keys and other integrity constraints
  • Using indexes to improve efficiency
  • Enforcing security via passwords and privileges
  • Building stored procedures and triggers
  • Developing with embedded SQL and ODBC
  • Working with transactions, including rollbacks, savepoints, isolation levels, and more
  • Optimizing performance by reformulating SQL statements
  • Using object-relational features: subtables, references, sets, and user-defined data types
  • Reference section: SQL statement definitions and SQL function lists

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The First 10 Prolog Programming Contests

The First 10 Prolog Programming Contests

The First 10 Prolog Programming Contests

This book shows solutions to problems that were in the first 10 Prolog Programming Contests. The solutions in this book were not constructed by participants during the contest, since the contest rules always prevented that. However, many of our solutions could have been constructed during the contest under extreme time pressure, and so you will find many solutions using the generate and test strategy, together with a higher than usual deployment of member/2, append/3, findall/3 and even reverse/2.

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Contractual Correspondence for Architects and Project Managers

Contractual Correspondence for Architects and Project Managers

Contractual Correspondence for Architects and Project Managers

Product Description
This book provides over 160 model letters, with commentary for use with all the main JCT 2005 building contracts. It concentrates on problems which can arise during a project, and draws on the author’s extensive experience as a contracts consultant. It is a companion to the author’s Standard Letters in Architectural Practice which covers more routine matters.

The revised Fourth Edition takes account of:

the 2005 editions of the JCT Standard Building Contract, the Intermediate Building Contract and the Minor Works Building Contract, both with their contractor’s design versions, ICD and MWD the 2004 updates of the Standard Form of Agreement for the Appointment of an Architect changes to case law since the last edition was published in 1996 It will be an invaluable guide for architects, building surveyors and project managers.

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Programming From The Ground Up

Programming From The Ground Up

Programming From The Ground Up

Product Description
Programming from the Ground Up is an introduction to programming using assembly language on the Linux platform for x86 machines. It is a great book for novices who are just learning to program as well as for intermediates who have never learned or mastered assembly language programming. It covers many topics skipped by other similar books, including memory management, debugging, interfacing with C, dynamic libraries, and even a bit on GUI programming.

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PlanetPhotoshop Tutorials


PlanetPhotoshop Tutorials
26 FLV | 620 MB

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Digital-tutors : Animating Quadrupeds in Maya


Learn time-saving animation techniques, the mechanics of quadrupeds, and fundamental principles for creating convincing quadruped animations. Contains nearly 3 hours of project-based training. Perfect for intermediate artists.

Popular highlights include:
• Referencing Footage / Images
• Mechanics of Quadruped Animation
• Quadruped Anatomy for Animators
• Ghosting
• Character Sets
• Follow-Through
• Translating Cycles Forward
• Timing and Spacing
• Achieving Believable Weight
• Show Buffer Curves for Optimization
• Graph Editor
• Animating Arcs
• In-betweening
• Editing Tangents

Lesson Outline:

1. Introduction and project overview 1:58
2. Setting up the scene 8:21
3. Beginning the animation of the gallop 8:18
4. Working on the next major poses 9:04
5. Continuing the poses of the extremes 9:56
6. Completing the extremes 10:31
7. Fixing the Thoracic Limbs / adjusting major timing and spacing 6:00
8. Starting to correct the fluidity of the gallop 9:40
9. Finishing the F-curve clean up of the right Thoracic Limb 5:13
10. Cleaning up the left Thoracic Limb 7:29
11. Improving the motion of the left Pelvic Limb 8:52
12. Concluding the modifications of the left Pelvic Limb 9:34
13. Winding-up the right Pelvic Limb 2:46
14. Fine-Tuning the horse’s center of gravity movement 3:43
15. Adding the side to side motion of the Thoracic Limbs 6:00
16. Animating the Hips 3:50
17. Focusing on the Thoracic Vertebrae 4:11
18. The Head’s movement 2:30
19. Adjusting the motion of the Cervix 2:44
20. Animating the Ears 7:11
21. Finishing the Ears 6:00
22. Commencing the work on the Tail 4:57
23. The wave pattern of the Tail 6:44
24. Completing the Tail 4:28
25. Finalizing the gallop 14:58
26. Bonus: Translating the gallop forward 5:31
27. Conclusion 1:11
Total Run Time: 2:51:40
download links:
http://rapidshare.com/files/230530198/aqim.part05.rar
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Picture Yourself Creating Video Games

Picture Yourself Creating Video Games

Picture Yourself Creating Video Games

Product Description
Picture yourself creating your very own entertaining and exciting video games to play and share with others, without needing any programming knowledge or game creation experience. “Picture Yourself Creating Video Games” shows amateur video game enthusiasts how to make their own games with The Game Factory 2, a simple drag-and-drop software program. Using clear, step-by-step instructions accompanied by full-color screenshots and images, this book makes video game creation fun and easy.

