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Showing posts with label Gnomon Workshop. Show all posts
Showing posts with label Gnomon Workshop. Show all posts

Gnomonology: Mental Ray Sketch and Cell Rendering in Maya 2009

Mar 16, 2009

344cnq8 Gnomonology: Mental Ray Sketch and Cell Rendering in Maya 2009
Gnomonology: Mental Ray Sketch and Cell Rendering in Maya 2009 | 300 Mb
in this video christophe desse show us his workflow for teh creation of his sketch and cell rendering in maya 2009
beside setting up the shaders and rendering in maya , he also show us the compositing and finaling in photoshop cs

Download from Rapidshare
http://rapidshare.com/files/208460113/SCRMMR.part1.rar
http://rapidshare.com/files/208462915/SCRMMR.part2.rar
http://rapidshare.com/files/208457502/SCRMMR.part3.rar

Download from Depositfiles
01 02 03

Source: gnomonology.com/tutorial/373



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Gnomon Presents �The Making of Worms�

Mar 14, 2009
Gnomon Presents �The Making of Worms�


In this four-disc set, Sil van der Woerd reveals the entire production process of making Worms, a music video in which Sil integrated live action footage with complex digital sets and characters to create imaginative worlds.

The first disc in this set gives a general overview of the entire production pipeline. The following three discs feature breakdowns of different scenes which are fully analyzed and discussed from sketch to the final composition.

Sil covers many technical subjects including motion tracking in Boujou, compositing, rotoscoping and keying in After Effects, previsualization, modeling, texturing, digital sets, animation and dynamics in Maya.

The combination of behind-the-scenes material, practical tricks and technical tutorials make this set an enjoyable way to learn and absorb valuable knowledge.

This set hopes to inspire everyone who dreams of starting their own production and aims to help turn your independent project into a professional production.

These are the UNTOUCHED, FULL DVD ISO's
4 DVDs | Compressed to 2.73GB from 3.61GB | 15 x 200MB Files


Download Links:
http://rapidshare.com/files/199246853/GTMW.part01.rar
http://rapidshare.com/files/199246861/GTMW.part02.rar
http://rapidshare.com/files/199246859/GTMW.part03.rar
http://rapidshare.com/files/199283780/GTMW.part04.rar
http://rapidshare.com/files/199296358/GTMW.part05.rar
http://rapidshare.com/files/199296437/GTMW.part06.rar
http://rapidshare.com/files/199296458/GTMW.part07.rar
http://rapidshare.com/files/199296482/GTMW.part08.rar
http://rapidshare.com/files/199330179/GTMW.part09.rar
http://rapidshare.com/files/199340503/GTMW.part10.rar
http://rapidshare.com/files/199340605/GTMW.part11.rar
http://rapidshare.com/files/199340725/GTMW.part12.rar
http://rapidshare.com/files/199341130/GTMW.part13.rar
http://rapidshare.com/files/199246854/GTMW.part14.rar
http://rapidshare.com/files/199246864/GTMW.part15.rar

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Gnomon Speed Painting To Matte painting DVD


In this DVD, Sebastien Larroude demonstrates the techniques that he uses to create environments for the video game and entertainment industries, using Adobe Photoshop�, Pixologic ZBrush�, Autodesk Maya� and EyeOn Fusion�. Beginning with black and white sketches, Sebastien leads you through the creation of a polished concept/CG matte painting. He specifically reveals the entire pipeline to create a full CG Sci-Fi urban environment from speedpainting to mood lighting, architecture design, textures and shaders, brush creation, modeling, sculpting and compositing while discussing useful professional tips. Follow his original methodology and personal approach for using the most popular software in the industry.

