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Showing posts with label Software Development. Show all posts
Showing posts with label Software Development. Show all posts

Ashampoo Cover Studio 2.0 Portable

Jul 30, 2009

Ashampoo Cover Studio 2.0 Portable | 41.61 Mb

Do you still label your CDs and DVDs with handwritten scribbles? It doesn’t look good but creating good-looking labels is such a drag – first you have to figure out a complicated program, then you have to spend half an hour “designing” something that looks halfway decent. Enter Ashampoo Cover Studio, the new disc label designer for everyone. It guides you step by step and will have you producing great-looking discs, booklets, covers and cases in no time. Just follow the directions, choose the look you like and print. Ashampoo Cover Studio also supports modern direct-to-disc printers that eliminate the hassle and fuss of applying labels to your discs.

Features and functions
The entire program is designed as an interactive guide. You just select what you want to print – for example a printable disc, a label, a booklet or a case cover – and click Next. Then you will be guided to get the results you want.

* Supports all standard disc, case and booklet and label formats
You can design and print printable discs (DVD, CD, Blu-ray), jewel cases, slim cases, Blu-ray cases and booklets.Align Center
* Use modern direct-to-disc printers
Printing directly onto printable discs means no messy label alignment with special tools.
* Import your track data from your discs
Reads the track data from your discs directly into pre-formatted tables in your design. Gets the artist and track data online in seconds.
* Point-and-click design with themes
For fast results just enter or import your title and track data, select a theme and print. That’s all there is to it and the program comes with a set of great-looking themes.
* Design your own if you want
If you’re feeling creative you can also create your own designs from scratch. Choose and use your own backgrounds, graphics and fonts, create curved text and add data and contents tables.

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Super Internet TV 8.0

Jul 29, 2009

Super Internet TV 8.0 | 7.06MB

Super Internet TV allows you to watch 2200+ live television channels and listen to 5000+ online radio stations from 100+ countries.
There is no need for a TV Tuner card because all the channels are streamed through your Internet connection. All you need is a Windows PC and an Internet connection. You can also record your favorite programs at will. Super Internet TV is ideal for people interested in alternative programming, learning languages, foreign cultures, entertainment, sports or news.

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More About Software Requirements: Thorny Issues and Practical Advice

May 8, 2009

More About Software Requirements: Thorny Issues and Practical Advice


More About Software Requirements: Thorny Issues and Practical Advice

More About Software Requirements: Thorny Issues and Practical Advice

Product Description
Have you ever delivered software that satisfied all of the project specifications, but failed to meet any of the customers’ expectations? Without formal, verifiable requirements–and a system for managing them–the result is often a gap between what developers think they’re supposed to build and what customers think they’re going to get.

Too often, lessons about software requirements engineering processes are formal or academic, and not of value to real-world, professional development teams. In MORE ABOUT SOFTWARE REQUIREMENTS: THORNY ISSUES AND PRACTICAL ADVICE, the author of Software Requirements, Second Edition, describes even more practical techniques for gathering and managing the software requirements that help you meet project specifications and customer expectations. A leading speaker and consultant in the field of requirements engineering, Karl Wiegers takes questions raised by other professional software developers and analysts as a basis for the practical solutions and best practices offered in this guide. Succinct and immediately useful, this book is a must-have for developers and analysts.

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19 Deadly Sins of Software Security

May 2, 2009
19 Deadly Sins of Software Security

19 Deadly Sins of Software Security

This essential book for all software developers–regardless of platform, language, or type of application–outlines the «19 deadly sins» of software security and shows how to fix each one. Best-selling authors Michael Howard and David LeBlanc, who teach Microsoft employees how to secure code, have partnered with John Viega, the man who uncovered the 19 deadly programming sins to write this much-needed book.

Coverage includes:
Windows, UNIX, Linux, and Mac OS X
C, C++, C#, Java, PHP, Perl, and Visual Basic
Web, small client, and smart-client applications

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Refactoring to Patterns

Apr 22, 2009

Refactoring to Patterns


 Refactoring to Patterns

Refactoring to Patterns

Product Description

This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.

