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Microsoft® .NET and SAP

Mar 21, 2009
Microsoft® .NET and SAP

Microsoft® .NET and SAP

Product Description
Learn how to use familiar Microsoft tools to build enterprise solutions that connect to SAP. Written by Microsoft developers with an in-depth knowledge of SAP systems, this book demonstrates how to use Microsoft Visual Studio(r), Expression(r), SharePoint(r) Products and Technologies, BizTalk(r) Server, SQL Server(r), and other Microsoft tools to develop custom enterprise solutions using data and reports from the SAP environment. One of the strengths of the SAP platform is that it adapts to the needs of individual enterprises. The alliance between Microsoft and SAP has opened up many ways for .NET developers to use familiar skills and tools to connect with and customize SAP applications.

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Advanced animation with DirectX

Advanced animation with DirectX
Publisher: Course Technology PTR | ISBN: 1592000371 | edition 2003 | PDF | 480 pages | 2,4 mb
You’ve tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? “Advanced Animation with DirectX” will show you how to move beyond the basics and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang. There is no time wasted on basic concepts that you’ve already mastered. Instead, you’ll learn the techniques you need to create seamless timing, skeletal animations, and cloth simulations. Don’t let the pros have all the fun! With “Advanced Animation with DirectX” by your side, you’ll learn how to use cutting-edge animation techniques, from real-time cloth simulations and lip-synced facial animation to animated textures and a physics-based rag-doll animation system. If you’re bored with the basics and ready to get down to the nitty-gritty of truly spectacular animation with DirectX, you’ve come to the right place.

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Microsoft SQL Server 2000: A Guide to Enhancements and New Features

Microsoft SQL Server 2000: A Guide to Enhancements and New Features

Rahul Sharma, «Microsoft SQL Server 2000: A Guide to Enhancements and New Features»
Pearson Education | ISBN: 0201752832 | 2002 | PDF | 592 pages | 1.4 MB
Illustrates all the significant enhancements and additions in SQL Server 2000 and shows how they can be used most effectively. The accompanying CD includes sample code as well as scripts and utilities.

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Reasons to Migrate from Delphi 7 to Delphi 2009

Andreano Lanusse. Reasons to Migrate from Delphi 7 to Delphi 2009
Embarcadero tech notes | no ISBN | Feb 2009 | 61 pages | PDF | 1.4Mb
This article gives a few good reasons to migrate, along with an overview of all the new features added to Delphi since version 7.

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Sams Teach Yourself Windows Server 2008 in 24 Hours

Joe Habraken, “Sams Teach Yourself Windows Server 2008 in 24 Hours”
Sams | 2008-05-24 | ISBN: 0672330121 | 648 pages | CHM or PDF | 59,7 or 6,2 MB
In just 24 lessons of one hour or less, you will be able to install and configure Microsoft Windows Server 2008 and its various services for any size network. Using a straightforward, step-by-step approach, each lesson builds on the previous ones, enabling you to learn the essentials of Windows Server® 2008 from the ground up. Joe Habraken is a computer technology professional and best-selling author with more than fifteen years of experience in the information technology field. He has written more than twenty computer and information technology publications including Home Wireless Networking in a Snap, Skinning Windows XP, and Sams Teach Yourself Networking in 24 Hours (with Matt Hayden). Joe, a Microsoft Certified Professional and Cisco Certified Network Associate, currently serves as an associate professor at the University of New England in Biddeford, ME, where he teaches a variety of new media and information technology-related courses.
Step-by-step instructions carefully walk you through the most common tasks.
Q&As at the end of each hour help you test your knowledge.
By the Way notes present interesting information related to the discussion.
Did You Know? tips offer advice or show you easier ways to do something.
Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.
Joe Habraken is a computer technology professional and best-selling author with more than fifteen years of experience in the information technology field. He has written more than twenty computer and information technology publications including Home Wireless Networking in a Snap, Skinning Windows XP, and Sams Teach Yourself Networking in 24 Hours (with Matt Hayden). Joe, a Microsoft Certified Professional and Cisco Certified Network Associate, currently serves as an associate professor at the University of New England in Biddeford, ME, where he teaches a variety of new media and information technology-related courses.

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Beginning SQL Server 2008 for Developers: From Novice to Professional

Robin Dewson, “Beginning SQL Server 2008 for Developers: From Novice to Professional”
Apress | 2008-07-24 | ISBN: 1590599586 | 496 pages | PDF | 14,3 MB
SQL Server 2008 is a first–rate database management system. It offers more capability than any previous release of SQL Server. More than just a classic relational database management system, SQL Server 2008 includes exciting and powerful features that make it useful for everything from large corporate data warehouses to ad hoc departmental databases. You’ll find enhanced support for XML, new support for spatial data, transparent data encryption, a policy–based management system, and more.
Author and developer Robin Dewson will show you the way from beginner to SQL Server 2008 professional. Learn to install SQL Server 2008 and navigate around Management Studio before getting right to the heart of mastering fundamental SQL Server 2008 tasks: creating tables, storing data, securing data, and retrieving it again. Dewson ensures you’ll be fully prepared to use all the basics and create a solid foundation for your own projects.
Don’t forget about backups! Your database will house important data, so backing up is essential to protect yourself from inevitable hardware failure. Dewson walks you through SQL Server 2008’s easy–to–use backup and recovery feature set, giving you the grounding that you need in order to set up a reliable plan for recovery in your own environment.
Learn to use Transact–SQL, a full–blown procedural language that is built right into the database system. Transact–SQL is the key to unlocking everything that SQL Server 2008 has to offer. Using Transact–SQL, you can write centrally encapsulated business logic through the use of stored procedures, automatically trigger processing through the use of triggers, and manipulate data within the server without having to move data back and forth across the network.
Finally, you’ll learn a bit about SQL Server 2008 Reporting Services, a powerful tool that allows enterprise reporting. Reporting Services enables you to develop and serve reports across your organization and even to business partners outside your company. Reporting Services also gives end users the ability to create their own reports, helping them transform business data into valuable, usable information to guide their day–to–day decisions.
What you’ll learn
Install and manage SQL Server on your system.
Create and secure tables.
Store and query data; use indexes to improve query performance.
“Sleep when the wind blows,” because you have a solid backup and recovery process.
Run procedural code inside your database in the form of Transact–SQL procedures and triggers.
Serve up business reports to in–house users and outside business partners via SQL Server 2008 Reporting Services.