135 Minutes of Lecture.

Topics Covered

Perspective and composition
Speedpainting
Mood Lighting
Custom brushes
Tecturing and detailing
Colorimetry
Match color

Box modeling
Uv techniques
Mental ray GI / final gathering rendering
Displacement Shaders

ZBrush sculpting
Stencil techniques
Masking techniques
Projection master

Compositing
Color correction
Alpha
Smoke Gfx



Chapters

01: Speedpainting/Concept Art and Moddlighting
02: Matte Painting Preparation
03: CG Matte Painting Process
04: Compociting and Polishing
Conclusion



Instructor's Bio
Sebastien Larroude, a.k.a. Rainart, graduated from the Superior School of Photography and Multimedia (E.T.P.A) in France, where he studied audio-visual, fine art and digital techniques. With over ten years of experience in the industry, Sebastien has built a strong reputation as a lighting artist, concept artist and matte painter. He has been invited to speak at various events and workshops including ADAPT. Sebastien currently works as a senior concept artist on the game DeusEX III at Eidos Montreal and has participated in the development of video games such as Myst IV: Revelation, Assassin�s Creed, WET and Indiana Jones as well as many commercial projects with various advertising agencies in France and the United States. Along with his friends David Levy (Vyle), Thierry Doizon (Barontieri), Nicolas Ferrand (Viag) and Joel Dos Reis Viegas (Feerik), he recently started STEAMBOT Studios, a collective of creative artists whose goal is to inspire and push the boundaries of concept art, matte painting and digital art.


DOWNLOAD
http://rapidshare.com/files/115210742/GnSpeedPainting.part01.rar
http://rapidshare.com/files/115223736/GnSpeedPainting.part02.rar
http://rapidshare.com/files/115233604/GnSpeedPainting.part03.rar
http://rapidshare.com/files/115254958/GnSpeedPainting.part04.rar
http://rapidshare.com/files/115270323/GnSpeedPainting.part05.rar
http://rapidshare.com/files/115287006/GnSpeedPainting.part06.rar
http://rapidshare.com/files/115313098/GnSpeedPainting.part07.rar
http://rapidshare.com/files/115337740/GnSpeedPainting.part08.rar
http://rapidshare.com/files/115355603/GnSpeedPainting.part09.rar
http://rapidshare.com/files/115398160/GnSpeedPainting.part10.rar
http://rapidshare.com/files/115419394/GnSpeedPainting.part11.rar
http://rapidshare.com/files/115433131/GnSpeedPainting.part12.rar
http://rapidshare.com/files/115442853/GnSpeedPainting.part13.rar
http://rapidshare.com/files/115452899/GnSpeedPainting.part14.rar
http://rapidshare.com/files/115461881/GnSpeedPainting.part15.rar



PASS:http://www.pravamedia.com/forum


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Gnomon Workshop-Character Design Pipeline



Gnomon Workshop-Character Design Pipeline | Size:2Gb | .MOV | ProjectFiles

In this DVD, watch BARONTiERi as he demonstrates the different steps behind the creation of two iconic characters using both Adobe Photoshop� and Autodesk MAYA�. He will then show how to successfully use your imagination under realistic production constraints. BARONTiERi reveals the latest digital art techniques, ideas and original processes used by the creative members of STEAMBOT Studios. He breaks down the foundations of an efficient character design pipeline for concept artists of the video game and visual effects industries, while demonstrating the importance of teamwork, and focusing on research, development and problem-solving issues. This lecture covers professional tips, speedpainting, basic 3D modeling and environment/mechanical design.

135 Minutes of Lecture.

Production Pipeline
Art Direction
Design Language
Teamwork
Colors
Speedpainting
2D/3D Compositing
Lighting Strategies
Scene Refining

01: Conception - Production Art Pipeline
02: Pre-production
Part 1: Character Design Process: Harry
Part 2: Character Design Process: CAT
03: Production
Part 1: Final Design and Compositing
Part 2: Rendering and Polishing
Conclusion


