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PHP 6 Fast and Easy Web Development

Apr 13, 2009
PHP 6 Fast and Easy Web Development

PHP 6 Fast and Easy Web Development

Product Description
Learn to create Web pages quickly and easily with PHP—no prior programming experience required! PHP 6 Fast & Easy Web Development provides a step-by-step, learn-by-example path to learning through easy-to-understand language and illustrations. Unlike the verbose text-only chapters found in most programming books, the Fast & Easy Web Development style appeals to users who are new to PHP, or to programming in general.

The first three chapters are dedicated to getting Apache, MySQL, and PHP up and running on your Windows or Linux machine. You’ll be surprised at how simple it is, and how quickly you’ll be working. From there, you’ll learn how to create multi-part scripts, display dynamic content, work with MySQL databases, restrict access to certain pages of your site using PHP, create contact management systems, and work with XML. After completing this book, you will have a strong foundation in the basics of Web-based technologies and application design, and will be prepared to learn more advanced topics and programming methods.

About the Author
Matt Telles is a senior consultant working in the software development world. His experience includes both desktop and web development using a variety of languages and platforms. He is the author of seven other books ranging from C++ to Python.

Julie Meloni is the technical director for i2i Interactive, a multimedia company located in Los Altos, CA. She’s been developing Web-based applications since the Web first saw the light of day and remembers the excitement surrounding the first GUI Web browser. She is the author of several books and articles on Web-based programming languages and database topics, and you can find translations of her work in several languages, including Chinese, Italian, Portuguese, Polish, and even Serbian.

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Just Enough Web Programming with XHTML, PHP, and MySQL

Just Enough Web Programming with XHTML, PHP, and MySQL

Just Enough Web Programming with XHTML, PHP, and MySQL

Product Description
Just Enough Web Programming with XHTML, PHP, and MySQL provides a layperson’s guide to web programming for the casual web designer, student, or serious professional. The book explains how to build powerful interactive sites, whether you’re designing a bulletin board, game, or web store. As part of the Just Enough series, the book provides “just enough” information to get you started quickly, without overloading you with unnecessary details.

After a brief introduction, the book concisely explains the XML, XHTML, and CSS concepts you need to understand to start creating web sites. From there, you’ll start programming and learning the basics of client side and server side scripting and web databases. Then it’s time to put it all together using Content Management Systems. The book includes several chapters on emerging Web 2.0 and how you can put it to use to create your own interactive sites quickly. Part of the beauty of Just Enough Web Programming with XHTML, PHP, and MySQL is its breadth of coverage. By cutting out what you don’t need, the book helps you learn a lot about web programming, and helps you put all of the information together to make a site quickly. So what are you waiting for? Let’s get started!

About the Author
Guy W. Lecky-Thompson is an experienced author in the field of video game design and software development, whose articles have been published in various places, including Gamasutra and the seminal Game Programming Gems. He is also the author of Infinite Game Universe: Mathematical Techniques;Infinite Game Universe, Volume 2: Level Design Terrain, and Sound; and Video Game Design Revealed.

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PHP For Teens

PHP For Teens

PHP For Teens

Product Description
Don’t limit the functionality of your web site! If you’re ready to create interactive, dynamic pages for your site, then PHP for Teens is ready to show you how. You don’t need any experience with PHP to begin. You’ll learn everything you need to know along the way. The topics covered by PHP for Teens will get you up and running whether you’re using a PC, a Mac®, or Linux®. You’ll cover everything from basic design and introductory PHP concepts to variables, expressions, and operators. You’ll also get a quick overview of HTML and PHP form design. Take control of your web site using the power of PHP!

About the Author
Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at www.maneeshsethi.com.

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Unicode Explained

Unicode Explained

Unicode Explained

Product Description

Fundamentally, computers just deal with numbers. They store letters and other characters by assigning a number for each one. There are hundreds of different encoding systems for mapping characters to numbers, but Unicode promises a single mapping. Unicode enables a single software product or website to be targeted across multiple platforms, languages and countries without re-engineering. It’s no wonder that industry giants like Apple, Hewlett-Packard, IBM andMicrosoft have all adopted Unicode.