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Developing Service-Oriented AJAX Applications on the Microsoft Platform

Publisher: Microsoft Press
Language: English
ISBN: 0735625913
Paperback: 320 pages
Data: Nov 2008
Format: CHM
Description: Delve into the fundamental architectural principles and techniques for developing service-oriented AJAX applications for the enterprise. This guide offers a code-heavy, example-based approach to learning how to write a modern services API and an AJAX front end that can easily be extended, reused, and integrated by third parties. Focusing on Microsoft technologies and enterprise servers, including Microsoft SharePoint(r) Server 2007, ASP.NET AJAX, and Microsoft .NET Frameworks 2.0, 3.0, and 3.5, this book walks you through a client-centric UI architecture programmed against an XML service-oriented backend. Topics include the Microsoft AJAX Library, Web services and an XML API, client-side XSLT, JavaScript AJAX communication, and integration with Microsoft servers. The book does not attempt to be an exhaustive reference, but focuses instead on fundamental architectural principles and guidance.

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An Introduction to PHP for Scientists and Engineers Beyond JavaScript

Publisher: Springer
Language: English
ISBN: 184800236X
Paperback: 141 pages
Data: Sep 2008
Format: PDF
Description: This highly useful textreference presents key information needed to write your own online science and engineering applications, including reading, creating and manipulating data files stored as text on a server, thereby overcoming the limitations of a client-side language. This book focuses on those elements of the language - such as file inputoutput, arrays, built-in math functions, and user-created functions - that are essential for solving a wide range of scientificengineering computing problems. It assumes a working knowledge of HTML, programming concepts, and JavaScript, C or a similar language.

Features - Offers a working knowledge of PHP, essential for server-side programming, - Includes detailed code examples to guide the reader, - Contains several complete applications that show how to take advantage of server-side programming capabilities, - Extremely accessible, and ideal for self-study, - Provides an author-supported supplementary website containing code examples (www.pages.drexel.edu~brooksdrDRB_web_pageBookCodePHPBookCode.htm), - Directly addresses the needs of engineers, scientists and working professionals by explaining precisely those components of PHP required.

This concise applications-oriented text is an exceptional shortcut to learning the essentials of PHP and is ideal for self-study or course use.

Dr. Brooks has authored several successful Springer titles, including Problem Solving with Fortran 90 for Scientists and Engineers; C Programming The Essentials for Engineers and Scientists; and An Introduction to HTML and JavaScript for Scientists and Engineers.

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PHP and MySQL Web Development (4th Edition)

Publisher: Addison-Wesley Professional
Language: English
ISBN: 0672329166
Paperback: 1008 pages
Data: Oct 2008
Format: PDF
Description: PHP and MySQL are popular open-source technologies that are ideal for quickly developing database-driven Web applications. PHP is a powerful scripting language designed to enable developers to create highly featured Web applications quickly, and MySQL is a fast, reliable database that integrates well with PHP and is suited for dynamic Internet-based applications.

PHP and MySQL Web Development shows how to use these tools together to produce effective, interactive Web applications. It clearly describes the basics of the PHP language, explains how to set up and work with a MySQL database, and then shows how to use PHP to interact with the database and the server.

This practical, hands-on book includes numerous examples that demonstrate common tasks such as authenticating users, constructing a shopping cart, generating PDF documents and images dynamically, sending and managing email, facilitating user discussions, connecting to Web services using XML, and developing Web 2.0 applications with Ajax-based interactivity.

The fourth edition of PHP and MySQL Web Development has been thoroughly updated, revised, and expanded to cover developments in PHP 5 through version 5.3, such as namespaces and closures, as well as features introduced in MySQL 5.1.

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Heinz Wittenbrink, RSS and Atom

Heinz Wittenbrink, RSS and Atom

Heinz Wittenbrink, "RSS and Atom: Understanding and Implementing Content Feeds and Syndication: A clear and concise guide to strategy, structure, selection with in depth technical ... of feed formats and XML vocabularies"
Packt Publishing | 2005 | ISBN: 1904811574 | 250 pages | PDF | 1,8 Mb

This is a concise yet comprehensive guide to feeds and syndication for content professionals, web developers and marketing teams who want to understand what RSS and content syndication is, how it works, what it can for them, and how they can get it up and running. The feed formats and vocabularies are covered in depth, and the book does require some familiarity with XML, but no scripting or development expertise is necessary.

RSS is examined in detail. The XML vocabulary and document structure is examined and explained clearly. Each element is illustrated with carefully chosen examples. The changes through RSS 0.9x to 2.0 are covered in depth as are extensions and modules such as BitTorrent, EasyNews and others. The style of the book is succinct and precise. The information is densely packed but well structured, making it both readable as an introduction and overview, but also highly functional as a reference. The author is authoritative but friendly in his style, and peppers the text with interesting examples and pertinent URLs. The book assumes a solid knowledge of XML and how the web works, but is not intended to be the exclusive province of the technically minded.

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Lastest 37 Pass4Sure Exams

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Video Game Design Revealed

Video Game Design Revealed
Charles River Media 1 edition (12-2007)
CHM | 322 pages | English | 1.05Mb(rar)


Video Game Design Revealed/by Guy W. Lecky-Thompson (Author)
Description
Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there.



You'll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you've mapped out your game production plan and gathered all the information you need, you'll learn how to choose the development platform and other technologies that best suit the game you've designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. "Video Game Design Revealed" concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality.

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Reshaping Your Business with Web 2.0

Vince Casarez, “Reshaping Your Business with Web 2.0”

Vince Casarez, Billy Cripe, Jean Sini, Philipp Weckerle, "Reshaping Your Business with Web 2.0"
McGraw-Hill Osborne Media | 2008-09-08 | ISBN: 0071600787 | 259 pages | PDF | 4 Mb

Written by a team of experts from the Web 2.0 community and Oracle Corporation, this innovative guide provides a blueprint for leveraging the new culture of participation in an enterprise environment. Reshaping Your Business with Web 2.0 offers proven strategies for the successful adoption of an enterprise 2.0 paradigm and covers the technical solutions that best apply in specific situations. You will find clear guidelines for using Web 2.0 technologies and standards in a productive way to align with business goals, increase efficiency, and provide measurable bottom line growth.