You’ll begin with a quick overview of the basic hardware and software needed to get started, tips on documenting and laying out your game ideas, and an introduction to the tools and features of The Games Factory 2. Once you’re comfortable in the application, you’ll start building ChocoBreak, the actual game you’ll create as you work through the book. The book covers everything you need to make the game interesting, including motion and animation, adding lives and levels, scoring, music and sound, and more. By the end of the book you’ll have produced a complete, playable game and have all the information you need to start building and even testing your own video game creations.

About the Author
Jason Darby is the Director of Castle Software Ltd, an indie games and multimedia development company in the heart of the UK. Jason started on his computer creation business in 1998 when he released an offline web browser program. Since then he has been working on projects for businesses including a CD-ROM project for PC Format Magazine (UK), a number of quiz programs for large blue chip companies, educational multimedia programs, and small games. Jason has also had a number of books published in the game creation market including Make Amazing Games in Minutes, Awesome Game Creation: No Programming Required, and Game Creation for Teens, all published by Course Technology PTR.

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Conflict Management in the Workplace, 3rd edition - How to manage disagreements and develop trust and understanding

 Conflict Management in the Workplace, 3rd edition - How to manage disagreements and develop trust and understanding

Conflict Management in the Workplace, 3rd edition - How to manage disagreements and develop trust and understanding

Product Description
REVIEWS: “One of the best books I have read on conflict resolution in my 30+ years in the field.” Office of Mediation, The World Bank “…contains great ideas, simply explained.” Dr Pam Spurr, Psychologist and Life Coach, LBC Radio “Offers many tried and trusted approaches to ensure that conflicts are managed so that they are positive and creative rather than a process of disintegration.” Sir John Harvey-Jones” AUTHOR BIOG: Shay and Margaret McConnon are co-founders of People First, an international training and consultancy group that runs courses on ‘Winning Relationships in the Workplace’. They work with leading companies in Europe and the USA.

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Game Character Development

Game Character Development

Game Character Development

Product Description
“Game Character Development” takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented.

First you’ll examine the available modeling techniques and then create a base mesh. You’ll then incorporate UV mapping and virtual sculpting. With the basic model created, you’ll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you’re free to work within the application with which you’re most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There’s even a chapter with suggestions on what you’ll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.

About the Author
Since the days when stipple was king, Antony Ward has grown with the game development industry, adapting his skills to match its increasing thirst for polygons. During the past 14 years, Antony has led teams, developed workflows, and trained staff in some of today’s leading game development studios, all while sharing new techniques as he did with his first book, Game Character Development with Maya.

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etnt World - Retouching Workflow DVD

This objective of this DVD is to teach to principles needed to reduce the mind numbing, coma inducing repetition of what has become the world of digital image manipulation.

This DVD teaches the concept of applying a set of manipulations to an image, keep it in a flexible state and then create and action set to control the initial retouch. For this methodology to work it must apply correct retouching techniques based on theory not the usual ‘move a slide bar and see if it works.

DVD Chapters
Safe Auto-Levels
Learn how to confiqure the auto-level button to work how it really should work.
Ultimate Contrast
Contrast should not change the colours of the image but it always has in every scanner or software used to manipulate imaages, learn how to be the master.
Workflow Actions
Take levels and contrast and create an action to apply them in a ‘Retouch’ sequence, then create additional actions to control the initial ‘Retouch’ action.
Workflow Droplet
Take your ‘Retouch’ action and create a ‘Droplet’ from it to apply in a batch to multiple images.
JPEG Droplet
Learn to repeat the process to create an output flattened JPEG droplet to complete the retouching cycle..
Advanced Cast Removal
There is a high quality method of removing or reducing image colour casts in images. Ther ehave always been flaws in the usuall methods, this one is flawless and is easy to learn and apply.

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Social Computing and Behavioral Modeling

 Social Computing and Behavioral Modeling

Social Computing and Behavioral Modeling

Product Description

The pervasive use of computer and Internet technologies creates an unprecedented environment where people can share opinions and experiences, exchange ideas, offer suggestions and advice, debate and even conduct experiments. Social computing, the study of social behavior and context based on computational systems, facilitates behavioral modeling in model building, analysis, pattern mining, anticipation, and prediction.

This unique volume presents material from the second interdisciplinary workshop focused on employing social computing for behavioral modeling and prediction. The book provides a platform for disseminating results and developing new concepts and methodologies aimed at advancing and deepening our understanding of social and behavioral computing to aid critical decision making. The contributions incorporate views from government, industry and academia, and address research problems arising from pressing demands in the real world.

