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Jetzt lerne ich Delphi
Jul 29, 2009Markt + Technik Verlag | 2004-06-30 | ISBN: 3827267633 | 469 pages | PDF | 5,5 MB
Delphi ist weiterhin eines der verbreitetsten RAD-Tools zur Entwicklung von Windows-Anwendungen. Zukunftsträchtige Weiterentwicklungen wie der seit Delphi 6 mögliche Transfer von Delphi-Programmen auf Linux mit der CLX-Bibbliothek oder die Unterstützung der Microsoft-Plattform .NET tragen dazu bei, die Fangemeinde bei der Stange zu halten bzw. noch zu vergrößern.
Dieses seit Jahren bewährte und gereifte Tutorial führt Sie von Grund auf in die Programmierung mit Object Pascal ein, erklärt Ihnen Schritt für Schritt die Entwicklungsumgebung und die Neuerungen bei Delphi 8 und schließt dabei alle bisherigen Delphi-Versionen mit ein. Es setzt keinerlei Vorkenntnisse in der Programmierung voraus und wird besonders gerne in Schulunge oder Kursen an Schulen und Hochschulen eingesetzt.
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Reasons to Migrate from Delphi 7 to Delphi 2009
Embarcadero tech notes | no ISBN | Feb 2009 | 61 pages | PDF | 1.4Mb
This article gives a few good reasons to migrate, along with an overview of all the new features added to Delphi since version 7.
Password default : wpspot.info
Delphi 2009 Handbook
Publisher: Wintech Italia Srl, Italy 2008 | 401 Pages | ISBN: Not Assigned | PDF | 4 MB
This is a book about CodeGear Delphi 2009.
You won't find an introduction to Delphi programming, its Object Pascal language or its Visual Component Library in it. In this book you can read only about new features of Delphi 2009 for Win32 in each of these areas. The book covers Delphi 2009 Unicode support, the new language features (such as generics and anonymous methods), the improvements of the IDE, the new classes of the Run Time Library, the new components of the VCL (including the Ribbon control), and the extensions to the database architecture and the DataSnap multi-tier technology.
As usual for my books, I'm covering the theory but also showing you dozens of examples, you can download and play with on your computer.
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Essential Pascal
Publisher: CreateSpace | ISBN: 1440480117 | edition 2008 | PDF | 140 pages | 1,4 mb
Essential Pascal is an introduction to the basic features of the Pascal language, as found in Delphi and other modern development tools, from the best selling author of Mastering Delphi. The book has 140 pages and is focused on the core Pascal language (and not its OOP extensions), with some references to differences or similarities in Delphi for .Net, in Chrome, and in Free Pascal.
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Essential Delphi
Publisher: Marco Cantu | ISBN: N\A | edition 2005 | PDF | 156 pages | 2,4 mb
A friendly introductory guide to Borland Delphi: a form is a window, highlights of the Delphi environment, the object repository and the Delphi wizards, a tour of the basic components, creating and handling menus, multimedia fun, and more.
Download
http://uploading.com/files/XKRZQ9HJ/843.rar.html
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Nitty Gritty Delphi 6
Frank Eller, «Nitty Gritty Delphi 6»
Addison Wesley | ISBN: 0201758822 | 2002 | PDF | 336 pages | 2.15 MB
Discover Object Pascal, the basis for Borland's Delphi 6 development environment, and get togrips with it quickly. Addison-Wesley's Nitty Gritty Delphi 6 leads you right to the core ofDelphi. The author, Frank Eller, tells you about the most important classes and components.Thanks to the many examples in the practical section, you will quickly be able to understandhow things are done and how the different elements of Delphi work together, before putting theminto practice yourself.
Download
http://uploading.com/files/1OY19H7Z/nitty-gritty-delphi-6.9780201758825.33987.pdf.html
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Reasons to Migrate from Delphi 7 to Delphi 2009
Mar 21, 2009Andreano Lanusse. Reasons to Migrate from Delphi 7 to Delphi 2009
Embarcadero tech notes | no ISBN | Feb 2009 | 61 pages | PDF | 1.4Mb
This article gives a few good reasons to migrate, along with an overview of all the new features added to Delphi since version 7.