Download:
http://rapidshare.com/files/116274138/GnCharacterDesignPipeline.part01.rar
http://rapidshare.com/files/116429366/GnCharacterDesignPipeline.part02.rar
http://rapidshare.com/files/116439863/GnCharacterDesignPipeline.part03.rar
http://rapidshare.com/files/116663563/GnCharacterDesignPipeline.part04.rar
http://rapidshare.com/files/116683149/GnCharacterDesignPipeline.part05.rar
http://rapidshare.com/files/116693648/GnCharacterDesignPipeline.part06.rar
http://rapidshare.com/files/116707015/GnCharacterDesignPipeline.part07.rar
http://rapidshare.com/files/116720004/GnCharacterDesignPipeline.part08.rar
http://rapidshare.com/files/116733681/GnCharacterDesignPipeline.part09.rar
http://rapidshare.com/files/116747381/GnCharacterDesignPipeline.part10.rar
http://rapidshare.com/files/116764263/GnCharacterDesignPipeline.part11.rar
http://rapidshare.com/files/116789399/GnCharacterDesignPipeline.part12.rar
http://rapidshare.com/files/116821033/GnCharacterDesignPipeline.part13.rar
http://rapidshare.com/files/116848836/GnCharacterDesignPipeline.part14.rar
http://rapidshare.com/files/116865203/GnCharacterDesignPipeline.part15.rar
http://rapidshare.com/files/116881671/GnCharacterDesignPipeline.part16.rar
http://rapidshare.com/files/116900181/GnCharacterDesignPipeline.part17.rar
http://rapidshare.com/files/116911714/GnCharacterDesignPipeline.part18.rar

Pass:http://www.pravamedia.com/forum


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Gnomonology - SubSurfacing Sushi

Mar 8, 2009

Gnomonology - SubSurfacing SushiWeekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a fully realized but simple scene.
Subsurfacing Sushi creates fish from MayaA?A?A?A?A?A?A?A?s wood procedure. It then delves into the network of the mental ray fast_simple subsurface scattering material. Even subsurface pros will learn something as hidden and underused parameters are uncovered from the depths. The lesson concludes with Depth of Field as a post process in Photoshop.

Size : 217.29 MB
RAPIDSHARE :
http://rapidshare.com/files/204211611/GMSS.part1.rar
http://rapidshare.com/files/204211593/GMSS.part2.rar
http://rapidshare.com/files/204211454/GMSS.part3.rar

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Gnomonology: IMAGE SEQUENCE TO QUICKTIME

Gnomonology: IMAGE SEQUENCE TO QUICKTIMEWhen rendering animations from Maya, Max or any other 3D application, it is common practice to render them out as image sequences (image.001.tga, image.002.tga, etc.). These sequences, however, can become difficult to manage, load, archive, preview or present to a client or supervisor. The most effective solution is to convert them to movie files such as Quicktime or AVI. This tutorial demonstrates how to convert a sequence to Quicktime using After Effects, including loading the sequence, creating the AE project and rendering using compression codecs.

Size : 25.65 MB
RAPIDSHARE :
http://rapidshare.com/files/203463235/istq.rar


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Gnomonology - Advanced Rendering ArchViz Rendering InMentalRay

Feb 22, 2009

Gnomonology - Advanced Rendering ArchViz Rendering InMentalRay | 458 MB

Mental Ray Importons and Irradiance Particles rendering algorithm, is a novel approach to compute global illumination based on importance sampling, which tends to converge much faster to a desirable quality than the existing solutions like global illumination photon tracing combined with final gathering.
Everybody seems to agree that this Mental Ray rendering algorithm, represent the future of 3d Rendering and is still in the Optimization Phase.
In this tutorial I have explained a few different approach "workflows" to present the user with more choices in terms of light mood and render times
output.

Netload:
http://netload.in/datei4aWR7o8zpm/GMR.part1.rar.htm
http://netload.in/dateiV9kfWYc2VE/GMR.part2.rar.htm
http://netload.in/dateibkjV52z2yR/GMR.part3.rar.htm

Rapidshare:
http://rapidshare.com/files/183526054/GMR.part1.rar
http://rapidshare.com/files/183526079/GMR.part2.rar
http://rapidshare.com/files/183526052/GMR.part3.rar




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Gnomon Workshop - Master Classes


Gnomon Workshop - Master Classes | 9.65 GB

Join the Gnomon School of Visual Effects for two weeks of new exclusive classes in an interactive, online event. Each 2-3 hour class focuses on a different element of the VFX industry and allows individuals to discuss the content with the instructors throughout the event. One ticket purchase gives you access to all 18 classes!

