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The Best of Photoshop User

Mar 27, 2009

best of photoshop user

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Lynda.com - Microsoft Windows XP Essential Training

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In this course you will learn the basics of Microsoft Windows XP from expert Garo Green. The course is intended for people who are new to Windows XP, or upgrading from a previous version of Windows, and want to get up to speed quickly with this powerful and popular operating system. It covers skills that can be applied in both the Professional and Home editions of Microsoft Windows XP, and contains more than 4 hours of QuickTime movies that will walk you through the nuances of using Windows XP.

Home: http://www.lynda.com/home/DisplayCourse.aspx?lpk2=45
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Lynda.com - Microsoft Word 2003 Essential Training

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Word 2003 Essential Training with David Rivers is a movie-based tutorial for users who are either new to working with MS Office Word 2003, or those upgrading from a previous version of Microsoft Word. This workshop begins with a basic overview of the application and quickly advances to cover text formatting, styles, automatic text features, find/replace, proofing, shared workspaces, printing (including envelopes and labels) importing graphics, working with templates, customizing the toolbar and much more. Exercise files accompany the training, allowing you to follow along and learn at your own pace.

Please Note: Word 2003 Essential Training lessons are demonstrated on Microsoft Office 2003 for Windows. Due to differences in the Windows and Mac interfaces the lessons are not entirely consistent with Office X for Mac. The fundamentals of Word are similar on both the Windows as well as Macintosh platforms, such that users of Office X Word on the Mac can still learn the fundamentals of Word from these tutorials. As well, Mac OS X customers can purchase or view this title on a Macintosh.

http://www.lynda.com/home/DisplayCourse.aspx?lpk2=80

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Delft Science in Design 2 - Volume 3 Research in Design Series

Delft Science in Design 2 - Volume 3 Research in Design Series

Delft Science in Design 2 - Volume 3 Research in Design Series

Product Description
The mission of the publication Delft Science in Design 2 is to promote and advance the exchange of lessons learned on design between university and industry. Also, it aims to amplify the visibility of the results of academic effort in design at Delft University. The questions ‘What is design?”, ‘What is engineering?’, ‘What is science?’ can be fiercely debated. Between the extremes of artistic design and pure science, the transitions are like in fluid: they are smooth and gradual.

An approach focusing on how the university deals with knowledge may provide a better entry to the debate. The mutual understanding between scientists from different disciplines may get lost. It is one of the two major objectives of the Delft Science in Design congress to offer a kaleidoscope of the activities of the various faculties to all university colleagues and students, so that staff and students can be made aware of activities in other laboratories, and have the opportunity to be informed on details. Being informed is the first step to understanding.

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Maya Feature Creature Creations

 Maya Feature Creature Creations

Maya Feature Creature Creations

Product Description
Discover how to build commercial-quality, anatomy-based CG characters using Maya with “Maya Feature Creature Creations, Second Edition.” In today’s competitive entertainment market, animated movies and video games require superior graphics and realistic characters, making it imperative that 3D artists and designers master state-of-the-art software like Maya. With this book, you will learn all of the steps required to create a character, from concept to completion.

Using step-by-step instructions and explanations, the book lays out a method for building anatomy-based, photo-realistic computer-generated characters with physicsdriven skin. The most up-to-date techniques and technology are presented, including how to create skin and muscle deformations, and how to rig your character without binding tools. You will also gain an understanding of how to work within a high-resolution pipeline. Insight and advice from a professional animator will help you troubleshoot along the way. “Maya Feature Creature Creations, Second Edition” provides you with all the skills and techniques needed to create your own fantastic, Hollywood-style creatures and characters.

About the Author
Todd Palamar has worked in the computer animation industry for over 17 years. He has done special effects work for several direct-to-video films and worked on numerous video games, including Sega of Japan’s, coin-operated title, Behind Enemy Lines, as well as Dukes of Hazzard and Trophy Buck 2 for the Sony PlayStation console. Todd currently heads up all character development for Vcom3D, Inc.

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Innovations in Information Systems Modeling: Methods and Best Practices

Innovations in Information Systems Modeling: Methods and Best Practices

Innovations in Information Systems Modeling: Methods and Best Practices

Product Description
Modeling is used across a number of tasks in connection to information systems, but it is rare to see and easily compare all the uses of diagrammatical models as knowledge representation in one place, highlighting both commonalities and differences between different kinds of modeling.