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Quicjen 2009 The Official Guide
Mar 20, 2009The Only Official Guide to the #1 Personal Finance Software
Now you can manage your finances and assets with ease! Quicken 2009: The Official Guide is filled with insider tips and expert techniques for tracking your income, expenses, savings, transactions, investments, and much more.
Fully endorsed by Intuit, makers of Quicken, this official guide helps you save time and money by showing you how to maximize all of the software’s powerful capabilities-including new features and little-known tools. You’ll also get valuable guidance along with information about online resources to assist you in making smart financial decisions and planning for a secure future.�
* Customize Quicken for your preferences
* Track your cash flow
* Set up Online Account Services
* Automate transactions and tasks
* Reconcile checking, savings, and credit card accounts
* Track investments and optimize your portfolio
* Monitor assets and loans
* Manage household records
* Reduce debt, save money, and plan for retirement
* Simplify tax preparation and maximize deductions
* Get help and guidance from the new Sidebar feature
About the Author
Maria Langer is a freelance writer, helicopter pilot, and long-time Quicken user. A former financial analyst with a degree in accounting, she is the bestselling author of the previous editions of this book.
download links:
http://ifile.it/24prf5s/0071599487.pdf
Game Programming eBooks Collection
Mar 15, 2009If any link doesn't work. Please leave me a comment.
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3D Game Engine Architecture
File Name: 3D Game Engine
Category: ?
http://rapidshare.com/files/75486799/3D_Game_engine.pdf
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3D Game Engine Design-A Practical Approach to Real-Time Computer Graphics
File Name: 3D Game Engine Design
Category: ?
http://www.megaupload.com/?d=VZNAI152
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Advanced Graphics Programming Techniques Using OpenGL
File Name: 2_Advanced_Graphics_Programming_Techniques_Using_O penGL
Category: OpenGL 1.1 and 1.2
http://rapidshare.com/files/75486158/2_Advanced_Graphics_Programming_Techniques_Using_Opengl.pdf
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AI for Game Developers
File Name: O'reilly-Ai For Game Developers
Category: C/C++
http://rapidshare.com/files/75476197/O_reilly_-_Ai_For_Game_Developers.chm
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AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
File Name: New Riders AI Game Development Synthetic Creatures with Learning and Reactive Behaviors eBook-LiB
Category: C++, Visual C++ 6.0 or .Net, or Dev C++
http://rapidshare.com/files/75477087/New.Riders.AI.Game.Development.Synthetic.Creatures .With.Learning.And.Reactive.Behaviors.eBook-LiB.chm
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3D Game Studio/A4 WDL Scripting Tutorial-Teach Yourself Game Programming In 6 Days
File Name: 3D Game Studio-Teach Yourself Game Programming in 6 Days- WDL Scripting Tutorial
Category: 3D Game Studio
http://rapidshare.com/files/76126266/3D_GAME_STUDIO_-_TEACH_YOURSELF_GAME_PROGRAMMING_IN_6_DAYS_-_WDL_SCRIPTING_TUTORIAL.PDF
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3D GameStudio A4 Programmer's Manual
File Name: 3D GameStudio A4 Programmer's Manual
Category: 3D Game Studio A4
http://rapidshare.com/files/76126394/3D_Game_Studio_A4_Manual.pdf
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3D Lighting History, Concepts, & Techniques
File Name: 3D Lighting History_Concepts & Techniques
Category: LightWave 5.6 or 6.0, 3D Studio Maxr3.0 or 3.1, TrueSpace 4.3 (DarkTree/Simbiont, Deep Paint 3D, Life Forms 3.9, ReelMotion, TS-Logic's 3D Light Array Generator.RSX)
http://rapidshare.com/files/76127822/3D_Lighting_History__Concepts___Techniques.pdf
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3D Math Primer For Graphics and Game Development (incomplete?)