*Foster collaboration and accelerate information dissemination with blogs and wikis
*Implement folksonomic strategies to achieve business intelligence, analytics, and semantic web goals
*Capture and broadcast connection graphs and activity streams via social networks
*Bring together application data, business analytics, unstructured information, and collaborative interactions in enterprise mashups
*Enable rich Internet applications with Ajax, Ruby on Rails, Flash, FLEX, and other technologies
*Connect your Web 2.0 ecosystem through Web services, such as REST and JSON
*Ensure security and compliance management


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Blogging For Dummies, 2nd Edition

Susannah Gardner, Shane Birley, “Blogging For Dummies, 2nd Edition”

Susannah Gardner, Shane Birley, "Blogging For Dummies, 2nd Edition"
For Dummies | 2008-01-10 | ISBN: 0470230177 | 384 pages | PDF | 4 Mb

Everybody’s doing it! And while that logic never got far with your mother, it’s a fine reason to start blogging, especially if you have a business to build or a cause to promote. Well-run blogs do more than offer an outlet for your thoughts. They’ve actually influenced everything from a company’s image to the outcome of a local election.

Because the blogosphere is pretty crowded, it’s a good idea to find out a bit about the anatomy of a blog, what makes a good one, and what it takes to keep one going before you dive right in and start sharing with the world. Blogging For Dummies, 2nd Edition gives you all the basics so you can get a good start. And if you’ve been around the blog a few times and want to advance to the next level, Blogging For Dummies, 2nd Edition even takes a look at podcasting and videoblogging.

You’ll find out how to:

* Make your blog stand out in a crowd, build an audience, and even make it pay
* Choose the best software options, boost readership, and handle comments
* Generate revenue from your blog with ads and sponsorships
* Protect your privacy and your job
* Deal with spam and the inappropriate comments from that guy who posts several times a day
* Find your niche
* Attract and keep readers
* Use your blog to promote your business, cause, or organization
* Add audio, video, cool widgets, and more

Ready? Get Blogging for Dummies and let’s get started!

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“Search Engine Optimization For Dummies, 3rd Edition

Peter Kent, “Search Engine Optimization For Dummies, 3rd Edition”

Peter Kent, "Search Engine Optimization For Dummies, 3rd Edition"
For Dummies | 2008-06-10 | ISBN: 0470262702 | 432 pages | PDF | 7 Mb

Why do some sites pop to the top when you search? How do you make yours one of them? You create sites that make search engines happy — that’s what search engine optimization is all about. Search Engine Optimization For Dummies has been the leading resource on how to make that happen, and this third edition is completely updated to cover the newest changes, standards, tips, and tricks.

This handy guide shows you how to get more visitors by getting more visibility for your Web site. Find out which search engines matter most, what they look for (and what they hate,) how to get your site included in the best indexes and directories, and the most effective ways to spend your advertising dollars. You’ll discover how to:

* Plan a search engine strategy
* Build pages that offer visibility
* Make your site rank high with the most important search engines
* Avoid things that search engines don’t like (and tricks that might actually get your site penalized)
* Use Google universal search, image search optimization, XML sitemaps, and more
* Choose the right keywords
* Track and measure your results
* Increase your exposure with shopping directories and retailers
* Boost your position with popular links and social networking sites
* Use pay-per-click in ways that get the most bang for your advertising buck

Search Engine Optimization For Dummies, 3rd Edition also helps you skirt some of the pitfalls and become a savvy advertiser. With this book at your side, you’ll never need to fear search engines again!

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CCNA Cisco Certified Network Associate Study Guide

TITLE : CCNA Cisco Certified Network Associate Study Guide (Exam 640-802) (Certification Press) (Paperback)
AUTHOR : by Richard Deal (Author)
PUBLISHER : McGraw-Hill publisher
ISBN : 0071497285
EDITION : 3 edition
PUB DATE : April 28, 2008
LANGUAGE : English
RLS DATE : 07/08/2008

The Best Fully Integrated Study System Available
With hundreds of practice questions and hands-on exercises, CCNA
Cisco Certified Network Associate Study Guide covers what you need
to know-and shows you how to prepare-for this challenging exam.
100% complete coverage of all official objectives for exam 640-802
Exam Readiness Checklist at the front and back of the book–you’re
ready for the exam when all objectives on the list are checked off
Inside the Exam sections in every chapter highlight key exam topics covered
Simulated exam questions match the format, tone, topics, and
difficulty of the real exam
Covers all CCNA exam topics, including:
Network Topologies … OSI Reference Model … Layer-2 LAN
Technologies … Bridges and Switches … WLAN … IP Addressing and
Subnetting … VLSM … TCP/IP and the Transport Layer … Cisco IOS
Software … Switch and Router Configuration … VLANs and Trunks …
Switches and Redundancy … IOS Device Management … OSPF and EIGRP
Routing … Access Control Lists … IPv6 … WAN … Frame Relay

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Sybex Introducing Maya 2008

Introducing Maya2008


PDF - 17 Mb - ISBN: 047018356X - Pub Date: December 17, 2007




Learn to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with Introducing Maya 2008. This new edition of a perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya’s core tools while introducing the latest Maya 2008 features.

Product Description
The new edition of this perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya’s core tools while introducing the latest Maya 2008 features. Follow clear-cut, step-by-step lessons while you learn by doing using a wealth of hands-on files provided on the CD. You’ll also find compelling examples in the full-color insert.

From the Back Cover
Enter A New Dimension With Maya 2008

The Academy Award–winning Maya 3D animation and effects software is the top choice for film and video artists, game developers, and 3D design professionals. Learn to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with Introducing Maya 2008.

This new edition of a perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya’s core tools while introducing the latest Maya 2008 features. Follow clear-cut, step-by-step lessons while you learn by doing using a wealth of hands-on files provided on the CD. You’ll also find compelling examples in the full-color insert to inspire you.

The enclosed CD features images, movies, and scene files that let you view material from the book. The support files will enable you to complete all of the tutorials. The CD also includes Maya Personal Learning Edition software.

* Learn to navigate the Maya 2008 interface
* Experiment with modeling by creating a hand, a rocket, and a locomotive
* Explore the basics of NURBS, polygons, and subdivision surfaces
* Discover the nuances of shading and texturing
* Rig a locomotive model for automated animation
* Create more natural lighting with mental ray® Final Gather and Global Illumination
* Use Maya’s Render Layers and an Ambient Occlusion pass for greater reality

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Focal Press Character Animation in 3D

Character Animation in 3D

Steve Roberts, “Character Animation in 3D: Use traditional drawing techniques to produce stunning CGI animation”
Focal Press | ISBN 0240516656 | July 26, 2004 | PDF | 264 pages | 6 Mb



Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages.