Innovations in Information Systems Modeling: Methods and Best Practices provides up-to-date coverage of central topics in information systems modeling and architectures by leading researchers in the field. With chapters presented by top researchers from countries around the globe, this book provides a truly international perspective on the latest developments in information systems modeling, methods, and best practices.

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Game Graphics Programming

 Game Graphics Programming

Game Graphics Programming

Product Description
“Game Graphics Programming” examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result.

Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You’ll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you’ve reviewed the foundations of game graphics, you’ll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. After the how and why of each technique is presented, you’ll also examine optimizations that can be done to improve performance and alternative methods. “Game Graphics Programming” presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games.

About the Author
Allen Sherrod, a DeVry University graduate in the Computer Information Systems program, has authored games and graphics related books including Ultimate Game Programming with DirectX (first and second editions), Ultimate 3D Game Engine Design & Architecture and Data Structures and Algorithms for Game Developers. Allen is also the host of www.UltimateGameProgramming.com. He has written for Game Developer magazine and Gamasutra.com, and is the founder of Re-Inventing Games & Graphics, Inc.

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Windows Small Business Server 2008 Administrator’s Companion

Windows Small Business Server 2008 Administrator’s Companion

Windows Small Business Server 2008 Administrator’s Companion

Product Description
This comprehensive administrator s reference delivers the details you need to successfully deploy, manage, and support Windows Small Business Server 2008. The authors, experts in Microsoft operating systems and server technologies, provide easy-to-follow procedures, practical workarounds, and key troubleshooting tactics.

Delve into system features and capabilities and get hands-on insights for completing everyday tasks, including implementing messaging and collaboration, Internet access, database administration, security, faxing, support for line-of-business applications, and end-to-end network administration. This single volume covers all Small Business Server 2008 components, including Windows Server(r) 2008, Windows SharePoint(r) Services 3 technologies, Microsoft Exchange Server 2007 technologies, Microsoft SQL Server(r) 2008, Windows(r) Update Services 3.0, Web Server technologies, Windows Live OneCare for Server, and remote administration services. The book also includes timesaving tools and scripts and a complete eBook on the CD.

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Extreme Programming and Agile Processes in Software Engineering

Extreme Programming and Agile Processes in Software Engineering

Extreme Programming and Agile Processes in Software Engineering

Product Description

This book constitutes the refereed proceedings of the 6th International Conference on Extreme Programming and Agile Processes in Software Engineering, XP 2005, held in Sheffield, UK, in June 2005.

The 22 revised full papers presented together with papers of 4 invited talks, 15 demonstration papers, and various workshop and panel summaries were carefully reviewed and selected from 62 submissions. The papers are organized in topical sections on experience reports, new insights, social issues, testing, tools, and case studies.

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Mac for Linux Geeks (Expert’s Voice in Open Source)

Mac for Linux Geeks (Experts Voice in Open Source)

Mac for Linux Geeks (Expert's Voice in Open Source)

Product Description

Some might say we all want Linux with an OS X GUI. Mac for Linux Geeks will assist you step by step in migrating from Linux–based systems to OS X. Dual booting, virtualization, and building out the Linux environment on OS X are discussed in detail, along with a comparative view of well–known Mac tools and their open source equivalents. Written for daily use, this concise and dependable guide will steer you across the technical landscape from your chosen Linux flavor to the OS X promised land.

  • Live with OS X, but work with Linux tools.
  • Make the OS X–Linux hybrid a reality.
  • Use Mac tools where possible and free software where appropriate.

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PHP 6/MySQL Programming for the Absolute Beginner

 PHP 6/MySQL Programming for the Absolute Beginner

PHP 6/MySQL Programming for the Absolute Beginner

Product Description
If you are new to programming with PHP 6 and MySQL and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner™ series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical programming applications and will learn how these skills can be put to use in real-world scenarios.

Everything you need to complete the tutorials is on the companion CD—there’s no software to buy and you can get started right away. By the time you finish thebook you will be able to apply the basic principles you’ve learned to the next programming language you tackle.

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Game Creation For Teens

 Game Creation For Teens

Game Creation For Teens

Product Description
Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system. By the end of the book, you’ll have made three amazing sample games and have the skills and information you need to make more games on your own.