Motion Control and Flashlights
Instructor: Grzegorz Jonkajtys
In this presentation Grzegorz talks about the inspirations and creative process of his award winning shorts Ark and Legacy.

A Generalist's Guide to VFX from Production to Delivery
Instructor: Andrew Orloff
Join Andrew Orloff of Zoic Studios while he examines the process of producing effective VFX shots.

Matte Painting and VFX Art Direction
Instructor: Jonathan Berube
Use mixed media to create visuals used to support art direction and look development for films.

From Concept to Film: Digital Characters and VFX
Instructor: Maks Naporowski
This workshop demonstrates a shot from a live-action fantasy short film that involves actors interacting with a CG character.

Character Modeling for Production: 'The Villian' Bust
Instructor: Ian Joyner
In this workshop we will start from a generic head and create an iconic villain character using Zbrush, Photoshop and Max.A?

Concept Sculpting
Instructor: Ian Joyner
Use Zbrush and Photoshop to concept characters on the fly.

ZBrush for Character Artists
Instructor: Ryan Kingslien
In this workshop we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.

ZBrush for Environments
Instructor: Ryan Kingslien
This workshop demonstrates ZBrusha��s advanced sculpting toolset for environment artists and looks at creating backgrounds for next-gen games.

ZBrush 3.1 In Production
Instructor: Ryan Kingslien
Take a look at how to get your sculpting out of ZBrush and into Maya 2009.

Creature Head Texture Look Dev
Instructor: Alex Alvarez
In this workshop Alex will show his techniques for designing the texture style for a creature head.

Mudbox 2009
Instructor: Marcel de Jong
In this workshop we will discuss the principles and workflow of Mudbox 2009 and how to integrate it into a Mudbox and Maya pipeline.

Vehicle Rendering: Retro Russian Skimmer
Instructor: Christophe Desse
In this workshop Christophe Desse will demonstrate the creation of a Russian Skimmer, with a focus on his artistic approach and simplicity.

Mental Ray: Production Practices
Instructor: Matt Hartle
Examine the steps necessary to produce a finished VFX shot from conception to the final composited rendering.

Mental Ray Lighting Techniques
Instructor: Jeff Patton
This workshop will focus on various lighting scenarios using the Mental Ray rendering engine.

Architectural Rendering
Instructor: Jeff Patton
This workshop will discuss lighting, texturing, and rendering an architectural interior and exterior scene.

Efficient Cinematic Lighting
Instructor: Jeremy Vickery
Using principles from his Practical Light and Color DVD, Jeremy will focus on simple, fast and efficient ways to light a scene.

Texture Painting: VFX Style
Instructor: Ted Davis
During this demonstration Ted Davis will outline various tips and techniques for developing texture maps for use in VFX.

Fluid Simulations in Destruction
Instructor: David Schoneveld
Use fluids to simulate dust/smoke created during a demolition, demonstrating Maya's fluid simulation attributes applied to destruction.

Rapidshare:
http://rapidshare.com/files/183125386/GWMC.part01.rar
http://rapidshare.com/files/183126934/GWMC.part02.rar
http://rapidshare.com/files/183138333/GWMC.part03.rar
http://rapidshare.com/files/183138821/GWMC.part04.rar
http://rapidshare.com/files/183138143/GWMC.part05.rar
http://rapidshare.com/files/183138972/GWMC.part06.rar
http://rapidshare.com/files/183138645/GWMC.part07.rar
http://rapidshare.com/files/183139133/GWMC.part08.rar
http://rapidshare.com/files/183138611/GWMC.part09.rar
http://rapidshare.com/files/183138889/GWMC.part10.rar
http://rapidshare.com/files/183178958/GWMC.part11.rar
http://rapidshare.com/files/183183229/GWMC.part12.rar
http://rapidshare.com/files/183178865/GWMC.part13.rar
http://rapidshare.com/files/183185737/GWMC.part14.rar
http://rapidshare.com/files/183179380/GWMC.part15.rar
http://rapidshare.com/files/183181209/GWMC.part16.rar
http://rapidshare.com/files/183179247/GWMC.part17.rar
http://rapidshare.com/files/183183634/GWMC.part18.rar
http://rapidshare.com/files/183179120/GWMC.part19.rar
http://rapidshare.com/files/183184055/GWMC.part20.rar
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http://rapidshare.com/files/183188711/GWMC.part22.rar
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http://rapidshare.com/files/183199691/GWMC.part49.rar
http://rapidshare.com/files/183196642/GWMC.part50.rar