In 1994, Design Patterns changed the landscape of object-oriented development by introducing classic solutions to recurring design problems. In 1999, Refactoring revolutionized design by introducing an effective process for improving code. With the highly anticipated Refactoring to Patterns, Joshua Kerievsky has changed our approach to design by forever uniting patterns with the evolutionary process of refactoring.

This book introduces the theory and practice of pattern-directed refactorings: sequences of low-level refactorings that allow designers to safely move designs to, towards, or away from pattern implementations. Using code from real-world projects, Kerievsky documents the thinking and steps underlying over two dozen pattern-based design transformations. Along the way he offers insights into pattern differences and how to implement patterns in the simplest possible ways.

Coverage includes:

  • A catalog of twenty-seven pattern-directed refactorings, featuring real-world code examples
  • Descriptions of twelve design smells that indicate the need for this book’s refactorings
  • General information and new insights about patterns and refactoring
  • Detailed implementation mechanics: how low-level refactorings are combined to implement high-level patterns
  • Multiple ways to implement the same pattern—and when to use each
  • Practical ways to get started even if you have little experience with patterns or refactoring

Refactoring to Patterns reflects three years of refinement and the insights of more than sixty software engineering thought leaders in the global patterns, refactoring, and agile development communities. Whether you’re focused on legacy or “greenfield” development, this book will make you a better software designer by helping you learn how to make important design changes safely and effectively.

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VTC PMI Risk Management Professional Part 1

Apr 20, 2009

Enhance your project risk management skills or prepare for the PMI Risk Management Professional (PMI-RMPSM) certification exam with this comprehensive series. This course is part one of a three part series meant to provide you with a thorough review of the materials necessary to prepare for the PMI-RMPSM exam and is designed to help you build a strong foundation of project risk management. Specifically, you will enhance your knowledge in the following areas: risk management framework, risk planning, risk gathering, identification, and risk communications. To begin learning PMI - Risk Management Professional (Part 1) today, simply click on the movie links.

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UML 2 for Dummies

 UML 2 for Dummies

UML 2 for Dummies

Product Description

  • Uses friendly, easy-to-understand For Dummies style to help readers learn to model systems with the latest version of UML, the modeling language used by companies throughout the world to develop blueprints for complex computer systems
  • Guides programmers, architects, and business analysts through applying UML to design large, complex enterprise applications that enable scalability, security, and robust execution

  • Illustrates concepts with mini-cases from different business domains and provides practical advice and examples
  • Covers critical topics for users of UML, including object modeling, case modeling, advanced dynamic and functional modeling, and component and deployment modeling

From the Back Cover

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Learning UML 2.0

Learning UML 2.0

 Learning UML 2.0

Learning UML 2.0

Product Description
“Since its original introduction in 1997, the Unified Modeling Language has revolutionized software development. Every integrated software development environment in the world–open-source, standards-based, and proprietary–now supports UML and, more importantly, the model-driven approach to software development. This makes learning the newest UML standard, UML 2.0, critical for all software developers–and there isn’t a better choice than this clear, step-by-step guide to learning the language.” “–Richard Mark Soley, Chairman and CEO, OMG”

If you’re like most software developers, you’re building systems that are increasingly complex. Whether you’re creating a desktop application or an enterprise system, complexity is the big hairy monster you must manage.

The Unified Modeling Language (UML) helps you manage this complexity. Whether you’re looking to use UML as a blueprint language, a sketch tool, or as a programming language, this book will give you the need-to-know information on how to apply UML to your project. While there are plenty of books available that describe UML, “Learning UML 2.0″ will show you how to use it. Topics covered include: Capturing your system’s requirements in your model to help you ensure that your designs meet your users’ needs Modeling the parts of your system and their relationships Modeling how the parts of your system work together to meet your system’s requirements Modeling how your system moves into the real world, capturing how your system will be deployed

Engaging and accessible, this book shows you how to use UML to craft and communicate your project’s design. Russ Miles and Kim Hamilton have written a pragmatic introduction to UML based onhard-earned practice, not theory. Regardless of the software process or methodology you use, this book is the one source you need to get up and running with UML 2.0. Additional information including exercises can be found at www.learninguml2.com.