You’ll start by exploring the different game genres and learning how to organize and develop your own game ideas before you begin creating. Then you’ll learn about game creation fundamentals such as graphics settings, methods, and features, as well as how to use and record music and sound in games. Once you have the basics down, the book will introduce you to the Games Factory 2, including how to install it, important program terminology, and a walk-through of the important editors and screens you will use next when you create the three sample games in the book. Creating the games will help you explore and test out the functionality of the Games Factory 2 and build your skill set with the program. You’ll finish up by learning how to add objects, pictures, and animation to your games to make them more interesting and dynamic, and even how to test and debug your games. Game Creation for Teens provides you with the information and techniques you need to make your game ideas a reality!

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Information Security Management Handbook, Fifth Edition, Vol. 3

Information Security Management Handbook, Fifth Edition, Vol. 3

Information Security Management Handbook, Fifth Edition, Vol. 3

Product Description
Since 1993, the Information Security Management Handbook has served not only as an everyday reference for information security practitioners but also as an important document for conducting the intense review necessary to prepare for the Certified Information System Security Professional (CISSP) examination. Now completely revised and updated and in its fifth edition, the handbook maps the ten domains of the Information Security Common Body of Knowledge and provides a complete understanding of all the items in it. This is a “must have” book, both for preparing for the CISSP exam and as a comprehensive, up-to-date reference.

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Handbook of Wireless Local Area Networks: Applications, Technology, Security, and Standards

Handbook of Wireless Local Area Networks: Applications, Technology, Security, and Standards

Handbook of Wireless Local Area Networks: Applications, Technology, Security, and Standards

Product Description
Handbook of Wireless Local Area Networks: Applications, Technology, Security, and Standards captures the current state of wireless LANs, and serves as the single comprehensive reference on the subject. Addressing challenges related to the further development of WLAN technology, the Handbook covers the entire spectrum of topics from basic concepts to research grade material. Consisting of 25 articles contributed by expert authors from around the world, the Handbook begins with a detailed introduction that provides an overview of LAN technologies, performance, security, and security protocols. It then delves further into WLAN technology, covering space-time processing, WLAN and cellular convergence, and a peer-to-peer approach to roaming, along with other topics. The Handbook continues by exploring WLAN applications, followed by an extensive discussion of security that includes security issues and the steps that can be taken to minimize WLAN security risks. This text concludes with an analysis of standards, describing 3G UMTS - IEEE 802.11b internetworking and security. ———————Features——————— · Offers a thorough introduction to LAN technology, performance, security, and security protocols · Analyzes WLAN applications including mobile commerce and innovative medical deployments · Discusses internetworking via 3G UMTS - IEEE 802.11b WLAN · Explores security in IEEE 802.11 WLANs

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Handbook of Algorithms for Wireless Networking and Mobile Computing

Handbook of Algorithms for Wireless Networking and Mobile Computing

Handbook of Algorithms for Wireless Networking and Mobile Computing

Product Description
Most of the available literature in wireless networking and mobile computing concentrates on the physical aspect of the subject, such as spectrum management and cell re-use. In most cases, a description of fundamental distributed algorithms that support mobile hosts in a wireless environment is either not included or is only briefly discussed.

Handbook of Algorithms for Wireless Networking and Mobile Computing focuses on several aspects of mobile computing, particularly algorithmic methods and distributed computing with mobile communications capability. This volume provides the topics that are crucial for building the foundation for the design and construction of future generations of mobile and wireless networks, including cellular, wireless ad hoc, sensor, and ubiquitous networks. Following an analysis of fundamental algorithms and protocols, the book offers a basic overview of wireless technologies and networks and a discussion of the convergence of communication and computation. Other topics include issues related to mobility, with a focus on the creation of techniques that control associated uncertainties; aspects of QoS provisioning in wireless networks; a comparison of numerous wireless TCP proposals; a review of fundamental algorithms for Bluetooth wireless personal area networks (WPANs); and investigations of future voice and video access networks; and a review of potential applications of pervasive computing and mobile e-commerce.

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VoIP Deployment For Dummies

 VoIP Deployment For Dummies

VoIP Deployment For Dummies

Product Description
So you’re in charge of implementing a VoIP phone system for your organization? VoIP Deployment For Dummies is a crash course in Voice over Internet Protocol implementation!

Here’s how to analyze your network and implement a VoIP phone system, manage and maintain it, keep it secure, and troubleshoot problems. You’ll learn how to plan the rollout, work with Session Initiation Protocol (SIP), handle fax issues, and keep your users happy.

