Social Computing and Behavioral Modeling
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Download free ebook and video training without pay.
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Beginning PHP 6, Apache, MySQL 6 Web Development
Product Description
Offering a step-by-step walk through understanding the three key open source technologies that form the basis for most active web servers, this book demonstrates how to quickly create a professional-looking, functional site using Apache Web server, the MySQL database system, and the PHP scripting language. You’ll take an in-depth look at why the combination of PHP, MySQL, and Apache has become so popular: flawless interaction, flexibility, customization, and cost, as well as their ability to run on both Linux and Windows servers.
PC Gamer Magazine - May 2009
PC Gamer Magazine - May 2009
TCP/IP Fundamentals for Microsoft Windows
This online book is a structured, introductory approach to the basic concepts and principles of the Transmission Control Protocol/Internet Protocol (TCP/IP) protocol suite, how the most important protocols function, and their basic configuration in the Microsoft Windows Vista, Windows Server 2008, Windows XP, and Windows Server 2003 families of operating systems.
Introduction to SQL: Mastering the Relational Database Language
Product Description
The Classic SQL Tutorial: Fully Updated for Today’s Standards and Today’s Top Databases
For twenty years, van der Lans’ Introduction to SQL has been the definitive SQL tutorial for database professionals everywhere, regardless of experience or platform. Now van der Lans has systematically updated this classic guide to reflect the latest SQL standards and the newest versions of today’s leading RDBMSs: Oracle, Microsoft SQL Server, DB2, and MySQL.
Using case study examples and hands-on exercises, van der Lans illuminates every key SQL concept, technique, and statement. Drawing on decades of experience as an SQL standards team member and enterprise consultant, he reveals exactly why SQL works as it does–and how to get the most out of it. You’ll gain powerful insight into everything from basic queries to stored procedures, transactions to data security. Whether you’re a programmer or DBA, a student or veteran, this book will take you from “apprentice” to true SQL master.
The First 10 Prolog Programming Contests
This book shows solutions to problems that were in the first 10 Prolog Programming Contests. The solutions in this book were not constructed by participants during the contest, since the contest rules always prevented that. However, many of our solutions could have been constructed during the contest under extreme time pressure, and so you will find many solutions using the generate and test strategy, together with a higher than usual deployment of member/2, append/3, findall/3 and even reverse/2.
Contractual Correspondence for Architects and Project Managers
Product Description
This book provides over 160 model letters, with commentary for use with all the main JCT 2005 building contracts. It concentrates on problems which can arise during a project, and draws on the author’s extensive experience as a contracts consultant. It is a companion to the author’s Standard Letters in Architectural Practice which covers more routine matters.
The revised Fourth Edition takes account of:
the 2005 editions of the JCT Standard Building Contract, the Intermediate Building Contract and the Minor Works Building Contract, both with their contractor’s design versions, ICD and MWD the 2004 updates of the Standard Form of Agreement for the Appointment of an Architect changes to case law since the last edition was published in 1996 It will be an invaluable guide for architects, building surveyors and project managers.
Programming From The Ground Up
Product Description
Programming from the Ground Up is an introduction to programming using assembly language on the Linux platform for x86 machines. It is a great book for novices who are just learning to program as well as for intermediates who have never learned or mastered assembly language programming. It covers many topics skipped by other similar books, including memory management, debugging, interfacing with C, dynamic libraries, and even a bit on GUI programming.
PlanetPhotoshop Tutorials
26 FLV | 620 MB
download links:
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Learn time-saving animation techniques, the mechanics of quadrupeds, and fundamental principles for creating convincing quadruped animations. Contains nearly 3 hours of project-based training. Perfect for intermediate artists.
Popular highlights include:
• Referencing Footage / Images
• Mechanics of Quadruped Animation
• Quadruped Anatomy for Animators
• Ghosting
• Character Sets
• Follow-Through
• Translating Cycles Forward
• Timing and Spacing
• Achieving Believable Weight
• Show Buffer Curves for Optimization
• Graph Editor
• Animating Arcs
• In-betweening
• Editing Tangents
Lesson Outline:
1. Introduction and project overview 1:58
2. Setting up the scene 8:21
3. Beginning the animation of the gallop 8:18
4. Working on the next major poses 9:04
5. Continuing the poses of the extremes 9:56
6. Completing the extremes 10:31
7. Fixing the Thoracic Limbs / adjusting major timing and spacing 6:00
8. Starting to correct the fluidity of the gallop 9:40
9. Finishing the F-curve clean up of the right Thoracic Limb 5:13
10. Cleaning up the left Thoracic Limb 7:29
11. Improving the motion of the left Pelvic Limb 8:52
12. Concluding the modifications of the left Pelvic Limb 9:34
13. Winding-up the right Pelvic Limb 2:46
14. Fine-Tuning the horse’s center of gravity movement 3:43
15. Adding the side to side motion of the Thoracic Limbs 6:00
16. Animating the Hips 3:50
17. Focusing on the Thoracic Vertebrae 4:11
18. The Head’s movement 2:30
19. Adjusting the motion of the Cervix 2:44
20. Animating the Ears 7:11
21. Finishing the Ears 6:00
22. Commencing the work on the Tail 4:57
23. The wave pattern of the Tail 6:44
24. Completing the Tail 4:28
25. Finalizing the gallop 14:58
26. Bonus: Translating the gallop forward 5:31
27. Conclusion 1:11
Total Run Time: 2:51:40
download links:
http://rapidshare.com/files/230530198/aqim.part05.rar
http://rapidshare.com/files/230530162/aqim.part02.rar
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Picture Yourself Creating Video Games
Product Description
Picture yourself creating your very own entertaining and exciting video games to play and share with others, without needing any programming knowledge or game creation experience. “Picture Yourself Creating Video Games” shows amateur video game enthusiasts how to make their own games with The Game Factory 2, a simple drag-and-drop software program. Using clear, step-by-step instructions accompanied by full-color screenshots and images, this book makes video game creation fun and easy.