Containing everything you need to understand Unicode, this comprehensive reference from O’Reilly takes you on a detailed guide through the complex character world. For starters, it explains how to identify and classify characters - whether they’re common, uncommon, or exotic. It then shows you how to type them, utilize their properties, and process character data in a robust manner.

The book is broken up into three distinct parts. The first few chapters provide you with a tutorial presentation of Unicode and character data. It gives you a firm grasp of the terminology you need to reference various components, including character sets, fonts and encodings, glyphs and character repertoires.

The middle section offers more detailed information about using Unicode and other character codes. It explains the principles and methods of defining character codes, describes some of the widely used codes, and presents code conversion techniques. It also discusses properties of characters, collation and sorting, line breaking rules and Unicode encodings. The final four chapters cover more advanced material, such as programming to support Unicode.

You simply can’t afford to be without the nuggets of valuable information detailed in Unicode Explained.

About the Author
Jukka Korpela is a consultant who specializes in character codes, localization, orthography, usability, and accessibility. After graduating from Helsinki University of Technology, he taught these subjects in the university’s Computer Science department and worked on localization and accessibility issues at TIEKE before becoming a full-time author and consultant. His previous books on CSS and XHTML were published in Finland by Docendo press.

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C# Cookbook, 2nd Edition

C# Cookbook, 2nd Edition

C# Cookbook, 2nd Edition

Product Description
With “C# Cookbook, 2nd Edition,” you’ll be able to learn and improve your mastery of both the C# language and the .NET platform. This updated bestseller has been completely revised to account for C# 2.0, the latest version of this popular object-oriented programming language. It also includes more than 100 new code solutions (over 300 overall) to common problems and tasks that you’re sure to face as a C# programmer.

Nearly every solution, or “recipe,” contains a complete, documented code sample showing you how to solve the specific problem, as well as a detailed discussion of how and why the underling technology works. This question-solution-discussion format is a proven teaching method, as any fan of O’Reilly’s “Cookbook” series can attest to. In fact, no other source offers a learn-as-you-go format quite like this.

“C# Cookbook, 2nd Edition” is organized into 20 chapters, each of which focuses on a particular topic in creating C# solutions. Here are just some of what’s covered: Numeric data types Strings and characters Classes and structures Generics Exception handling Delegates, events, and anonymous methods Filesystem interactions Web site access XML usage (including XPath and XSLT) Networking Threading Unsafe code

Best of all, you don’t have to be an experienced C# or .NET developer to use “C# Cookbook, 2nd Edition,” You just have to be someone who wants to solve a problem now, without having to learn all the related theory first.

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Practical Rails Social Networking Sites

Practical Rails Social Networking Sites

Practical Rails Social Networking Sites

Product Description

Practical Rails Social Networking Sites shows you the complete development cycle of a social networking community web site. The project develops first as a simple content management system, after which author Alan Bradburne progressively adds features in order to build a full Web 2.0&emdash;enabled community-based social networking site using Ruby on Rails.

You will learn how to make the best use of the Ruby on Rails framework within a large project and how to implement and adapt features specific to a community. The book offers practical advice and tips for developing and testing, along with guidance on how to take your site live, as well as optimize and maintain it.

The book also explores how to integrate with other community sites such as Flickr and Google Maps, and how to make good use of Rails Ajax features. You will also learn how to optimize and adapt your site to work well on mobile browsers.

About the Author
Alan Bradburne is the co-founder of Incrediblinc Ltd (www.incrediblinc.com), a London-based Ruby on Rails development company specializing in developing community sites for both end-users and enterprise clients.
Alan has over ten years experience in the web and mobile development industries, and has worked for Motorola, Nextel and Sun Microsystems. Prior to founding IncrediblInc he created http://phlog.net, the world’s first dedicated mobile photo blogging community. He also developed the social networking site http://cudlz.com.