  • Understand how VoIP works, common misconceptions about it, and the pros and cons for your organization
  • Compare and comprehend hardware and software choices
  • Discover the options for touch tones and faxing via VoIP systems
  • Analyze network devices, IP addresses, connections to remote sites, and other aspects that will affect VoIP implementation
  • Draw up a test plan, check out both voice and fax transmission, get a report, and schedule the installation
  • Investigate SIP call generation, identify the elements, understand cancelled calls, and re-INVITE calls
  • Troubleshoot your system, identify call variables, trace the source of a problem, manage trouble tickets, and resolve failures
  • Manage latency, jitter, and flap, and take advantage of Wireshark
  • Find out what to expect when your system goes live

Written by an expert with extensive real-world experience in VoIP implementation and management, VoIP Deployment For Dummies provides the know-how you need. You’ll be able to implement your system and manage any issues proactively, which is sure to look good to your boss!

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Music Theory for Computer Musicians Bk/Cd

 Music Theory for Computer Musicians Bk/Cd

Music Theory for Computer Musicians Bk/Cd

Product Description
Many DJs, gigging musicians, and electronic music producers understand how to play their instruments or make music on the computer, but they lack the basic knowledge of music theory needed to take their music-making to the next level and compose truly professional tracks. Beneath all the enormously different styles of modern electronic music lie certain fundamentals of the musical language that are exactly the same no matter what kind of music you write.

It is very important to acquire an understanding of these fundamentals if you are to develop as a musician and music producer. Put simply, you need to know what you are doing with regard to the music that you are writing. Music Theory for Computer Musicians explains these music theory fundamentals in the most simple and accessible way possible. Concepts are taught using the MIDI keyboard environment and todayÂ’s computer composing and recording software. By reading this book and following the exercises contained within it, you, the aspiring music producer/computer musician, will find yourself making great progress toward understanding and using these fundamentals of the music language. The result will be a great improvement in your ability to write and produce your own original music!

About the Author
Dr. michael hewitt was born in South Wales in the United Kingdom. He earned his bachelor of music degree at London University and a masterÂ’s degree and doctorate at the University of North Wales, Bangor, where he specialized in musical composition. He is a classically trained musician, composer, lecturer, and author on musical subjects. He also writes classical scores as well as soundtracks for various television productions both at home and abroad. He is currently working as a music technology tutor at Coleg Harlech in North Wales.

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Advanced Photoshop CS3 Trickery & FX

 Advanced Photoshop CS3 Trickery & FX
Advanced Photoshop CS3 Trickery & FX

Product Description
Advanced Photoshop CS3 Trickery & FX is a completely updated edition of this specialized book for Photoshop users wishing to go beyond the basics. It takes digital artists to the next level of creativity by teaching them how to blend their artistic talent seamlessly with the powerful tools of Photoshop CS3. The book is packed with full color photos showing before-and-after touch-up examples and demos of the amazing new features of Photoshop CS3.

Using a mixture of fun and practical projects, you will learn how to transform ordinary photos into incredible special effects and digital creations. This edition also includes more real-world projects to illustrate practical uses of Photoshop’s tools. The book assumes a fundamental level of skill with Photoshop and builds upon those skills by helping you learn how and why Photoshop does what it does. Throughout the book, you will learn to work with the tools that come with Photoshop, but aren’t used on a regular basis, and are therefore not covered in depth in general purpose Photoshop books. Armed with this knowledge, you can to take on new challenges and work though the practical, fun tutorials throughout this book. All of the core tools of Photoshop CS3 used for effects are put to use in hands-on projects as you learn new techniques for creating realistic and fantasy effects!

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Circuit Analysis II with MATLAB Applications

 Circuit Analysis II with MATLAB Applications

Circuit Analysis II with MATLAB Applications

Product Description
Designed for use in a second course in circuit analysis, this text engages a full spectrum of circuit analysis related subjects ranging from the most abstract to the most practical. This is not a math text. However, the differential equations and Laplace transformation material presented in this text is adequate for the derivation of pertinent relations and there is no need to refer to advanced math texts.

Featured are methods of expressing signals in terms of the elementary functions, an introduction to second order circuits, and several examples of analyzing electric circuits using Laplace transformation methods. Though not written explicitly to be used with MATLAB, this text provides many useful tips and strategies for MATLAB, allowing students to get the most out of the popular program. All of the information provided is designed to be covered in one semester or two quarters.