Russ Miles is a software engineer for General Dynamics UK, where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and, in particular, AspectJ. Kim Hamilton is a senior software engineer at Northrop Grumman, where she’s designed and implemented a variety of systems including web applications and distributed systems, with frequent detours into algorithms development.

About the Author
Russell Miles is a software engineer for General Dynamics UK where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and in particular AspectJ. To ensure that he has as little spare time as possible, Russ contributes to various open source projects while working on books for O’Reilly. He currently is studying at Oxford University in England for an MSc in Software Engineering.

Kim Hamilton is a senior software engineer at a major aerospace corporation, where she has designed and implemented a variety of systems, including web applications and distributed systems. Kim has a Master’s in Applied Math and Computer Science from Cornell University.

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Delivering Successful Projects with TSP(SM) and Six Sigma: A Practical Guide to Implementing Team Software Process

Apr 18, 2009
Delivering Successful Projects with TSP(SM) and Six Sigma: A Practical Guide to Implementing Team Software Process

Delivering Successful Projects with TSP(SM) and Six Sigma: A Practical Guide to Implementing Team Software Process

Product Description
Mukesh Jain of Microsoft details how TSP techniques can be followed to plan the right project, take the right steps, and get the right results, every time. The author shares real world experience through his implementation of TSP at Microsoft India and documents how the TSP teams delivered high quality software on schedule and within budget.

Through this case study, he examines how teams improved the software development process by combining TSP with Six Sigma. This combination delivered significant benefits in predictability and dramatically increased the number of zero-defect projects. The book also explores common pitfalls to avoid while implementing TSP and the coaching of TSP teams.

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How We Test Software at Microsoft

How We Test Software at Microsoft

How We Test Software at Microsoft

Product Description
Discover how Microsoft implements and manages the software-testing process company-wide with guidance and insights direct from its test managers. Organizing any testing program the people, processes, and tools can be challenging and resource intensive. Even when the necessary tradeoffs are made, no development team can test every scenario. This book explains how a worldwide leader in software, services, and solutions staffed with 8,000 testers implements and manages its testing process effectively company-wide.

Whether you re a tester or test manager, you ll gain expert insights on effective testing techniques and methodologies including pros and cons of various approaches. For interesting context, the book also shares such facts as the number of test machines at Microsoft, how the company uses automated test cases, and bug statistics. It answers key testing questions, such as who tests what, when, and with what tools. And it describes how test teams are organized, when and how testing gets automated, testing tools, and feedback with illuminating insights for software-development organizations of all kinds.

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The Elements of UML(TM) 2.0 Style

Apr 17, 2009
 The Elements of UML(TM) 2.0 Style

The Elements of UML(TM) 2.0 Style

Product Description
For all developers who create models using the Unified Modeling Language (UML) 2.x The Elements of UML(TM) 2.0 Style sets the rules for style that will improve your productivity - especially in teams, where understandability and consistency are critical. Coming from renowned UML expert Scott Ambler, the book furnishes a set of rules for modelling in the UML and describes a collection of standards and guidelines for creating effective UML diagrams that will be concise and easy to understand.

It provides conventions for: Class diagrams; Timing Diagrams; Use case diagrams; Composite Structure Diagrams; Sequence diagrams; Interaction Overview Diagrams; Activity diagrams; Object diagrams; State machine diagrams; Package diagrams; Communication diagrams; Deployment diagrams and Component diagrams. The Elements of UML(TM) 2.0 Style sets the rules for style that will improve your productivity.

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The Art of Error Correcting Coding

Apr 13, 2009

13th
APR

The Art of Error Correcting Coding

Posted by bandr under General Programming

The Art of Error Correcting Coding

The Art of Error Correcting Coding

Product Description
Building on the success of the first edition, which offered a practical introductory approach to the techniques of error concealment, this book, now fully revised and updated, provides a comprehensive treatment of the subject and includes a wealth of additional features. The Art of Error Correcting Coding, Second Edition explores intermediate and advanced level concepts as well as those which will appeal to the novice.