You’ll begin with a quick overview of the basic hardware and software needed to get started, tips on documenting and laying out your game ideas, and an introduction to the tools and features of The Games Factory 2. Once you’re comfortable in the application, you’ll start building ChocoBreak, the actual game you’ll create as you work through the book. The book covers everything you need to make the game interesting, including motion and animation, adding lives and levels, scoring, music and sound, and more. By the end of the book you’ll have produced a complete, playable game and have all the information you need to start building and even testing your own video game creations.
About the Author
Jason Darby is the Director of Castle Software Ltd, an indie games and multimedia development company in the heart of the UK. Jason started on his computer creation business in 1998 when he released an offline web browser program. Since then he has been working on projects for businesses including a CD-ROM project for PC Format Magazine (UK), a number of quiz programs for large blue chip companies, educational multimedia programs, and small games. Jason has also had a number of books published in the game creation market including Make Amazing Games in Minutes, Awesome Game Creation: No Programming Required, and Game Creation for Teens, all published by Course Technology PTR.
Conflict Management in the Workplace, 3rd edition - How to manage disagreements and develop trust and understanding
Product Description
REVIEWS: “One of the best books I have read on conflict resolution in my 30+ years in the field.” Office of Mediation, The World Bank “…contains great ideas, simply explained.” Dr Pam Spurr, Psychologist and Life Coach, LBC Radio “Offers many tried and trusted approaches to ensure that conflicts are managed so that they are positive and creative rather than a process of disintegration.” Sir John Harvey-Jones” AUTHOR BIOG: Shay and Margaret McConnon are co-founders of People First, an international training and consultancy group that runs courses on ‘Winning Relationships in the Workplace’. They work with leading companies in Europe and the USA.
Game Character Development
Product Description
“Game Character Development” takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented.
First you’ll examine the available modeling techniques and then create a base mesh. You’ll then incorporate UV mapping and virtual sculpting. With the basic model created, you’ll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you’re free to work within the application with which you’re most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There’s even a chapter with suggestions on what you’ll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.
About the Author
Since the days when stipple was king, Antony Ward has grown with the game development industry, adapting his skills to match its increasing thirst for polygons. During the past 14 years, Antony has led teams, developed workflows, and trained staff in some of today’s leading game development studios, all while sharing new techniques as he did with his first book, Game Character Development with Maya.
This objective of this DVD is to teach to principles needed to reduce the mind numbing, coma inducing repetition of what has become the world of digital image manipulation.
This DVD teaches the concept of applying a set of manipulations to an image, keep it in a flexible state and then create and action set to control the initial retouch. For this methodology to work it must apply correct retouching techniques based on theory not the usual ‘move a slide bar and see if it works.
DVD Chapters
Safe Auto-Levels
Learn how to confiqure the auto-level button to work how it really should work.
Ultimate Contrast
Contrast should not change the colours of the image but it always has in every scanner or software used to manipulate imaages, learn how to be the master.
Workflow Actions
Take levels and contrast and create an action to apply them in a ‘Retouch’ sequence, then create additional actions to control the initial ‘Retouch’ action.
Workflow Droplet
Take your ‘Retouch’ action and create a ‘Droplet’ from it to apply in a batch to multiple images.
JPEG Droplet
Learn to repeat the process to create an output flattened JPEG droplet to complete the retouching cycle..
Advanced Cast Removal
There is a high quality method of removing or reducing image colour casts in images. Ther ehave always been flaws in the usuall methods, this one is flawless and is easy to learn and apply.
download links:
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Social Computing and Behavioral Modeling
Product Description
The pervasive use of computer and Internet technologies creates an unprecedented environment where people can share opinions and experiences, exchange ideas, offer suggestions and advice, debate and even conduct experiments. Social computing, the study of social behavior and context based on computational systems, facilitates behavioral modeling in model building, analysis, pattern mining, anticipation, and prediction.
This unique volume presents material from the second interdisciplinary workshop focused on employing social computing for behavioral modeling and prediction. The book provides a platform for disseminating results and developing new concepts and methodologies aimed at advancing and deepening our understanding of social and behavioral computing to aid critical decision making. The contributions incorporate views from government, industry and academia, and address research problems arising from pressing demands in the real world.
8th
MAY
Posted by bandr under General Programming
Advances in Information Retrieval
Description: The 33 revised full papers and 19 revised short papers presented together with the abstracts of 3 invited lectures and 32 poster papers were carefully reviewed and selected from 139 full article submissions. The papers are organized in topical sections on evaluation, Web IR, social media, cross-lingual information retrieval, theory, video, representation, wikipedia and e-books, as well as expert search.\
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