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The Art of Error Correcting Coding

13th
APR

The Art of Error Correcting Coding

Posted by bandr under General Programming

The Art of Error Correcting Coding

The Art of Error Correcting Coding

Product Description
Building on the success of the first edition, which offered a practical introductory approach to the techniques of error concealment, this book, now fully revised and updated, provides a comprehensive treatment of the subject and includes a wealth of additional features. The Art of Error Correcting Coding, Second Edition explores intermediate and advanced level concepts as well as those which will appeal to the novice.

All key topics are discussed, including Reed-Solomon codes, Viterbi decoding, soft-output decoding algorithms, MAP, log-MAP and MAX-log-MAP. Reliability-based algorithms GMD and Chase are examined, as are turbo codes, both serially and parallel concatenated, as well as low-density parity-check (LDPC) codes and their iterative decoders.

  • Features additional problems at the end of each chapter and an instructor’s solutions manual
  • Updated companion website offers new C/C ++programs and MATLAB scripts, to help with the understanding and implementation of basic ECC techniques
  • Easy to follow examples illustrate the fundamental concepts of error correcting codes
  • Basic analysis tools are provided throughout to help in the assessment of the error performance block and convolutional codes of a particular error correcting coding (ECC) scheme for a selection of the basic channel models

This edition provides an essential resource to engineers, computer scientists and graduate students alike for understanding and applying ECC techniques in the transmission and storage of digital information.

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Essential C# 2.0

Essential C# 2.0

Essential C# 2.0

Essential C# 2.0 is a clear, concise guide to C#—including the features new to C# 2.0. The book clearly presents material for beginners and experts and provides contrasts and comparisons between C# and other languages. The C# language is covered comprehensively and each important construct is illustrated with succinct code examples. Complete code examples are available online. Mark Michaelis has organized the material for quick access. Graphical “mind maps” at the beginning of each chapter show what material is covered and how each topic relates to the whole.

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You Can Program in C++: A Programmer’s Introduction

You Can Program in C++: A Programmers Introduction

You Can Program in C++: A Programmer's Introduction

Product Description
An interactive and fun way to learn C++, one of the most popular high-level programming languages for graphic applications

  • This unique, hands-on approach to learning C++ makes the experience fun and interesting by offering the opportunity for readers to get started on real coding
  • Features numerous examples and project ideas as well as GUI and audio extensions so readers can get instant feedback - in addition to instant gratification from producing a program that works

  • Written by one of the world’s leading authorities on C and C++, the book includes invaluable reference sections at the end of each chapter
  • Discusses modern C++ idioms, which are often neglected in other publications

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Cooperative Communications and Networking

 Cooperative Communications and Networking

Cooperative Communications and Networking

Book Description
Presenting the fundamentals of cooperative communications and networking, this text provides a holistic approach to principal topics where significant improvements can be obtained. Also including end-of-chapter review questions, this is an ideal textbook for advanced courses on wireless communications, and will appeal to both graduate students and industry practitioners.

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Just Enough C/C++ Programming

Just Enough C/C++ Programming

Just Enough C/C++ Programming

Product Description
C/C++ programming is often thought of as inaccessible, but these languages form the basis for many other programming languages and paradigms, and as such are vital, necessary skills for any IT professional to learn. Just Enough C/C++ Programming provides an intelligent layperson’s guide to programming. The book does not assume you are dimwitted, like so many other beginning programming texts do, but it doesn’t assume you are an engineer either.