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http://www.amazon.com/Character-Animation-traditional-techniques-animation/dp/0240516656

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Learning Java

Patrick Niemeyer, Jonathan Knudsen, “Learning Java”

Patrick Niemeyer, Jonathan Knudsen, "Learning Java"
O'Reilly Media, Inc. | 2005-05-20 | ISBN: 0596008732 | 976 pages | CHM | 6 Mb

Version 5.0 of the Java 2 Standard Edition SDK is the most important upgrade since Java first appeared a decade ago. With Java 5.0, you'll not only find substantial changes in the platform, but to the language itself-something that developers of Java took five years to complete. The main goal of Java 5.0 is to make it easier for you to develop safe, powerful code, but none of these improvements makes Java any easier to learn, even if you've programmed with Java for years. And that means our bestselling hands-on tutorial takes on even greater significance. Learning Java is the most widely sought introduction to the programming language that's changed the way we think about computing.

Our updated third edition takes an objective, no-nonsense approach to the new features in Java 5.0, some of which are drastically different from the way things were done in any previous versions. The most essential change is the addition of "generics", a feature that allows developers to write, test, and deploy code once, and then reuse the code again and again for different data types. The beauty of generics is that more problems will be caught during development, and Learning Java will show you exactly how it's done. Java 5.0 also adds more than 1,000 new classes to the Java library. That means 1,000 new things you can do without having to program it in yourself. That's a huge change. With our book's practical examples, you'll come up to speed quickly on this and other new features such as loops and threads. The new edition also includes an introduction to Eclipse, the open source IDE that is growing in popularity. Learning Java, 3rd Edition addresses all of the important uses of Java, such as web applications, servlets, and XML that are increasingly driving enterprise applications. The accompanying CD includes the Java 5.0 SDK for Windows, Linux, and Solaris, plus the Eclipse IDE, the NetBeans IDE, and the many example programs from the book.

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Pro Web 2.0 Mashups: Remixing Data and Web Services

Raymond Yee, “Pro Web 2.0 Mashups: Remixing Data and Web Services”

Raymond Yee, "Pro Web 2.0 Mashups: Remixing Data and Web Services"
Apress | 2008-02-25 | ISBN: 159059858X | 603 pages | PDF | 4 Mb

The modern Web is awash with data and services just waiting to be used, but how do you make effective use of all this information? The answer lies in APIs (such as Google Maps, Flickr, and Amazon Web Services) and remixing, or mashups. Pro Web 2.0 Mashups: Remixing Data and Web Services teaches you everything you need to create useful, dynamic real–world applications using APIs, web services, Ajax, web standards, and server–side languages. All you need to make full use of this book is basic knowledge of HTML, CSS, and JavaScript, and at least one server–side language (such as PHP or ASP.NET).

Highlights include the following:
Looks at the overall shape of todays Web from a developers point of view—what are its main features, and what is available for us to use to develop applications?
Contains real–world examples of creating mashups using all the major APIs.
Contains examples written in multiple server–side languages.
What you’ll learn
Understand how the constituent parts of the modern Web fit together—web standards, Ajax, APIs, libraries, tagging, blogs, wikis, and more.
Create different types of mashup, for example mapping mashups, search functionality, calendars, RSS/Atom feeds, social bookmarking, online storage systems, open document formats, and more.
Build Web 2.0 applications using HTML, CSS, JavaScript, Ajax, server–side languages, APIs, and libraries
Who is this book for?
This book is for any web developer who is already comfortable with HTML, CSS, JavaScript, and at least one server–side language and wants to learn how to create Web 2.0 applications.


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Pro .NET 2.0 Graphics Programming

Eric White, “Pro .NET 2.0 Graphics Programming”

Eric White, "Pro .NET 2.0 Graphics Programming"
Apress | 2005-10-07 | ISBN: 1590594452 | 472 pages | CHM | 4 Mb

Whether you are using Windows Forms to build rich-client business applications, or the ASP.NET 2.0 framework to build powerful web applications or web services, the use of well-designed graphics will greatly enhance their usability, impact, and visual appeal. This book provides a comprehensive guide to the use of graphics in .NET applications and aims to provide you with all the information you need to build effective custom controls.

The opening section of the book investigates the .NET Framework classes that implement graphics. It covers all of the classes, methods, and techniques needed to create, manipulate, and display precise graphics in a form, a page being sent to a printer, or an image.

On this foundation, the second section describes how to design and build effective custom controls for use in a business environment. Topics covered include building composite controls, implementing keyboard navigation, and enhancing design-time support.

The final section of the book explores the use of GDI+ and ASP.NET to build custom controls that can provide reusable, GUI components for web projects, and to deliver customized graphics over the Internet.

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Introduction to 3D Game Programming with DirectX 9

Introduction to 3D Game Programming with DirectX 9

Frank D. Luna, "Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library)"
Wordware | ISBN: 1556229135 | 2003 | 400 Pages | PDF | 5.2 MB


This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API.



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PHP Advanced Ajax Architecture and Best Practices

PHP Advanced Ajax Architecture and Best Practices

PHP Advanced Ajax Architecture and Best Practices
Author: Shawn M. Lauriat | Publisher: Prencite Hall | 2008 | ISBN: 0131350641 | PDF | 377 pages | English | 4 Mb

Advanced Ajax: Architecture and Best Practices is the definitive guide to building business-critical, production-quality Web applications with Ajax. Shawn M. Lauriat systematically addresses the design, architecture, and development issues associated with Ajax, offering proven patterns and robust code examples available in no other book. You'll find best practices for addressing the full spectrum of issues enterprise Ajax developers face: scalability, performance, security, reliability, flexibility, maintainability, and reusability.

Writing for experienced Web developers, Lauriat delivers fresh ideas and elegant solutions: meaty technical content, presented with exceptional clarity. Among the many topics he covers in unprecedented depth: cleanly implementing JavaScript custom events to reduce coupling and to enhance flexibility; overcoming Ajax's traditional accessibility limitations; reducing network latency through compression and other techniques; and much more.Coverage includes


Planning Ajax interfaces for simplicity, clarity, and intuitiveness
Creating scalable, maintainable architectures for client-side JavaScript
Using the latest tools to profile, validate, and debug client-side code
Architecting the server side for security and functionality, while restricting loaded data, objects, and actions to current requests
Protecting against the most widespread and significant Ajax security risks
Optimizing every component of an Ajax application, from server-side scripts to database interactions
Introducing cutting-edge Ajax: game development, Ajax with canvas, and Ajax for enterprise applications

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Django 1.0 Template Development

Django 1.0 Template Development

Scott Newman, "Django 1.0 Template Development"
Packt Publishing | 2008-12-11 | ISBN: 1847195709 | 272 pages | PDF | 3.7 MB

A comprehensive, practical exploration of the usage and customization of Django's template system, including tutorials on pagination, caching, and internationalization. This book is for web developers and template authors who want to fully understand and utilize the Django template system. The reader should have completed the introductory tutorials on the Django project's website and some experience with the framework will be very helpful. Basic knowledge of Python and HTML is assumed.