File Name: 3D Math Primer For Graphics and Game Development
http://rapidshare.com/files/76128427/3D_Math_Primer_for_Graphics_and_Game_Development.pdf
Source Code: gamemath.com
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Software Engineering and Computer Games
File Name: Addison Wesley-Software Engineering and Computer Games
Category: advanced features of C++, Windows programming, Microsoft Foundation Classes (MFC), use of Microsoft Visual Studio
http://rapidshare.com/files/76131123/Addison_Wesley_-_Software_Engineering_and_Computer_Games.chm
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Micro Java Game Development
File Name: ADDISONWESLEYMICROJAVAGAMEDEVELOPMENT
category: Java 2 Micro Edition (J2ME)
http://rapidshare.com/files/76132280/ADDISONWESLEYMICROJAVAGAMEDEVELOPMENT.PDF
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Advanced 3D Game Programming with DirectX9.0
File Name: Advanced 3D Game Programming with DirectX9.0
Source Code: http://www.wordware.com/files/dx9
Category: Visual C++
http://rapidshare.com/files/78561808/Advanced_3D_Game_Programming_with_DirectX_9.0.chm
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Strategy Game Programming with DirectX 9.0
File Name: Wordware Publishing- Strategy Game Programming with DirectX 9.0
Category: C++, Microsoft's Visual C++ version 6.0, DirectX 9.0
http://rapidshare.com/files/78564611/Wordware_Publishing_-_Strategy_Game_Programming_with_DirectX_9.chm
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Introduction to 3D Game Programming with DirectX 9.0
File Name: Wordware Publishing- Introduction to 3D Game Programming with DirectX 9.0
Category: DirectX 9.0, Visual C++ 6.0 or VC++ 7.0 (.NET).
http://rapidshare.com/files/78563191/Wordware_Publishing_-_Introduction_to_3D_Game_Programming_With_DirectX_ 9.0.pdf
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Sams Teach Yourself Game Programming in 24 Hours
File Name: Sams Publishing- Teach Yourself Game Programming in 24 Hours-1st Edition
Category: Windows programming, C++, Visual C++ 7.0
http://rapidshare.com/files/78565582/Sams_Publishing_-_Teach_Yourself_Game_Programming_in_24_Hours_-_1st_Edition.chm
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Programming Role Playing Games with DirectX 8.0
File Name: Visual C++ RPG Game Programming
Category: C, and a lot C++, DirectX 8.0, Microsoft Visual C++ 6.0
http://rapidshare.com/files/78576346/Visual_C___-_DirectX_RPG_Game_Programming.pdf
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Programming Game AI by Example
File Name: Wordware Publishing Programming Game AI by Example
Category: C++
http://rapidshare.com/files/78573213/Wordware.Publishing.Programming.Game.AI.by.Example .ISBN1556220782.chm
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Game Programming All in One
File Name: Premier Press- Game Programming All in One
Category: DirectX 8.0, C++, Microsoft Visual C++
http://www.megaupload.com/?d=8SCJKWFI
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Game Programming All in One 2E
File Name: Premier Press Game Programming All In One Second Edition
Category: C/C++, Uses Game Library Allegro, Visual C++, Dev-C++, and KDevelop
http://rapidshare.com/files/78577494/Premier.Press.Game.Programming.All.in.One.Second.E dition.pdf
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Programming Role Playing Games with Directx 2nd Edition, Premier Press
File Name: Premier Press Programming Role Playing Games With DirectX 2nd Edition
Category: DirectX 9.0, Microsoft Visual C++ 6.0
http://rapidshare.com/files/78569410/Premier.Press.Programming.Role.Playing.Games.with. Directx.2nd.Edition.pdf
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Beginning C++ Game Programming
Premier Press- Beginning C++ Game Programming
Category: C++, Dev C++
http://rapidshare.com/files/78583678/Premier_Press_-_Beginning_C___Game_Programming.pdf
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ISBN: 1584503262
Title: Practical Java Game Programming (Game Development Series)
Author: Dustin Clingman
Publisher: Delmar Thomson Learning
Publication Date: 2004-06
Number Of Pages: 508
http://rapidshare.com/files/90118825/Practical_Java_Game_Programming.rar
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ISBN: 1584502770
Title: Mathematics for 3D Game Programming and Computer Graphics, Second
Edition (Game Development Series)
Author: Eric Lengyel
Publisher: cha rles River Media
Publication Date: 2003-11-18
Number Of Pages: 551
http://rapidshare.com/files/77217657/Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.rar
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ISBN: 1931841233