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Advances in Information Retrieval

8th
MAY

Advances in Information Retrieval

Posted by bandr under General Programming

 Advances in Information Retrieval

Advances in Information Retrieval

Description: The 33 revised full papers and 19 revised short papers presented together with the abstracts of 3 invited lectures and 32 poster papers were carefully reviewed and selected from 139 full article submissions. The papers are organized in topical sections on evaluation, Web IR, social media, cross-lingual information retrieval, theory, video, representation, wikipedia and e-books, as well as expert search.\

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A4DeskPro Flash Website - Full


You can create your own website, resume, presentation, with multiple menus and sub-menus, stunning flash animation effects and color, in just few mouse clicks:
— Easily install and open on your PC or notebook— Simply select a website template, fill in text & images.— Build unlimited websites, host anywhere— Free bonus software: music, video, photo gallery, etc— No coding knowledge, No design skill required.
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MCSE/MCSA Windows Server 2003 Network Simulator


The Sybex MCSA/MCSE : Windows Server 2003 Network Simulator gives you the most realistic and sophisticated Windows Server 2003 simulation tool on the market today. With this simulator, you can complete many tasks that normally would require a complex and costly installation. Programmed by Exam Solutions, the same company that created Microsoft’s own exam simulations, this simulator was designed to integrate closely with the best-selling Microsoft certification Study Guide series published by Sybex.

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Wireless Network Hacks and Mods For Dummies


Welcome to Wireless Network Hacks & Mods For Dummies. This book
was written to help you get the most out of your wireless network.
Whether you’ve got one access point that you’d like to do more with, or a
whole house full of wireless gear, you can do a lot to boost your performance
and extend the core wireless functionality. Whatever your situation, we’re
here to help you supercharge your wireless network.
Wireless Network Hacks & Mods For Dummies is not an electronics mod or
software hacker’s guide to wireless gear. As intricate as these devices have
gotten these days, if you think you know how to retool a motherboard for
performance, you don’t need us to tell you what to do. Second, more and
more off-the-shelf software can now help you accomplish what used to
require backdoor hacking.
Our focus is on helping you use the current equipment on the market, with
the current software tools and design techniques, to put together the most
comprehensive and high-performance home wireless network you can possibly
get. You’re not going to pry open your wireless access point and start soldering
high-performance chips onto its motherboard (at least not under our
guidance).
Wireless Network Hacks & Mods For Dummies picks up where our more
beginner-level book, Wireless Home Networking For Dummies, published by
Wiley, left off. If you have not installed a network yet, you might consider
buying both books so that you can cover the more basic installation issues at
the same time you read about how to broaden and optimize that network’s
performance after it is installed.

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McGraw-Hill - IIS 6. The Complete Reference


When we set out to write this book, we wanted it to cover all the bases: serious technical detail and background about the technologies involved in the Internet and a wealth of information about IIS administration and programming for IIS. We envisioned a book that would be a one-stop shop for everything you need to know to get a web site off the ground and running.
This book came from our desire to have that information all in one place. Traditionally, administration and programming are at opposite ends of the spectrum. But some of us want to do both programming and administration. Some administrators want to know enough programming to make a good web site, and some programmers want to know enough administration to get their web server configured correctly.
We also strove to include background and in-depth technical details about the technologies that make IIS work. As you read each of the chapters, such as “Authentication” (Chapter 7) and “Encryption” (Chapter 10), you’ll notice that we cover not only the component, but also the background of the technology and how it works in technical detail.
We hope that as you read this book, you’ll see the effort we put into making this an excellent resource for what you need to get your Internet site up, from start to finish, and that it is truly a resource that allows you to see both the programming and administration sides of IIS.

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Internetworking with TCP-IP,Vol-I Principles, Protocols and Architecture 4Ed


Internet communication has become a fundamental part of life. The World Wide
Web contains information about such diverse subjects as atmospheric conditions, crop
production, stock prices, and airline traffic. Groups establish electronic mailing lists so
they can share information of common interest. Professional colleagues exchange business
correspondence electronically, and relatives exchange personal greetings.
Unfortunately, most network technologies are designed for a specific purpose.
Each enterprise chooses hardware technology appropriate for specific communication
needs and budget. More important, it is impossible to engineer a universal network
from a single network technology because no single network suffices for all uses. Some
groups need high-speed networks to connect computers in a single building. Low-cost
technologies that fill the need cannot span large geographic distances. Other groups settle
for a slower speed network that connects machines thousands of miles apart.
For over two decades, a new technology has evolved that makes it possible to interconnect
many disparate physical networks and make them function as a coordinated
unit. The technology, called internetworking, accommodates multiple, diverse underlying
hardware technologies by providing a way to interconnect heterogeneous networks
and a set of communication conventions that makes them interoperate. The internet
technology hides the details of network hardware, and permits computers to communicate
independent of their physical network connections.
The internet technology described in this book is an example of open system interconnection.
It is called open because, unlike proprietary communication systems available
from one specific vendor, the specifications are publicly available. Thus, anyone
can build the software needed to communicate across an internet. More important, the
entire technology has been designed to foster communication among machines with
2 Introduction And Overview Chap. 1
diverse hardware architectures, to use almost any packet switched network hardware, to
accommodate a wide variety of applications, and to accommodate multiple computer
operating systems.
To appreciate internet technology, think of how it has changed business. In addition
to high-speed communication among employees in the office environment, networking
technologies provide instant feedback among the production side of the business,
sales and marketing, and customers. As a result, the speed with which business
can plan, implement, assess, and retool has increased; the change is dramatic.


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