It simply gives you enough C/C++ language knowledge to be able to complete practical, industry-related, programming projects without becoming sidetracked. In short, it teaches you everything you need to know to be a successful programmer, without overloading you on the details. The book begins by explaining the tools you’ll need, providing a concise introduction to the world of programming, and explaining the basic structure of a C program. Algorithm design for common programming problems, use of compilers and pre-processors, and the standard ANSI C libraries are all covered in enough detail so that you can pick up and apply the knowledge immediately. Next, the book covers the most relevant differences between C and C++, including C++ Standard Libraries, templates, and STL. The companion web site includes usable sample code for download and key pointers on how the code can be adapted for real-world use. Perfect for any aspiring software developer, Just Enough C/C++ Programming offers both a comfortable read, and practical, applicable, ready-to-use knowledge.

About the Author
Guy W. Lecky-Thompson is an experienced author in the field of video game design and software development, whose articles have been published in various places, including Gamasutra and the seminal Game Programming Gems. He is also the author of Infinite Game Universe: Mathematical Techniques;Infinite Game Universe, Volume 2: Level Design Terrain, and Sound; and Video Game Design Revealed.

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Software Testing and Continuous Quality Improvement

Software Testing and Continuous Quality Improvement

Software Testing and Continuous Quality Improvement

Product Description
Invokes a Continuous Quality Improvement Approach to Promote Effective Testing Methods

It is often assumed that software testing is based on clearly defined requirements and software development standards. However, testing is typically performed against changing, and sometimes inaccurate, requirements. The third edition of a bestseller, Software Testing and Continuous Quality Improvement, Third Edition provides a continuous quality framework for the software testing process within traditionally structured and unstructured environments. This framework aids in creating meaningful test cases for systems with evolving requirements.

This completely revised reference provides a comprehensive look at software testing as part of the project management process, emphasizing testing and quality goals early on in development. Building on the success of previous editions, the text explains testing in a Service Orientated Architecture (SOA) environment, the building blocks of a Testing Center of Excellence (COE), and how to test in an agile development. Fully updated, the sections on test effort estimation provide greater emphasis on testing metrics. The book also examines all aspects of functional testing and looks at the relation between changing business strategies and changes to applications in development.

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Voice Over WLANS: The Complete Guide

Voice Over WLANS: The Complete Guide

Voice Over WLANS: The Complete Guide

Product Description
Wireless local area networks (WLANs) have traditionally been used to transport only data, but are now being used to carry voice traffic as well as provided new combined voice and data services. Voice over WLANs also offers more flexibility than wired networks (changes to a WLAN don’t require changes to installed wiring) and greater capacity than wired networks. This book provides a solid overview of voice over WLANs/VoIP (voice over internet protocol) technology, including voice coding, packet loss, delay and “jitter,” and “echo” control. It shows how to combine both WLAN and VoIP technology to create effective voice over WLAN systems.

* Gives complete details on integrating voice and data services on WLANs, including wide area networks
* Explores quality of service (QoS) and security issues
* Step-by-step descriptions of how to plan and implement voice over WLAN networks

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Storage Networks

Storage Networks

Storage Networks

Rather than being based on a specific vendor offering, Storage Networks will appeal to any systems administrator, architect or manager with large data resources to manage.
Applicability of the technology to non-traditional IT buyers such as video and music production studios, medical diagnostic imaging and GIS applications is stressed. With the rapid adoption of digital processing for images and sound, storage networks have a great use outside of the data center. At the same time, the benefits of recoverability, performance and manageability required by the large glass house operation will benefit any storage network user. This book will appeal to both sets of readers.

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Logging in Java with the JDK 1.4 Logging API and Apache log4j

Logging in Java with the JDK 1.4 Logging API and Apache log4j

Logging in Java with the JDK 1.4 Logging API and Apache log4j

Product Description
Logging in Java with the JDK 1.4 Logging API and Apache log4j is the first book to discuss the two foremost logging APIs: JDK 1.4.0 logging API and Apache log4j 1.2.6 logging API for application developers. The internals of each API are examined, contrasted, and compared in exhaustive depth. Programmers will find a wealth of information simply not available elsewhere&emdash;not even on the Internet.