Title: Game Programming All in One (The Premier Press Game Development
Series)
Author: Bruno Miguel Teixeira de Sousa
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-02-02
Number Of Pages: 992
http://rapidshare.com/files/164318630/ebook.Game_Programming_All_in_One._The_Premier_Press_Game_Development_Series.1931841233.zip
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ISBN: 1592000304
Title: Focus On SDL (The Premier Press Game Development Series)
Author: Ernest Pazera
Publisher: Course Technology PTR
Publication Date: 2002-11-18
Number Of Pages: 336
http://rapidshare.com/files/74084265/Focus_on_SDL.rar
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ISBN: 1592003516
Title: 3D Game Engine Programming (Game Development Series)
Author: Stefan Zerbst
Publisher: Course Technology PTR
Publication Date: 2004-06-30
Number Of Pages: 896
http://rapidshare.com/files/164314366/ebook.3D_Game_Engine_Programming_Game_Development_Series.1592003516.zip
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ISBN: 1584503084
Title: Real-Time Cinematography for Games (Game Development Series)
Author: Brian Hawkins
Publisher: cha rles River Media
Publication Date: 2005-01-28
Number Of Pages: 326
http://rapidshare.com/files/90325659/games_-_opengl_lighting_techniques_for_real-time_3d_rendering.pdf
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ISBN: 193184125X
Title: Visual Basic Game Programming with DirectX (The Premier Press Game
Development Series)
Author: Jonathan S. Harbour
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-01-02
Number Of Pages: 1150
http://rapidshare.com/files/164324847/ebook.Visual_Basic_Game_Programming_with_DirectX._Premier_Press_Game_Development_S.193184125X.zip
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ISBN: 1931841101
Title: Focus On 2D in Direct3D (Premier Press Game Development Series)
Author: Ernest Pazera
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-03-02
Number Of Pages: 271
http://rapidshare.com/files/4122423/Focus_On_2D_in_Direct3D.pdf
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ISBN: 1592003532
Title: Character Development and Storytelling for Games (Game Development
Series)
Author: Lee Sheldon
Publisher: Course Technology PTR
Publication Date: 2004-06-15
Number Of Pages: 488
http://rapidshare.com/files/13744059/Character.Development._.Storytelling.for.Games.rar
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ISBN: 1584502274
Title: C++ for Game Programmers (Game Development Series)
Author: Noel Llopis
Publisher: Delmar Thomson Learning
Publication Date: 2003-04
Number Of Pages: 412
http://rapidshare.com/files/67979979/c.for.game.programmers.game.development.series..9781584502272.rar
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ISBN: 1584503068
Title: Game Programming Golden Rules (Game Development Series)
Author: Martin Brownlow
Publisher: Delmar Thomson Learning
Publication Date: 2004-03-12
Number Of Pages: 318
http://rapidshare.com/files/164319227/ebook.Game_Programming_Golden_Rules_w._CD-ROM_Charles_River_Media_Game_Development.1584503068.zip
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ISBN: 1584503246
Title: Mobile Device Game Development (Game Development Series)
Author: Clayton E., II Crooks
Publisher: Delmar Thomson Learning
Publication Date: 2004-10
Number Of Pages: 334
http://rapidshare.com/files/21089984/908_Mobile_Device_Game_Development.part1.rar
http://rapidshare.com/files/21089954/908_Mobile_Device_Game_Development.part2.rar
http://rapidshare.com/files/21089957/908_Mobile_Device_Game_Development.part3.rar
http://rapidshare.com/files/21089955/908_Mobile_Device_Game_Development.part4.rar
http://rapidshare.com/files/21089962/908_Mobile_Device_Game_Development.part5.rar
http://rapidshare.com/files/21089953/908_Mobile_Device_Game_Development.part6.rar
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ISBN: 1584503254
Title: Awesome 3d Game Development: No Programming Required (Game
Development Series)
Author: Clayton E Crooks II
Publisher: cha rles River Media
Publication Date: 2004-07
Number Of Pages: 431
http://rapidshare.com/files/164315706/ebook.Awesome_3D_Game_Development_No_Programming_Required_with_CDROM_No_Programme_.1584503254.zip
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ISBN: 1592003494
Title: Beginning DirectX 9 (Game Development Series)
Author: Wendy Jones
Publisher: Course Technology PTR
Publication Date: 2004-04-01
Number Of Pages: 352
http://rapidshare.com/files/163934656/ebook.Beginning_DirectX_9_with_CDROM_Game_Development_Series.1592003494.zip
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ISBN: 1592003737
Title: Game Testing All in One (Game Development Series)