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Algorithms in Java, Part 5 Graph Algorithms

Robert Sedgewick, “Algorithms in Java, Part 5 Graph Algorithms”

Robert Sedgewick, "Algorithms in Java, Part 5 Graph Algorithms"
Addison Wesley | ISBN: 0201361213 | 528 pages | CHM | 2003 | 4 Mb

Once again, Robert Sedgewick provides a current and comprehensive introduction to important algorithms. The focus this time is on graph algorithms, which are increasingly critical for a wide range of applications, such as network connectivity, circuit design, scheduling, transaction processing, and resource allocation. In this book, Sedgewick offers the same successful blend of theory and practice that has made his work popular with programmers for many years. Michael Schidlowsky and Sedgewick have developed concise new Java implementations that both express the methods in a natural and direct manner and also can be used in real applications.

Algorithms in Java, Third Edition, Part 5: Graph Algorithms is the second book in Sedgewick's thoroughly revised and rewritten series. The first book, Parts 1-4, addresses fundamental algorithms, data structures, sorting, and searching. A forthcoming third book will focus on strings, geometry, and a range of advanced algorithms. Each book's expanded coverage features new algorithms and implementations, enhanced descriptions and diagrams, and a wealth of new exercises for polishing skills. The natural match between Java classes and abstract data type (ADT) implementations makes the code more broadly useful and relevant for the modern object-oriented programming environment.

The Web site for this book (www.cs.princeton.edu/~rs/) provides additional source code for programmers along with a variety of academic support materials for educators.

Coverage includes:
# A complete overview of graph properties and types
# Diagraphs and DAGs
# Minimum spanning trees
# Shortest paths
# Network flows
# Diagrams, sample Java code, and detailed algorithm descriptions

A landmark revision, Algorithms in Java, Third Edition, Part 5 provides a complete tool set for programmers to implement, debug, and use graph algorithms across a wide range of computer applications.


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Core Java, Volume 1: Fundamentals

Core Java, Volume 1: Fundamentals

Core Java, Volume 1: Fundamentals

This revised edition of the classic Core Java™, Volume I–Fundamentals, is the definitive guide to Java for serious programmers who want to put Java to work on real projects. Fully updated for the new Java SE 6 platform, this no-nonsense tutorial and reliable reference illuminates the most important language and library features with thoroughly tested real-world examples.

The example programs have been carefully crafted to be easy to understand as well as useful in practice, so you can rely on them as an outstanding starting point for your own code. Volume I is designed to quickly bring you up to speed on what’s new in Java SE 6 and to help you make the transition as efficiently as possible, whether you’re upgrading from an earlier version of Java or migrating from another language. The authors concentrate on the fundamental concepts of the Java language, along with the basics of user-interface programming.

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Beginning Java Objects: From Concepts To Code, 2nd Edition

Beginning Java Objects: From Concepts To Code, 2nd Edition

Beginning Java Objects: From Concepts To Code, 2nd Edition

Product Description
Learning to design objects effectively with Java is the goal of Beginning Java Objects: From Concepts to Code, Second Edition. Plenty of titles dig into the Java language in massive detail, but this one takes the unique approach of stepping back and looking at fundamental object concepts first. Mastery of Java&emdash;from understanding the basic language features to building complete industrial-strength Java applications&emdash;emerges only after a thorough tour of thinking in objects.

The first edition of B.J.O. has been a best seller; this second edition includes new material on the key features of J2SE 5, conceptual introductions to JDBC and J2EE, and an in-depth treatment of the critical design principles of model-data layer separation and model-view separation.

Despite the plethora of beginning Java titles on the market, this book is truly unique in its coverage of three critical topics&emdash;object concepts, UML modeling, and Java programming&emdash;within a single cover. It’s ideal for both individual self-study and as a university-level textbook. Let Beginning Java Objects, Second Edition be your guide!

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Eclipse Rich Ajax Platform: Bringing Rich Client to the Web

Eclipse Rich Ajax Platform: Bringing Rich Client to the Web

Eclipse Rich Ajax Platform: Bringing Rich Client to the Web

Product Description

Eclipse Rich Ajax Platform (RAP) is an innovative toolkit for developing applications that will run as rich clients as well as web applications. Eclipse Rich Ajax Platform is the first book on the new Eclipse RAP, and it introduces the required RCP and OSG/i concepts used by Eclipse RAP.

This firstPress title demonstrates the functionality and benefits of Eclipse RAP as well as shows the sweet spots of RAP, especially focusing on single sourcing RCP and web applications, which can be a huge cost saver.

This book also covers possible issues that might prevent you from successfully deploying RAP.

  • Describes Eclipse RAP concepts and its underlying technology
  • Explains key features of RAP
  • Shows case studies where RAP works and where it won’t

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Eclipse Plug-ins

Eclipse Plug-ins

Eclipse Plug-ins

Product Description
Producing a commercial-quality plug-in means going above and beyond the minimal requirements needed to integrate with Eclipse. It means attending to all those details that contribute to the “fit and polish” of a commercial offering. This comprehensive guide covers the entire process of plug-in development, including all the extra steps needed to achieve the highest quality results.

Building on two internationally best-selling previous editions, Eclipse Plug-ins, Third Edition, has been fully revised to reflect the powerful new capabilities of Eclipse 3.4. Leading Eclipse experts Eric Clayberg and Dan Rubel present detailed, practical coverage of every aspect of plug-in development, as well as specific, proven solutions for the challenges developers are most likely to encounter.

All code examples, relevant API listings, diagrams, and screen captures have been thoroughly updated to reflect both the Eclipse 3.4 API and the latest Java syntax. In addition, Clayberg and Rubel have completely revamped their popular Favorites View case study, reworking much of its content and recreating its code from scratch. The authors carefully cover new functionality added to existing Eclipse features, such as views and editors, and fully explain brand-new features such as Commands, GEF, and PDE Build.