missing part161: http://rapidshare.com/files/184126226/master_classes.part161.rar
missing part165: http://rapidshare.com/files/183809940/master_classes.part165.rar




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Gnomon From Speedpainting to Conept Art in Photoshop



Gnomon From Speedpainting to Conept Art in Photoshop | ISO | 3.16GB
HomePage
In this DVD, David Levy demonstrates the Adobe Photoshop? techniques that he uses to create environ- ments for the entertainment industry. He specifically reveals the custom brush creation techniques that have been perfected by a small group of passionate artists in Montreal. From two basic brushes, David shows you how to develop your own library of custom brushes that will allow you to gain speed and efficiency during your speedpainting process. Beginning with examples such as mountains, forests and clouds, David then leads you through the creation of a concept art painting, from rough sketches to a final piece with environment, vehicles and characters. Using texture brushes, you will then learn to refine and complete the painting without losing the original dynamism and composition of the sketch. This DVD includes the set of brushes that are created in the lecture, as well as the layered PSD files.

Custom Brush Creation
Speedpainting
Teamwork


Chapter 1: The Pitch
o1: The Pitch
02: Complex Brush Creation
o3: Brush Testing

Chapter 2: The Speedpainting
01: Rough Composition
02: Composition Refinement

Chapter 3: The Final Concept/refining
01: Painting the Background
02: Painting the Main Building
03: Creation and Use of Detail Brushes
04: Detailing and Special FX

From RS.com(25parts)
http://rapidshare.com/files/175707211/GNOMON-FSPtCAiPS.part01.rar
http://rapidshare.com/files/114217426/GNOMON-FSPtCAiPS.part02.rar
http://rapidshare.com/files/114222711/GNOMON-FSPtCAiPS.part03.rar
http://rapidshare.com/files/114228084/GNOMON-FSPtCAiPS.part04.rar
http://rapidshare.com/files/114232729/GNOMON-FSPtCAiPS.part05.rar
http://rapidshare.com/files/114237196/GNOMON-FSPtCAiPS.part06.rar
http://rapidshare.com/files/114241435/GNOMON-FSPtCAiPS.part07.rar
http://rapidshare.com/files/114245400/GNOMON-FSPtCAiPS.part08.rar
http://rapidshare.com/files/114249250/GNOMON-FSPtCAiPS.part09.rar
http://rapidshare.com/files/114253423/GNOMON-FSPtCAiPS.part10.rar
http://rapidshare.com/files/114257304/GNOMON-FSPtCAiPS.part11.rar
http://rapidshare.com/files/114260715/GNOMON-FSPtCAiPS.part12.rar
http://rapidshare.com/files/114264015/GNOMON-FSPtCAiPS.part13.rar
http://rapidshare.com/files/114267088/GNOMON-FSPtCAiPS.part14.rar
http://rapidshare.com/files/114270251/GNOMON-FSPtCAiPS.part15.rar
http://rapidshare.com/files/114273330/GNOMON-FSPtCAiPS.part16.rar
http://rapidshare.com/files/114276389/GNOMON-FSPtCAiPS.part17.rar
http://rapidshare.com/files/114279396/GNOMON-FSPtCAiPS.part18.rar
http://rapidshare.com/files/114282198/GNOMON-FSPtCAiPS.part19.rar
http://rapidshare.com/files/114285100/GNOMON-FSPtCAiPS.part20.rar
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http://rapidshare.com/files/114294895/GNOMON-FSPtCAiPS.part23.rar
http://rapidshare.com/files/114407274/GNOMON-FSPtCAiPS.part24.rar
http://rapidshare.com/files/114411888/GNOMON-FSPtCAiPS.part25.rar
Password:full+free