Author: cha rles P. Schultz
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2005-02-21
Number Of Pages: 520
http://rapidshare.com/files/164319433/ebook.Game_Testing_All_in_One_Game_Development_Series.1592003737.zip
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ISBN: 1584502045
Title: Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game
Development Series) (Game Development Series)
Author: Gregory Snook
Publisher: Delmar Thomson Learning
Publication Date: 2003-06
Number Of Pages: 374
http://rapidshare.com/files/164322873/ebook.Real-Time_3D_Terrain_Engines_Using_C_and_Directx9_Charles_River_Media_Game_.1584502045.zip
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ISBN: 1584502614
Title: Elementary Game Programming and Simulators Using Jamagic (Game
Development Series)
Author: Sergio Perez
Publisher: Delmar Thomson Learning
Publication Date: 2002-12-27
Number Of Pages: 298
http://rapidshare.com/files/164316931/ebook.Elementary_Game_Programming__Simulations_Using_Jamagic_with_CDROM_Charles_Ri.1584502614.zip
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ISBN: 1584503440
Title: AI Game Engine Programming (Game Development Series) (Game
Development Series)
Author: Brian Schwab
Publisher: Delmar Thomson Learning
Publication Date: 2004-09
Number Of Pages: 624
http://rapidshare.com/files/74668287/AI_Game_Engine_Programming.rar
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AI Techniques For Game Programming
File Name: Premier Press- AI Techniques For Game Programming
Category: Microsoft Visual Studio (C++)
http://rapidshare.com/files/75475826/Premier_Press_-_AI_Techniques_for_Game_Programming.pdf
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ISBN: 1931841187
Title: Mac Game Programming (Premier Press Game Development Series)
Author: Mark Szymczyk
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-08-15
Number Of Pages: 839
http://www.mytempdir.com/292356
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ISBN: 1584502703
Title: Animating Real-Time Game cha racters (Game Development Series)
Author: Paul Steed
Publisher: cha rles River Media
Publication Date: 2002-12-05
Number Of Pages: 392
http://www.mytempdir.com/421428
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ISBN: 1931841098
Title: Programming Role Playing Games with DirectX w/CD (The Premier Press
Game Development Series)
Author: Jim Adams
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-01-02
Number Of Pages: 974
http://rapidshare.com/files/4700185/Programming_Role-playing_Games_With_DirectX_-_fly.pdf
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ISBN: 159200136X
Title: 3D Game Programming All in One (Course Technology PTR Game
Development Series)
Author: Kenneth C Finney
Publisher: Course Technology PTR
Publication Date: 2004-04-19
Number Of Pages: 848
http://rapidshare.com/files/74661318/3D_Game_Programming_All_in_One.rar
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ISBN: 1931841942
Title: Data Structures for Game Programmers (Premier Press Game Development
(Paperback))
Author: Ron Penton
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-11-25
Number Of Pages: 884
http://rapidshare.com/files/74684241/Data_Structures_For_Game_Programmers.rar
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ISBN: 1592000363
Title: Macromedia Flash MX 2004 Game Programming (Game Programming)
Author: Craig Murray
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-11-06
Number Of Pages: 784
http://rapidshare.com/files/12961476/Macromedia_Flash_MX_2004_Game_Programming.rar
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ISBN: 1592000339
Title: Focus On 3D Models (Game Development)
Author: Evan Pipho
Publisher: Course Technology PTR
Publication Date: 2002-12-27
Number Of Pages: 232
http://rapidshare.com/files/74689151/Focus_On_3d_Models_-_Pipho.rar
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Advanced Animation with DirectX
File Name: Advanced Animation with DirectX
Category: DirectX 9, Visual Studio .NET, Visual C++ 6.0
http://rapidshare.com/files/78562258/Advanced_Animation_with_DirectX.pdf
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ISBN: 1592000088
Title: Focus On Photon Mapping (Game Development)
Author: Marlon John
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-01-20
Number Of Pages: 344
http://rapidshare.com/files/74690958/Focus_on_Photon_Mapping.rar
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ISBN: 1592004342
Title: Beginning Game Level Design (Premier Press Game Development
(Paperback))
Author: John Harold Feil
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2005-02-18
Number Of Pages: 256