All key topics are discussed, including Reed-Solomon codes, Viterbi decoding, soft-output decoding algorithms, MAP, log-MAP and MAX-log-MAP. Reliability-based algorithms GMD and Chase are examined, as are turbo codes, both serially and parallel concatenated, as well as low-density parity-check (LDPC) codes and their iterative decoders.

  • Features additional problems at the end of each chapter and an instructor’s solutions manual
  • Updated companion website offers new C/C ++programs and MATLAB scripts, to help with the understanding and implementation of basic ECC techniques
  • Easy to follow examples illustrate the fundamental concepts of error correcting codes
  • Basic analysis tools are provided throughout to help in the assessment of the error performance block and convolutional codes of a particular error correcting coding (ECC) scheme for a selection of the basic channel models

This edition provides an essential resource to engineers, computer scientists and graduate students alike for understanding and applying ECC techniques in the transmission and storage of digital information.

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Software Testing and Continuous Quality Improvement

Software Testing and Continuous Quality Improvement

Software Testing and Continuous Quality Improvement

Product Description
Invokes a Continuous Quality Improvement Approach to Promote Effective Testing Methods

It is often assumed that software testing is based on clearly defined requirements and software development standards. However, testing is typically performed against changing, and sometimes inaccurate, requirements. The third edition of a bestseller, Software Testing and Continuous Quality Improvement, Third Edition provides a continuous quality framework for the software testing process within traditionally structured and unstructured environments. This framework aids in creating meaningful test cases for systems with evolving requirements.

This completely revised reference provides a comprehensive look at software testing as part of the project management process, emphasizing testing and quality goals early on in development. Building on the success of previous editions, the text explains testing in a Service Orientated Architecture (SOA) environment, the building blocks of a Testing Center of Excellence (COE), and how to test in an agile development. Fully updated, the sections on test effort estimation provide greater emphasis on testing metrics. The book also examines all aspects of functional testing and looks at the relation between changing business strategies and changes to applications in development.

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Ada for Software Engineers: Second Edition with Ada 2005

Apr 9, 2009
 Ada for Software Engineers: Second Edition with Ada 2005

Ada for Software Engineers: Second Edition with Ada 2005

Product Description

Ada is the programming language of choice for high integrity software systems and is used extensively in industries such as transportation and aerospace. Special features of the book include: Object-oriented programming, concurrency, and embedded and real-time systems are emphasized. Ada for Software Engineers explains the language concepts and the terminology of the standards document, the Ada Reference Manual (ARM).

Extracts from the ARM are used throughtout and there are extensive cross references to the ARM. A comprehensive glossary and technical quizzes assist the reader in developing the ability to use the ARM as a practical reference. Comparisons with familiar languages like C and Java are given to facilitate the transition to Ada. The features of Ada 2005 are used routinely, but they are carefully identified, so that programmers using Ada 95 will also find the textbook useful. The companion website contains the full source code of nearly 100 case studies and 100 technical quizzes.

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Rationale Management in Software Engineering

Apr 7, 2009
Rationale Management in Software Engineering

Rationale Management in Software Engineering

Product Description

The emphasis on new and changing technologies and process models in today’s software development obscures the fact that software engineering is still primarily a human-based activity and that the success of a software project largely depends on the decisions made by humans during engineering. Rationale management is concerned with making these design and development decisions explicit to all stakeholders involved.

Dutoit, McCall, Mistrik and Paech begin their book with a historical survey of different rationale approaches. It is followed by four parts describing: the fundamental problems and possible solution approaches in rationale management, rationale management during requirements engineering, rationale management during software architecting, and rationale management for organizing reusable bodies of knowledge.

The result is a detailed summary of research on design rationale. It provides researchers with an excellent state-of-the-art overview, and professional software engineers will find many examples, resources and incentives to enhance their ability to make decisions during all phases of the software lifecycle.