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Gnomon Workshop - Character Design for Animation

Feb 11, 2009

Gnomon Workshop - Character Design for Animation | part1-2 | 3.4 GB

Part1
In this DVD, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in a two DVD series focuses on creating the faces and heads of the two fighters, using dynamic silhouettes, rhythms, graphic design and composition principles. Gil stresses the various visual relationships within individual characters while addressing the complementary relationship between the two fighters. Through a methodical process, beginning with a design brief followed by reference gathering, through traditional approaches to silhouette design and ending on detailed ortho- graphic views and expression sheets, Gil shares his thoughts about the design process and its place in the animation production pipeline

Part2
In this second in a two DVD series, Gil continues to develop Francis' and Paulo's designs into full-body orthographic and 3/4 views. The demonstration finally culminates in a ?look and feel? master shot posing the fighters in an alley behind Paulo's butcher shop. In the process, Gil reinforces the key principles from the first DVD: dynamic silhouettes, rhythms, graphic design and composition. He then explores the design brief further, introducing unique lighting approaches, shadow and light relationships, larger composition fundamentals, color treatments to complement the mood, and applying textures, atmosphere and visual effects to enhance the final result.

Rapidshare:
http://rapidshare.com/files/195985020/gcd.part01.rar
http://rapidshare.com/files/195988955/gcd.part02.rar
http://rapidshare.com/files/195984642/gcd.part03.rar
http://rapidshare.com/files/195984822/gcd.part04.rar
http://rapidshare.com/files/195989099/gcd.part05.rar
http://rapidshare.com/files/195984583/gcd.part06.rar
http://rapidshare.com/files/195988651/gcd.part07.rar
http://rapidshare.com/files/195988919/gcd.part08.rar
http://rapidshare.com/files/195988970/gcd.part09.rar
http://rapidshare.com/files/195985151/gcd.part10.rar
http://rapidshare.com/files/195992974/gcd.part11.rar
http://rapidshare.com/files/195993318/gcd.part12.rar
http://rapidshare.com/files/195992614/gcd.part13.rar
http://rapidshare.com/files/195992702/gcd.part14.rar
http://rapidshare.com/files/195993062/gcd.part15.rar
http://rapidshare.com/files/195993413/gcd.part16.rar
http://rapidshare.com/files/195993275/gcd.part17.rar
http://rapidshare.com/files/195986876/gcd.part18.rar


http://rapidshare.com/files/195342948/readme.zip

Password default : booktraining.net
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Gnomon Workshop - Hard Surface Texture Painting - Vehicle Texture Painting with Ted Davis

Jan 28, 2009

Gnomon Workshop - Hard Surface Texture Painting - Vehicle Texture Painting with Ted Davis | 2.77 GB

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on hard surface texture painting for 3D models – in this case a military styled helicopter. Ted begins by organizing the vehicle into discreet layer groups reflective of their final material assignments. He then shows various texture painting techniques and methodologies using Maya, Photoshop®, BodyPaint and ZBrush. The DVD includes production meetings with art director Mark Goerner and culminates with a spectacular rendering of what all the various maps look like when placed on the model.