http://rapidshare.com/files/128831059/Beginning_Game_Level_Design_pdf_1592004342.rar
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ISBN: 1931841330
Title: 2D Artwork and 3D Modeling for Game Artists (Premier Press Game
Development (Software))
Author: David Franson
Publisher: Course Technology PTR
Publication Date: 2002-11-27
Number Of Pages: 720
http://rapidshare.com/files/74630425/2D_Artwork_and_3D_Modeling_for_Game_Artists.rar
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ISBN: 1584500549
Title: Game Programming Gems 2 (Game Programming Gems Series)
Author: Mark Deloura
Publisher: Delmar Thomson Learning
Publication Date: 2001-10-01
Number Of Pages: 575
http://rapidshare.com/files/65958621/Game_Programming_Gems_2.rar
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ISBN: 1592005853
Title: Beginning Game Programming (Premier Press Game Development
(Paperback))
Author: Jonathan S. Harbour
Publisher: Course Technology PTR
Publication Date: 2004-10-13
Number Of Pages: 360
http://rapidshare.com/files/77188563/Beginning.Game.Programming.rar
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ISBN: 1592000770
Title: Game Programming with Python, Lua, and Ruby (Game Development)
Author: Tom Gutschmidt
Publisher: Course Technology PTR
Publication Date: 2003-12-01
Number Of Pages: 472
http://rapidshare.com/files/164319239/ebook.Game_Programming_with_Python_Lua_and_Ruby_Game_Development.1592000770.zip
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ISBN: 1592005179
Title: Beginning C# Game Programming (Game Development)
Author: Ron Penton
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2004-10-22
Number Of Pages: 344
http://rapidshare.com/files/91146768/Beginning_C__Game_Programming-1592005179.pdf
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ISBN: 159200038X
Title: Mathematics for Game Developers (Game Development)
Author: Christopher Tremblay
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2004-06-08
Number Of Pages: 648
http://rapidshare.com/files/135006075/Mathematics_For_Game_Developers__2004_.pdf
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ISBN: 1592001106
Title: Game Development with ActionScript (Game Development)
Author: Lewis Moronta
Publisher: Course Technology PTR
Publication Date: 2003-11-06
Number Of Pages: 424
http://rapidshare.com/files/164318107/ebook.Game_Development_with_ActionScript_with_CDROM_Game_Development.1592001106.zip
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ISBN: 159200153X
Title: PHP Game Programming
Author: Matt Rutledge
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2004-02-24
Number Of Pages: 376
http://rapidshare.com/files/19413502/PHP_Game_Programming_pdf.rar
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ISBN: 0672326612
Title: Beginning 3D Game Programming
Author: Tom Miller
Publisher: Sams
Publication Date: 2004-12-03
Number Of Pages: 432
http://rapidshare.com/files/3036832/Beginning.3D.Game.Programming.rar
Source code for the book:
http://safariexamples.informit.com/0672326612
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ISBN: 1584502959
Title: Game Programming Gems 4 (Game Programming Gems Series) (Game
Programming Gems Series)
Author: Andrew Kirmse
Publisher: Delmar Thomson Learning
Publication Date: 2004-03-03
Number Of Pages: 600
http://rapidshare.com/files/23677537/Game_Programming_Gems_4.pdf
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ISBN: 1584500492
Title: Game Programming Gems (Game Programming Gems Series)
Author: Mark Deloura
Publisher: Delmar Thomson Learning
Publication Date: 2000-08
Number Of Pages: 600
http://rapidshare.com/files/164318911/ebook.Game_Programming_Gems_v._3_Game_Programming_Gems_W_CD.1584502339.zip
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ISBN: 0761530894
Title: Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game
Development (Software))
Author: Ernest Pazera
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-03-01
Number Of Pages: 744
http://www.megaupload.com/?d=69X5RM8T
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ISBN: 1931841276
Title: Real-Time Rendering Tricks and Techniques in DirectX (Premier Press
Game Development (Software))
Author: Kelly Dempski
Publisher: Course Technology PTR
Publication Date: 2002-03-02
Number Of Pages: 821
http://rapidshare.com/files/164323048/ebook.Real_Time_Rendering_Tricks_and_Techniques_in_DirectX._Premier_Press_Game_Deve.1931841276.zip
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ISBN: 1592000096
Title: Beginner's Guide to DarkBASIC Game Programming (Game Development)
Author: Jonathan S. Harbour
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-01-22
Number Of Pages: 752