Allen Dutoit, Ray McCall, Ivan Mistrik and Barbara Paech have done an excellent job of this in “Rationale management in software engineering”. The chapters in this volume show how design rationale can be incorporated into the heart of the software development process - into requirements engineering, software architecture, and code design. (John M. Carroll, Edward M. Frymoyer Professor of Information Sciences and Technology, Penn State University, USA, ACM CHI Lifetime Achievement Award)

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Software Product Lines: Research Issues in Engineering and Management

Software Product Lines: Research Issues in Engineering and Management

Software Product Lines: Research Issues in Engineering and Management

Product Description

The software product line strategy has enabled many organizations to improve productivity, reduce time-to-market, and address both mass- and niche markets. A successful product line organization achieves strategic levels of architectural reuse.

The topics in this book cover research related to the most important practices in a product line organization. The contributions provide experience-based knowledge about the domain and application engineering, the modeling and management of variability, and the design and use of tools to support the management of product line related knowledge. Käkölä and Dueñas have grouped them into five parts corresponding to the main areas of software product line engineering: product line management, product line requirements engineering, product line architecture, product line testing, and specific product line engineering issues. They ensured maximum coherence and cross-referencing throughout the book, imposing a common terminology and carefully integrating all chapters. The result is a valuable and enduring resource for researchers in both industry and academia who will also find many pointers for future research and implementation strategies. In addition, systems and software professionals, and technology managers aspiring to fully leverage the product line strategy will also benefit from many pertinent development details.

“This volume is a valuable resource for researchers wishing to move the product line strategy forward and for those charged with translating state-of-the-art ideas into state-of-the-practice processes and activities.”From the Foreword by John D. McGregor, Clemson University, USA

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Agile Software Development: The Cooperative Game

Apr 3, 2009
 Agile Software Development: The Cooperative Game

Agile Software Development: The Cooperative Game

The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction.

Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development

Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including

· Where does agile development fit in our organization?

· How do we blend agile ideas with other ideas?

· How do we extend agile ideas more broadly?

Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.

Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:

· Agile and CMMI

· Introducing agile from the top down

· Revisiting “custom contracts”

· Creating change with “stickers”

In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor.

If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.

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Why Software Sucks…and What You Can Do About It

 Why Software Sucks…and What You Can Do About It

Why Software Sucks…and What You Can Do About It

Description: Today’s software sucks. There’s no other good way to say it. It’s unsafe, allowing criminal programs to creep through the Internet wires into our very bedrooms. It’s unreliable, crashing when we need it most, wiping out hours or days of work with no way to get it back. And it’s hard to use, requiring large amounts of head-banging to figure out the simplest operations.

It’s no secret that software sucks. You know that from personal experience, whether you use computers for work or personal tasks. In this book, programming insider David Platt explains why that’s the case and, more importantly, why it doesn’t have to be that way. And he explains it in plain, jargon-free English that’s a joy to read, using real-world examples with which you’re already familiar. In the end, he suggests what you, as a typical user, without a technical background, can do about this sad state of our software—how you, as an informed consumer, don’t have to take the abuse that bad software dishes out.

As you might expect from the book’s title, Dave’s expose is laced with humor—sometimes outrageous, but always dead on. You’ll laugh out loud as you recall incidents with your own software that made you cry. You’ll slap your thigh with the same hand that so often pounded your computer desk and wished it was a bad programmer’s face. But Dave hasn’t written this book just for laughs. He’s written it to give long-overdue voice to your own discovery—that software does, indeed, suck, but it shouldn’t.

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Optimization Techniques for Solving Complex Problems

Mar 28, 2009
Optimization Techniques for Solving Complex Problems

Optimization Techniques for Solving Complex Problems

Product Description
Solving Complex Problems addresses real problems and the modern optimization techniques used to solve them. Thorough examples illustrate the applications themselves, as well as the actual performance of the algorithms. Application areas include computer science, engineering, transportation, telecommunications, and bioinformatics, making the book especially useful to practitioners in those areas.

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After the Software Wars

After the Software Wars

After the Software Wars

Product Description
Given the technology that’s already available, we should have cars that drive us around, in absolute safety, while we lounge in the back and sip champagne. All we need is a video camera on the roof, plugged into a PC, right? We have all the necessary hardware, and have had it for years, but don’t yet have robot-driven cars because we don’t have the software. This book explains how we can build better software and all get our own high-tech chauffeur.

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