Megaupload:
http://www.megaupload.com/?d=9DG0T016
http://www.megaupload.com/?d=2M0C5650
http://www.megaupload.com/?d=D2RQNUFL
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http://www.megaupload.com/?d=1BD009AI
http://www.megaupload.com/?d=DCZR4YY7
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Password default : booktraining.net
read more “Gnomon Workshop - Hard Surface Texture Painting - Vehicle Texture Painting with Ted Davis”

Gnomon Workshop - The Techniques of Ryan Church vol.3: Rendering Hi-Tech Architecture

Jan 25, 2009

Gnomon Workshop - The Techniques of Ryan Church vol.3: Rendering Hi-Tech Architecture | 654.9 MB

Ryan’s demo takes the viewer step-by-step through the creation of a digital illustration of a design for a moody futuristic cityscape, from blank-page through to final rendering. Topics illustrated range from shot layout and composition to the use of color and atmosphere to create drama and establish scale. Using industry standard programs, the techniques Ryan demonstrates in the creation of a dynamic, convincing, and colorful digital painting are essential for any concept artist to have. The DVD covers all aspects of the process, from design inception, research and cinematography, through to advanced and effective techniques for completing the finished digital painting.

The software used in this DVD is Corel Painter.

TOPICS COVERED:
The 2D Digital Workspace
Establishing Shot
Vignetting
Perspective Sketching
Cinematography
Lighting the Scene
Mood and Color
Focal Point

CHAPTERS:
01: Introduction
02: Starting Loose
03: Composition
04: Local Colors
05: Natural Lighting
06: Architectural Details
07: Artificial Lighting
08: Foreground Details
09: Final Touches
10: Credits


Rapidshare:
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Password default : booktraining.net
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The Gnomon Workshop: The Techniques of Scott Robertson Industrial Design Rendering

Jan 19, 2009
cover

The Gnomon Workshop: The Techniques of Scott Robertson Industrial Design Rendering - Bicycle | 696 MB

cover



The Gnomon Workshop: The Techniques of Scott Robertson Industrial Design Rendering - Bicycle | 696 MB

On this DVD Scott walks you through the industrial design rendering techniques that he employs within Adobe Photoshop�. He quickly demonstrates draft view sketching before scanning one of the sketches that will be rendered to a photo-real level. During the rendering of a bicycle, Scott discusses basic lighting and reflection strategies to indicate a variety of materials and colors. Watch along, and by the end of the DVD, you will see all of steps taken in Adobe Photoshop� to transform the initial loose sketch into a very real looking object.

Instructor: Scott ROBERTSON
Formats: DVD/DVD-ROM

*The content on this DVD assumes a prior basic working knowledge of Adobe Photoshop�.

Product Code: SRO06


Design Sketches
Adding Marker
Two Layer Rendering Strategy
Making Paths
Making Layers


Rendering Form
Making It Shiny
Color Adjustments
Adding Texture
Adjustment Layers

01. Introduction
02. Design Sketches
03. Adding Marker
04. Two Layer Strategy
05. Making Paths
06. Making Layers
07. Rendering Form
08. Making it Shiny
09. Color Adjustment
10: Adding Texture
11. Adjustment Layers

Note that while this clip is 640x480 the actual movie size is 720x480 with higher quality compression . View the stills to the right to see the actual resolution.

Scott attended Art Center College of Design where he graduated with honors with a B.S. degree in Transportation Design in April 1990. The day after graduation, Scott opened a product design consulting firm in San Francisco with friend Neville Page. While there clients included Kestrel, Giro Sport Design, Nissan, Volvo, and Yamaha. In 1995 Scott relocated to Vevey, Switzerland to teach drawing and industrial design at Art Center, Europe until the middle of 1996. Since returning from Europe, Scott�s clients have included BMW subsidiary Design-works/USA, Raleigh Bicycles, Mattel Toys, Patagonia, Minority Report feature film, Nike, Rock Shox, Universal Studios, Angel Studios and Fiat, to name a few. Today he continues to teach drawing at Art Center College of Design. Recently, Scott launched Design Studio Press, a publishing company dedicated to inspiring and educational art books and DVDs.


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read more “The Gnomon Workshop: The Techniques of Scott Robertson Industrial Design Rendering”

Gnomon Workshop: Global Illumination - Exteriors

Jan 13, 2009


Gnomon Workshop: Global Illumination - Exteriors | 1.57 GB

Instructor: Chris NICHOLS
Formats: (Mac or PC only)
In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.

