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Joey Lott, Robert Reinhardt - Flash 8 ActionScript Bible

Aug 18, 2009




To create Flash applications that sizzle, you have to learn the code. In this comprehensive guide to the latest version of ActionScript, the object-oriented scripting language for Macromedia Flash, you'll get the detailed instruction and step-by-step tutorials you need to write robust code and create sophisticated interactive animations. Work with objects and components, interoperate with JavaScript, create games, and more - it's all here in this informative book for developers, programmers, and designers.

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Todd Perkins - Nintendo Wii Flash Game Creator's Guide




Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.

* Build Flash-based objects, layers, and controls
* Work with timelines, keyframes, and. SWF files
* Develop and animate original characters, backgrounds, and landscapes
* Integrate unconventional mouse and Wii controller interactivity
* Create, modify, and control movie clips using ActionScript 2.0
* Design radical enemies, custom cursors, and invisible buttons
* Incorporate audio, game timers, and score tracking
* Publish your games to the Web and share them via the Wii's online service connection

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Sham Bhangal Flash Hacks: 100 Industrial-Strength Tips & Tools Flash Hacks: 100 Industrial-Strength Tips & Tools



If you've ever seen an especially cool Flash effect on the web, gone straight to your trusty Flash book to find out how to do it, then turned away empty-handed - Flash Hacks is for you. This unique book offers a collection of Flash expert tips and tricks for optimization, creating interesting effects, ActionScript programming, sound and video effects, and much more - and you do not need to be an expert to use them (although you'll certainly look like one). With Flash technology, you can create compelling Web content, expressive user interfaces, and rich applications for the Internet - all of which dramatically enhance the user experience. But Flash is not just practical, it's a wellspring of opportunities to unleash your creativity and have fun. Flash Hacks dives straight into all that's fun and creative about Flash, while presenting useful programming techniques and practical - although never mundane - hacks that can make your work easier. Geared to cover Flash MX, Flash MX 2004, and Flash MX Professional 2004, Flash Hacks begins with hacks on authoring, testing, and Web environments. You'll learn how to beat the Flash bloated bug, realistically simulate the web, create a JavaScript-free Flash sniffer, and to hack spellchecker for Flash. Other hacks in the book are grouped in the following areas:

* Primitives
* Timelines
* Symbols
* Flash Assets (sound, video, and bitmaps)
* Code hacks
* Events and event handling
* Advanced Animation
* UI Design hacks

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See Jim Hague, Chris Jackson Flash 3D Animation, Interactivity, and Games Flash 3D Animation, Interactivity, and Games



Push your creative ideas to the next level in content delivery.
. Use real and simulated 3D space in your Flash games and interactive systems.

3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by
* Creating reusable templates to reduce costs and cycle time for project development.
* Experimenting with author-provided interactive examples that demonstrate a broad range of applications from Flash website to DVD / CD-ROM delivery.
* Practicing the real-world project techniques presented by the authors in full color.
* Expanding your horizons with experimental projects.

User Level: Intermediate User Level: Intermediate


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