This extensively revised edition

  • Thoroughly covers Eclipse’s new preferences
  • Illuminates the powerful new Eclipse Command Framework, which replaces Eclipse’s older Action Framework
  • Presents extensive new discussions of using commands with views and editors
  • Introduces Mylyn, the new task-focused interface that reduces information overload and simplifies multi-tasking
  • Contains an all-new chapter on using the Graphical Editing Framework (GEF) to build dynamic, interactive graphical user interface elements
  • Walks you step by step through the entire PDE Build process
  • Shows how to create update sites with p2, which replaces Eclipse’s old Update Manager

This book is designed for every experienced developer interested in extending the Eclipse platform, the Rational Software Development Platform, or any other platform that supports Eclipse plug-ins.

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NetBeans™ Ruby and Rails IDE with JRuby

NetBeans™ Ruby and Rails IDE with JRuby

NetBeans™ Ruby and Rails IDE with JRuby

Product Description

As Ruby and Rails continues to grow, and more and more jobs are coming online that require you to effectively develop Ruby and Rails in the web tier. Beyond the Rails framework, there are still very few proven tools and IDEs to get the job done, at least until now. The NetBeans Ruby and Rails IDE, according to some, is by far the best and proven IDE in Ruby and Rails. Who would’ve thought a Java IDE could do Ruby and Rails?

Published with the developer in mind, firstPress technical briefs explore emerging technologies that have the potential to be critical for tomorrow’s industry. Apress keeps developers one step ahead by presenting key information as early as possible in a PDF of 150 pages or less. Explore the future through Apress with NetBeans™ Ruby and Rails IDE with JRuby, an officially endorsed NetBeans project book, which is for Ruby and Rails programmers who want to take advantage of the NetBeans IDE to facilitate their Ruby and/or Rails web application development.

  • Shows you how to use the NetBeans IDE 6.5 in the Ruby and Rails development processes
  • Gives you in–depth information to help you configure the working environment for your specific Ruby interpreter, application server, and database server
  • Showcases the NetBeans features that enhance your productivity from project creation, to editing, debugging, and testing

Authors Chris Kutler and Brian Leonard work closely with both the developers of the NetBeans Ruby and Rails IDE project and the user community. The authors’ in–depth knowledge of the numerous product features, in addition to an understanding of how the community uses the product to meet their development practices, enables them to present you the essential information necessary to efficiently and effectively use the tools of this IDE.

What you’ll learn

  • Getting a fully functional Ruby on Rails environment up and running with a single product installation
  • Abandoning the command line for all things Rails: project creation, GEM installation, etc.
  • Working with all facets of your project—source code, databases, web servers—from a single environment
  • Debugging Ruby code interactively, even the Ruby on Rails source code, to really understand what the Rails framework is doing
  • Running Ruby applications on the Java VM and deploying Rails applications to Java servlet containers such as GlassFish and Tomcat

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Sams Teach Yourself Java 6 in 21 Days, 5th Edition

Sams Teach Yourself Java 6 in 21 Days, 5th Edition

Sams Teach Yourself Java 6 in 21 Days, 5th Edition

Product Description

In just 21 days, you can acquire the knowledge and skills necessary to develop three kinds of programs with Java: applications on your computer, servlets on a web server, and browser-launched Java Web Start applications.

No previous programming experience required. By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming.

Learn at your own pace. You can work through each chapter sequentially to make sure you thoroughly understand all of the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most.

Test your knowledge. Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions.

“Sams Teach Yourself Java is one of the best introductions to hands-on Java programming. If you buy one book on Java, this is the one to buy!” –Independent Web Review

  • Completely revised, updated, and expanded to cover the latest features of Java 6
  • Learn to develop standalone Java applications, web servlets, JavaServer Pages, and Java Web Start applications
  • Easy-to-understand, practical examples clearly illustrate the fundamentals of Java programming
  • Discover how Swing can help you quickly develop programs with a graphical user interface
  • Find out about JDBC database programming, Internet client/server programming, and XML parsing with the open source XOM class library
  • Covers new features of version 6 such as Java DB, the new relational database that is now a built-in
  • part of Java

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The Java Tutorial: A Short Course on the Basics

The Java Tutorial: A Short Course on the Basics

The Java Tutorial: A Short Course on the Basics

Product Description

A hands-on guide to the Java programming language, The Java™ Tutorial, Fourth Edition is perfect for any developer looking for a proven path to proficiency with Java SE. This popular tutorial “from the Source” has been completely revised and updated to cover Version 6 of the Java Platform, Standard Edition.

Written by members of the Java Software team at Sun Microsystems, this book uses a tested, interactive approach and features real-world problems that help you learn the Java platform by example.

New to this edition are chapters on generics, collections, Java Web Start, the platform environment, and regular expressions. Key sections, including the Threads, I/O, Object-Oriented Programming Concepts, and Language Basics chapters have been completely rewritten to reflect reader feedback and to cover new features added to the Java SE 6 platform. A new appendix contains information on how to prepare for the Java Programming Language Certification exam.

As with the previous editions, you will find clear explanations of the fundamentals of objects, classes, and data structures, as well as detailed coverage of exceptions, I/O, and threads. All of the popular features that made this book a classic have been retained, including convenient summaries at the end of each section and Questions and Exercises segments to help you practice what you learn.

The accompanying CD-ROM is filled with valuable resources including the latest Java SE software (the JRE, JDK, Java API spec, and the guide documentation), the code samples from this book, and solutions to the questions and exercises.

The Java™ Series is supported, endorsed, and authored by the creators of the Java technology at Sun Microsystems, Inc. It is the official place to go for complete, expert, and definitive information on Java technology. The books in this series provide the inside information you need to build effective, robust, and portable applications and applets. The Series is an indispensable resource for anyone targeting the Java™ platform.

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Java I/O, 2nd Edition

Java I/O, 2nd Edition

Java I/O, 2nd Edition

Product Description

All of Java’s Input/Output (I/O) facilities are based on streams, which provide simple ways to read and write data of different types. Java provides many different kinds of streams, each with its own application. The universe of streams is divided into four large categories: input streams and output streams, for reading and writing binary data; and readers and writers, for reading and writing textual (character) data. You’re almost certainly familiar with the basic kinds of streams–but did you know that there’s a CipherInputStream for reading encrypted data? And a ZipOutputStream for automatically compressing data? Do you know how to use buffered streams effectively to make your I/O operations more efficient? Java I/O, 2nd Edition has been updated for Java 5.0 APIs and tells you all you ever need to know about streams–and probably more.