Each concept explained is accompanied by code example written in Java language. The book also provides guidelines for extending the existing logging frameworks to cater to application-specific needs. This is an essential handbook for logging-related information and techniques needed for developing applications in the Java language.

About the Author
Samudra Gupta has more than eight years of experience in Java- and J2EE-related technologies. At present, he is working as a Java/J2EE consultant in the United Kingdom through his own company, SSG Solutions Ltd. His domain expertise is in the public sector tax and information content management systems, retail industry, and e-commerce–based applications. He holds a post-graduate degree in information technology and management form All India Management Association, New Delhi, India.When not programming, he loves playing contract bridge and 10-pin bowling.

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The C++ Standard Library Extensions: A Tutorial and Reference

The C++ Standard Library Extensions: A Tutorial and Reference

The C++ Standard Library Extensions: A Tutorial and Reference

Product Description
“TR1 roughly doubles the size of the C++ standard library, and it introduces many new facilities and even new kinds of library components. TR1 has some classes, for example, where some nested types may or may not exist depending on the template arguments. To programmers whose experience stops with the standard library, this is strange and unfamiliar.

This book is complete (it covers all TR1 facilities), it is easier to understand than TR1 itself, and it is technically accurate.” –Matthew Austern,software engineer, Google “TR1 will help make the C++ programmer more productive than ever. In this book, Pete Becker has written the ultimate reference guide to these components, what they are, how they work, and what they’re used for. This book should be on the bookshelf of anyone who wants to use these standardized components to improve both their productivity as well as their coding quality.” –John Maddock, consultant and programmer The current C++ standard library extends the core C++ language with common classes and functions. In recent years, to address limitations in that library, a number of components have been developed to extend the language even further.Compiled in a comprehensive technical report (TR1), the bulk of these extensions have been approved for the next revision of the C++ standard. In this book, Pete Becker describes in detail each component in the TR1 library, explaining new facilities for utilities, containers, call wrappers, type traits, numerics, regular expressions, and C compatibility. He draws on his own experience implementing these components to illustrate their value, clarifying the specifications when necessary and providing complete, tested code examples. Most chapters include exercises of various degrees of difficulty to help programmers get hands-on practice with the new components. Answers to the exercises, along with all code examples, are available on the Web. Appendixes comprise a summary of headers included in or extended by the TR1 library, as well as guidelines on how to use the components safely in multithreaded applications. The C++ Standard Library Extensions is for any programmer who wants to get a jump on the revised standard.It also makes the perfect companion to The C++ Standard Library, by Nicolai Josuttis, both books being tutorials and references essential for using C++ more effectively.

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Practical Apache Struts 2 Web 2.0 Projects

Practical Apache Struts 2 Web 2.0 Projects

Practical Apache Struts 2 Web 2.0 Projects

Product Description

Apache Struts has long provided Java developers with a powerful framework for building extensible, maintainable web applications. Yet the latest version 2 release takes developers’ capabilities to the next level, having integrated Ajax support, the ability to easily integration with the Spring framework, and the ability to take full advantage of POJOs. Practical Apache Struts 2 Web 2.0 Projects shows you how to capitalize upon these new features to build next–generation web applications that both enthrall and empower your users.

  • Gain an in–depth understanding of the Struts framework, with special attention paid to key version 2 features.
  • Learn how to take advantage of Web 2.0 concepts alongside Struts 2 to build next–generation web sites.
  • Follow along with the introduction of important concepts and development techniques by way of a web site project closely resembling what you might encounter in any enterprise environment.

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Beginning POJOs: Lightweight Java Web Development Using Plain Old Java Objects in Spring, Hibernate, and Tapestry

Beginning POJOs: Lightweight Java Web Development Using Plain Old Java Objects in Spring, Hibernate, and Tapestry

Beginning POJOs: Lightweight Java Web Development Using Plain Old Java Objects in Spring, Hibernate, and Tapestry

Product Description
Beginning POJOs: From Novice to Professional introduces you to Open Source lightweight Web development using Plain Old Java Objects (POJO) and the tools and frameworks that enable this. Tier by tier, this book guides you through the construction of complex but lightweight enterprise Java-based Web applications centered around several major open source lightweight frameworks, including the use of Spring, Hibernate, Tapestry, and JBoss (including the new Lightweight JBoss Seam).