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Ruby: Visual QuickStart Guide

Ruby: Visual QuickStart Guide

Ruby: Visual QuickStart Guide

Product Description
This book is for those new to programming or that know other programming languages and would like to know Ruby. The book teaches the fundamentals of object-oriented programming and starts with creating a basic program. Everything is covered such as control structures and variables, taking input, and creating output. Moving from the basic to more advanced topics, a solid understanding of Ruby is taught in logical progression. The book ends with an overview of the Web development framework, Ruby on Rails.

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Flash CS4 Professional for Windows and Macintosh: Visual QuickStart Guide

Flash CS4 Professional for Windows and Macintosh: Visual QuickStart Guide

Flash CS4 Professional for Windows and Macintosh: Visual QuickStart Guide

Product Description
This book covers Flash CS4, including all the features brand new for Flash users. Flash CS4 introduces motion tweening, a new method for animating objects, such as symbols and text fields. Using a new panel, the Motion Editor, Flash developers will find it easier than ever to create sophisticated, lifelike animations. In addition, inverse kinematics allows animators to create armatures, skeleton-like structures that connect symbols and govern their movement.

The animation chapters of the Flash CS4 Visual Quickstart Guide will be fully updated to integrate the new animation techniques with the old and to give beginners some insight into how and when to use which types. Flash CS4 Professional: Visual QuickStart Guide uses step-by-step instructions and plenty of screenshots to guide readers along so that they’ll be up and running quickly.

About the Author
Katherine Ulrich is a writer and editor with a special interest in graphics and multimedia software. She has worked with Flash since version 3. She is also an avid amateur photographer. Formerly, she was an editor at Macworld Magazine, working in the how-to department.

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The Complete Idiot’s Guide to Creating a Website

The Complete Idiots Guide to Creating a Website

The Complete Idiot's Guide to Creating a Website

Product Description
The essential guide for getting the internet traffic every smallbusiness owner needs. CD included.

Today’s small-business websites require advanced features that visitors expect: streaming video and audio; e-commerce; custom surveys, forms, and polls; and discussion groups. This book covers all the basics of creating and publicizing a successful webpage.

•Free CD includes JavaScript and numerous templates
•Everything from design and publishing the site to automating and publicizing It
•100 million websites as of 2006—and it keeps on growing
•Simple and easy how-to for small businesses and organizations that can’t afford a professional web designer

About the Author
Paul McFedries has been programming computers since the mid- 1970s. He has written more than 50 computer books that have sold nearly three million copies. He is the author of The Complete Idiot’s Guide® to Windows Vista.

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PHP for the World Wide Web: Visual QuickStart Guide, 3rd Edition

PHP for the World Wide Web: Visual QuickStart Guide, 3rd Edition

PHP for the World Wide Web: Visual QuickStart Guide, 3rd Edition

Product Description
With PHP for the World Wide Web, Third Edition: Visual QuickStart Guide, readers can start from the beginning to get a tour of the programming language, or look up specific tasks to learn just what they need to know. This task-based visual reference guide uses step-by-step instructions and plenty of screenshots to teach beginning and intermediate users this popular open-source scripting language.

Leading technology author Larry Ullman guides readers through the new features in PHP 6, focusing primarily on improved support for handling any language in a Web site. Other addressed changes include removal of outdated and insecure features, plus new functions and more efficient ways to tackle common needs. Both beginning users, who want a thorough introduction to the technology, and more intermediate users, who are looking for a convenient reference, will find what they need here–in straightforward language and thorough readily accessible examples.

About the Author
PHP expert Larry Ullman has written several best-selling books on the topic, including the previous edition of this guide. In addition, he serves as the Director of Digital Media Technology at DMC Insights and teaches numerous classes on PHP.

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SQL: Visual QuickStart Guide

SQL: Visual QuickStart Guide

SQL: Visual QuickStart Guide

Product Description
SQL is a standard interactive and programming language for querying and modifying data and managing databases. This task-based tutorial and reference guide takes the mystery out learning and applying SQL. After going over the relational database model and SQL syntax in the first few chapters, veteran author Chris Fehily immediately launches into the tasks that will get readers comfortable with SQL. In addition to covering all the SQL basics, this thoroughly updated reference contains a wealth of in-depth SQL knowledge and serves as an excellent reference for more experienced users.

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Download Free Ebook Video Training

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