Over 3 hours of lecture.

Megaupload:
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read more “Gnomon Workshop: Global Illumination - Exteriors”

Gnomon Workshop: Digital Creature Painting With Chet Zar


Gnomon Workshop: Digital Creature Painting With Chet Zar
Chet Zar takes you through his process of designing a creature in Photoshop using his own unusual variety of professional and aesthetic techniques. He starts with a blank document and no specific guidelines, developing his rough ideas into a fully realized character. Observe every step of the painting's evolution as Chet explains his thought process and workflow. Topics covered include: developing a rough sketch, value and color, liquify, painting hair using custom brushes, and adding detail using layer styles.

Download from megaupload:
01 http://www.megaupload.com/?d=X7PHH0FX
02 http://www.megaupload.com/?d=N9CFBZKS
03 http://www.megaupload.com/?d=38EGF6MN
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Gnomon Workshop: Image Based Modeling : Advance

Jan 12, 2009


Gnomon Workshop: Image Based Modeling : Advance
In the second DVD of this image modeling series, Greg Downing delves into more advanced photogrammetry techniques. This lesson teaches you how to perform image-based modeling and texturing within Maya using cameras calibrated for Realviz ImageModeler. Greg shows you how using panoramas for photogrammetry allows you to construct a location with a minimal number of images. He then illustrates how to calibrate those panoramas in Realviz ImageModeler for image-based modeling and texturing within Maya. This DVD assumes a basic familiarity with polygonal modeling, and though the examples are demonstrated within Maya, the workflow is applicable to any 3D package.

01. Introduction to the Project
02. Image Modeling in Maya
03. Why Panoramas?
04. Getting What you Need from Stitcher
05. Calibrating from Panoramas
06. Setting up the Workspace
07. Modeling in Maya
08. Texturing in Maya
09. Conclusion

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read more “Gnomon Workshop: Image Based Modeling : Advance”

Gnomon Workshop: Introduction to Maya Interface and Workflow

Jan 7, 2009


Gnomon Workshop: Introduction to Maya Interface and Workflow | 2.91 MB
Over the past many years, Maya has become the leading 3D application used in the film, broadcast and game industries. Hailed for its diverse toolset, Maya excels due to its integration, flexibility and performance in regards to modeling, texturing, lighting, rendering, animation, rigging and effects. Designed for the individual new to Maya, this DVD contains over five hours of lecture. The essential UI (user interface) is discussed, focusing on the work- flow of an experienced user. Learn how to efficiently create, manipulate and organize hierarchies, objects, components and cameras. Many concepts are introduced including the use of Polygons versus NURBS, tesselation, antialiasing, UV Layout, projects, preferences and MEL scripts. Customization of the UI is also addressed in order to dramatically improve efficiency and workflow.

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Gnomon Workshop: High Resolution 3D Vehicle Illustration


Gnomon Workshop: High Resolution 3D Vehicle Illustration
Starting with a photographic backplate and 3D model, Brendan McCaffrey presents an in-depth look at an automotive illustration project step-by-step from wire- frame to finished product, using Maya, Mental Ray and Photoshop�. In phase one, Brendan covers the initial brief, 3D setup and rendering. He then moves on to the view setup, matching the camera, and preparing the model and textures as they relate to high resolution work: shaders for paint, glass, metal and rubber. Brendan proceeds with the environment and lighting setup and on to the final renders of all the required layers and passes. In phase two, he assembles and corrects the render layers and passes in Photoshop�. Brendan then moves on to blending the image into a cohesive whole using non-destructive color correction and adjustment. Finally, he demonstrates how to apply effects and finishing touches. This DVD comes with the project's Photoshop files.

162 Minutes of Lecture .
Product Code: BMC01

Rendering in Maya and Mental Ray
Physically based lighting and shading
Preparation and workflow
View setup. Render layers and passes
Compositing in Photoshop�
Color correction and touch up
Special effects and finishing

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