Additional support comes from the most successful and prevalent open source tools: Eclipse and Ant, and the increasingly popular TestNG. This book is ideal if you’re new to open source and lightweight Java. You’ll learn how to build a complete enterprise Java-based web application from scratch, and how to integrate the different open source frameworks to achieve this goal. You’ll also learn techniques for rapidly developing such applications.

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.NET 2.0 Interoperability Recipes: A Problem-Solution Approach

.NET 2.0 Interoperability Recipes: A Problem-Solution Approach

.NET 2.0 Interoperability Recipes: A Problem-Solution Approach

Product Description

.NET represents a new and improved way of developing software for the Windows platform. Given the chance, youd probably rewrite all of your existing code in the newer managed code environment that .NET provides. But it is difficult or impossible to throw out all existing legacy code and start over when a new technology arrives. Instead, you need to find a way to move forward with new .NET development while reusing existing pieces of tested, working code. You need a way to interoperate with the existing code until you have a chance to finally rewrite all of it in .NET.

The only recipe-style book on the subject, .NET 2.0 Interoperability Recipes: A Problem-Solution Approach guides Windows developers who are transitioning from native Windows code to .NET managed code. The book

  • Explains new interop features in .NET 2.0 and VS .NET 2005
  • Covers PInvoke, COM, and COM+ (other books dont cover all three areas)
  • Features most of its example code in C# and VB .NET, and also includes some managed C++/CLI
  • Is written by a working developer with first-hand experience

.NET tools will allow you to interoperate with existing code. But finding the appropriate tool for the task at hand can sometimes be a frustrating experience. So this book will guide you past myriad infrequently used interop options to focus on those youll use most often.

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Oracle Applications DBA Field Guide

Oracle Applications DBA Field Guide

Oracle Applications DBA Field Guide

Product Description

Administrators and managers as well as more advanced users will find plenty of hard facts for administering Oracle Applications in a work environment, but it’s also quite portable and not the weighty tome you’d expect from such a survey.

— Midwest Book Review, California Bookwatch

Oracle Applications DBA Field Guide provides scripts, notes, guidelines, and references to guide you safely through the crucial day-to-day administration tasks that fall within your jurisdiction. This includes configuring, monitoring, performance tuning, troubleshooting, and patching. This book contains tips, techniques, and guidance for administering the highly complex Oracle E-Business Suite running Oracle9i or Oracle10g on UNIX or Linux serversall in an easy reading and quick-to-navigate format.

Even for the experienced database administrator, Oracle Applications are complicated to administer, and most other documentation out there is difficult to find and understand. Whether you’re an experienced Oracle Applications DBA or a relative newcomer to Oracle 11i Applications (perhaps migrating from PeopleSoft, JD Edwards, or Siebel), this book will enable you to make a real impact on the ease and efficiency of your day-to-day administrative tasks, and will be relevant for Oracle Applications Release 12 and Fusion.

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Foundations of Java for ABAP Programmers

Foundations of Java for ABAP Programmers

Foundations of Java for ABAP Programmers

Product Description

The only beginning book of its kind, this book will teach you SAP/ABAP developers the skills you need for Java 5 programming. The book emphasizes the fundamentals of core Java SE 5 and Java EE 5, to get you up to speed with these technologies. Youll learn about the most important enterprise Java API found in the new Java EE 5 platform, which you can immediately use and integrate. Furthermore, the book elaborates on connecting to a database, SAP Java Connector, servlets, Java Server Pages, Enterprise JavaBeans, and Java Messaging.

About the Author
A biography is not available for this author.

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