A discussion of I/O wouldn’t be complete without treatment of character sets and formatting. Java supports the Unicode standard, which provides definitions for the character sets of most written languages. Consequently, Java is the first programming language that lets you do I/O in virtually any language. Java also provides a sophisticated model for formatting textual and numeric data. Java I/O, 2nd Edition shows you how to control number formatting, use characters aside from the standard (but outdated) ASCII character set, and get a head start on writing truly multilingual software.

Java I/O, 2nd Edition includes:

  • Coverage of all I/O classes and related classes
  • In-depth coverage of Java’s number formatting facilities and its support for international character sets

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Java Application Development on Linux

Java Application Development on Linux

Java Application Development on Linux

Product Description
Linux is the fastest-growing Java development platform because it saves money and time by serving as a platform for both development and deployment. But developers face significant platform-specific challenges when managing and deploying Java applications in a controlled production environment.

Written for Java and Linux developers alike, Java Application Development on Linux(R)is the hands-on guide to the full Java application development lifecycle on Linux. Determined to spare other developers hours of trial and error, Albing and Schwarz demonstrate the platform, tools, and application development by showing realistic, easy-to-follow examples. After a simple command-line application introduces basic tools, this program leads readers through business-logic object analysis, database design, Java servlet UIs, Java Server Pages (JSP) UIs, Swing GUIs, and Standard Widget Toolkit (SWT) GUIs. Scaling up to the enterprise level provides the opportunity to use both the JBoss Application Server and the Apache Geronimo Application Servers, and Enterprise JavaBeans (EJB).Readers learn how to *Use development tools available on Linux, such as the GNU Compiler for Java (gcj), Ant, the NetBeans IDE, IBM’s Eclipse Java IDE, JUnit, and SunONE Studio*Develop business logic layers using Java DataBase Connectivity (JDBC)*Add a Web interface using servlets and JSPs*Add a GUI using Sun’s Abstract Window Toolkit (AWT) and IBM’s SWT*Deploy EJBs in Linux The authors conclude by demonstrating how a hierarchy of budgets can be created, tracked, and shared with Concurrent Versions System (CVS). A companion Website includes all source code and a link to each tool described. Java Application Development on Linux(R) can propel you from a standing start to the full-speed development and deployment of Java applications on Linux.

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Practical Java Game Programming

Practical Java Game Programming

Practical Java Game Programming

Product Description
Java™ is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice. Practical Java Game Programming identifies the technological path developers need to take to make this happen.

It explores and illustrates cutting-edge Java game programming concepts and techniques through specific explanations from existing Java game projects, with fully executable example code. Intended for both Java programmers new to game development, and for game programmers interested in Java, the book offers usage patterns that leverage Java’s strengths and points out weaknesses to avoid. It teaches Java programmers how to deliver outstanding games and details the specific issues in Java to make game development straightforward and efficient.

Java has always provided a powerful platform on which to develop interactive content, and with the addition of the Java Technology Group’s gaming APIs, Java becomes a third-party platform choice and delivery model for game developers. Each chapter includes working code examples that can stand alone for easy implementation into one’s own projects, or be used toward the creation of a fully functional demo game. This allows beginning programmers to follow the topics step-by-step, and more experienced programmers to use specific areas of interest. Although this book is centered on Java and the platform technologies, its message is for developers to maintain a wide view regarding new technologies, as well as to keep creative ingenuity intact while implementing games on the Java platform.

Highlights
* Provides a complete guide to Java game development for Java programmers new to game development
* Focuses on Java specific topics such as performance issues and the virtual machine, garbage collection, Just-in-Time (JIT) compiler, native timers, and Java as a scripting language
* Covers 3D game development issues including the new Java bindings for OpenGL (JOGL), using JOGL to make a 3D Render Engine, and Collision Detection and Response
* Includes a chapter on “Local Area Networks for Java Games” by Jeff Kesselman, the Sun Game Server Architect, and “Game dbases and JDBC” by Sun Certified Java 2 Programmer, Will Bracken
* Explains genre specific issues for sports, puzzle, racing, strategy, action/adventure, and massively multiplayer online role-playing games
* Provides up-to-date information on J2SDK 1.5 in the book and on the companion site

On The CD-ROM
* FIGURES: all the figures from the book by chapter
* CODE: examples, libraries, and materials from each chapter
* SUN® J2SDK: the latest version of the Sun J2SDK 1.4.2_04 as well as Java3D™ and JOGL for Linux, Mac OSX and Win32

SYSTEM REQUIREMENTS:
Windows 2000 or better, Linux or Mac OSX; Pentium 1Ghz or better, 100MB free hard drive space. For 3D graphics examples, OpenGL 1.2 accelerated video support is required. For some 3D graphics examples full OpenGL 1.4 support is required.

About the Author
Dustin Clingman (Oviedo, FL) is a professor of Game Design and Development at Full Sail Real World Education and President of the game studio Zeitgeist Games, Inc. He frequently speaks at IGDA events and conferences around the country. Shawn Kendall (Winter Park, FL) is the professor for Real Time 3D Graphics at Full Sail and has developed cutting edge Java and Java3D based game technology demos for both Full Sail and Sun Microsystems. He is the founder of Immediate Mode Interactive, LLC, a Java game technology company. Syrus Mesdaghi (Orlando, FL) is the professor for the A.I. course at Full Sail, has developed cutting edge game technology for both Full Sail and Sun Microsystems and is active in Java gaming and A.I. communities.

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Programming with Objects

Programming with Objects

Programming with Objects

Product Description
Your essential comparative approach to learning C++ and Java

Programming with Objects: A Comparative Presentation of Object-Oriented Programming with C++ and Java, a comparative presentation of object-oriented programming with two of the most popular programming languages of today, teaches vital skills and techniques for the Internet age. Based on highly successful courses taught by the author, this book answers the need for a comprehensive educational program on the subject of object-oriented programming. In a clear and accessible format, the author compares and contrasts both languages, from basic language constructs to how both languages are used in application-level programming, such as graphics programming, network programming, and database programming.

Since both C++ and Java were born out of the same language, C, learning these two languages together has several distinct advantages:

  • Because they have much in common at the level of basic language structures, learning C++ and Java together saves time and facilitates the mastery of each
  • Learning by contrast and comparison can be more efficient and enjoyable, allowing readers access to the strengths and weaknesses of both languages
  • Learning to write a program in one language that corresponds to a given program in the other language enables students to tackle more difficult projects in either language
  • Comparing similar concepts in the two languages leads to a deeper understanding of the concepts in both

Roughly the first half of the text is devoted to basic language issues. More advanced topics are detailed in the second half, including programming of graphical user interfaces, multithreading, network programming, and database programming.

Designed as a text for educational programs in advanced programming and as a reference for professionals implementing Web- and Internet-based applications, Programming with Objects: A Comparative Presentation of Object-Oriented Programming with C++ and Java is also recommended for programmers familiar with either language who wish to expand their programming skills.

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Java Programming

Java Programming

Java Programming

Java Programming Introductory is designed to guide you, the beginning programmer, in developing applications and applets using the Java programming language. It introduces you to object-oriented programming concepts along with the Java syntax you need to implement them. In this book, you build applications and applets from the bottom up, rather than using prewritten objects. This book will teach you how to create and modify simple Java language applications and applets and provide you with the tools to create more complex examples.

Table of Contents

Preface
Read this Before you Begin
ch. 1 A First Program Using Java 1
ch. 2 Using Methods, Classes, and Objects 45
ch. 3 Advanced Object Concepts 89
ch. 4 Input, Selection, and Repetition 133
ch. 5 Arrays and Strings 197
ch. 6 Applets 265
Index 313

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Java Web Services: Up and Running

Java Web Services: Up and Running

Java Web Services: Up and Running

Product Description
With this example-driven book, you get a quick, practical, and thorough introduction to Java’s API for XML Web Services (JAX-WS) and the Java API for RESTful Web Services (JAX-RS).

Java Web Services: Up and Running takes a clear, no-nonsense approach to these technologies by providing you with a mix of architectural overview, complete working code examples, and short yet precise instructions for compiling, deploying, and executing a sample application. You’ll not only learn how to write web services from scratch, but also how to integrate existing services into your Java applications. All the source code for the examples is available from the book’s companion website.

With Java Web Services: Up and Running, you will:

  • Understand the distinction between SOAP-based and REST-style services

  • Focus on the WSDL (Web Service Definition Language) service contract
  • Understand the structure of a SOAP message and the distinction between SOAP versions 1.1 and 1.2
  • Learn various approaches to delivering a Java-based RESTful web service, and for consuming commercial RESTful services
  • Know the security requirements for web services, both SOAP- and REST-based
  • Learn how to implement JAX-WS in various application servers

Ideal for students and experienced programmers alike, Java Web Services: Up and Running is the concise guide you need to get going on this technology right away.

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Swing Extreme Testing: The Extreme approach to complete Java application testing

Swing Extreme Testing: The Extreme approach to complete Java application testing

Swing Extreme Testing: The Extreme approach to complete Java application testing

Product Description
This book is a practical guide to automated software testing for extreme Java programming using Swing GUIs, with lots of ready-to-use real-life examples and source code for automated testing of the software components usually regarded as too hard to test automatically. This book is for Swing developers who design and develop complex software for user interfaces that requires extensive testing. If you want to learn to test your Swing GUI components, this book is for you.

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Big Java

Big Java

Big Java

Product Description
No one brews up a better Java guide than Cay Horstmann and in this Third Edition of Big Java he’s perfected his recipe. Thoroughly updated to include Java 6, the Third Edition of Horstmann’s bestselling text helps you absorb computing concepts and programming principles, develop strong problem-solving skills, and become a better programmer, all while exploring the elements of Java that are needed to write real-life programs.

A top-notch introductory text for beginners, Big Java, Third Edition is also a thorough reference for students and professionals alike to Java technologies, Internet programming, database access, and many other areas of computer science.

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Building SOA-Based Composite Applications Using NetBeans IDE 6

Building SOA-Based Composite Applications Using NetBeans IDE 6

Building SOA-Based Composite Applications Using NetBeans IDE 6

Product Description
This book will help enterprise application architects and developers understand various SOA tools available as part of the NetBeans IDE that will enable them to build an enterprise-grade, scalable application in a short period using a single development interface. This book is for enterprise developers and architects interested in using NetBeans IDE and OpenESB tools to build their SOA based applications.

About the Author
Frank Jennings works in the Information Products Group of Sun Microsystems Inc. He has more than 9 years of experience in Java, SOA and System Design. He is an Electronics Engineer from Madras University and has worked for several open source projects. Frank has written regular columns for leading Java journals including Java Developer’s Journal and Linux Developer’s Week. Frank is also the co-author of the book SOA Approach to Integration focusing on SOA design pattern for enterprises. Frank also is involved in the technical publication of Sun Microsystems in the fi elds of Solaris and Developer AMP Stack. His blog can be read at http://blogs.sun.com/phantom and he can be reached at theghost@sun.com. He also holds a Post Graduate Diploma in Computer Science and an Advance Diploma in Computer Integrated Management from University of Indianapolis

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Wiley Encyclopedia of Computer Science and Engineering

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Product Description
Wiley Encyclopedia of Computer Science and Engineering, 6-volume set, includes over 450 A to Z articles addressing the latest advances and findings in computer science and engineering, in addition to important topics of interest to computer scientists and engineers, including standards, electronic commerce, financial engineering, and computer education. Each article is written by an expert in his or her particular specialty and is peer-reviewed by two other experts to ensure that it is clear and precise. References and website of related interest accompany every article.

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http://rapidshare.com/files/183501663/LiP-Texts_in_Computational_Science_and_Engineering.rar
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Design Patterns for eScience

Design Patterns for eScience

Design Patterns for eScience

Product Description

This book is for readers with backgrounds in science engineering who have experience in computer programming but who lack a training in software engineering. The treatment is centered around a case study in software development in “e-Science” using the Java™ programming language. A graphical front-end for browsing and visualising scientific waveform data is progressively refactored using important design patterns for object-oriented software. The final product is ready for porting onto the Grid. Object-oriented design patterns are taught in a real-world context which is relevant to computational science. A comprehensive CD of the case study accompanies the book.

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Graphics for Java: Examples Using SAS AppDev Studio and the Output, Delivery System (SAS Press)

Jump-start your SAS graph skills! Here, in one convenient source, is all
the information you need to create your own SAS graphs. This
example-rich reference familiarizes you with custom tags in SAS AppDev
Studio and shows you how to use ODS statements and the Java Device
Driver to create graphs. Written for programmers at all experience
levels, this dynamic book focuses on the attributes, parameters, and
options that make graphs convey what you really want them to convey. It
also provides SAS/GRAPH samples and WORK data sets. This text is suited
for programmers who already know how to use SAS AppDev Studio to create
and deploy a JSP or servlet application. A basic level of SAS ODS
programming knowledge is required.

http://rapidshare.com/files/182989811/SAS.Publishing.SAS.Graphics.for.Java.Jun.2007.pdf

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