http://rapidshare.com/files/106221317/Beginner_s_Guide_To_DarkBASIC_Game_Programming__2003_.chm
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ISBN: 1592000428
Title: Game Development Business and Legal Guide (Game Development)
Author: Ashley Salisbury
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-04-25
Number Of Pages: 384
http://rapidshare.com/files/209322541/14243930539.zip
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ISBN: 1592001041
Title: Game Developer's Market Guide (Game Development)
Author: Bob Bates
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-09-01
Number Of Pages: 736
http://rapidshare.com/files/74692375/Game_Developer_s_Market_Guide.rar
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ISBN: 1592000908
Title: MUD Game Programming (Game Development)
Author: Ron Penton
Publisher: Course Technology PTR
Publication Date: 2003-12-11
Number Of Pages: 704
http://rapidshare.com/files/74083256/MUD_Game_Programming.rar
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ISBN: 1592000282
Title: Focus On 3D Terrain Programming (Game Development)
Author: Trent Polack
Publisher: Course Technology PTR
Publication Date: 2002-12-11
Number Of Pages: 220
http://rapidshare.com/files/74690555/Focus_On_3D_Terrain_Programming.rar
Reasons to Migrate from Delphi 7 to Delphi 2009
Mar 11, 2009Here they are: a plethora of new features allied to unparalleled developer productivity, all aimed at your ability to create higher-quality applications with improved performance. This article gives many good reasons to migrate, along with an overview of all the new features added to Delphi since version 7.
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Tomes of Delphi: Win32 Core API Windows 2000
Jan 27, 2009Book Description
The Tomes of Delphi series from John Ayres is recognized as the definitive reference for Delphi programmers and developers. The first edition received rave reviews from industry publications as well as Inprice developers as being the Rosetta stone which forms the link between Delphi and the Windows API. The title retains its popular reference organization as well as the innovative help file on the CD.
About the Author
John Ayres works at American Microsystems, a manufacturer of bar code scanning technology, in Dallas, Texas. He is a former officer of the Delphi Developers of Dallas users group and is the author of The Tomes of Delphi: Win32 Shell API—Windows 2000 Edition and Delphi Graphics and Game Programming Exposed! with DirectX 7.0.
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Delphi 5 Developer
Book Description
The Delphi 5 Developer’s Guide is a complete reference showing developers what they need to know most about Delphi 5. The text begins with a tour of Delphi 5 basics, including improvements since version 1. After observing object-oriented Pascal programming, including advanced language features, the authors turn to the strengths of using the Visual Component Library (VCL) application frameworks. They include several invaluable sections for corporate developers, including a “coding standards” document. Sections on combining VCL with ActiveX controls round out the basic tour. Advanced topics include graphics programming, building dynamic link-libraries (DLLs), printing, and multithreading.
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Delphi for .NET Developer
Delphi for .NET Developer
Product Description
Master Microsoft’s .NET Framework using Delphi.
This book provides expert knowledge of both Delphi and. NET with the same, practicable and real-world solutions approach used in previous Delphi Developer’s Guides. Delphi for .NET Developer’s Guide is a new edition of the #1 Delphi book by authors Xavier Pacheco and Steve Teixeira. This newest edition is completely updated for Delphi using the .NET Framework and includes in-depth coverage on Borland’s new CLX architecture, DBExpress Applications, SOAP, CORBA, WebSnap and BizSnap features. It continues as a complete reference and authoritative guide to the newest version of Delphi. Additional topics covered include: The .NET Framework; Programs, Units, and Namespaces;.NET Security Custom WinForms Controls; Memory Management and Garbage Collection; COM and COM+ Interoperability; ADO.NET, ASP.NET and Web Services.
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Nitty Gritty Delphi 6
- Paperback: 336 pages
- Publisher: Addison-Wesley Professional; 1st edition (August 26, 2002)
- Language: English
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Inside Delphi 2006 (Wordware Delphi Developer’s Library)
Book Description
Starting with a detailed description of Delphi and C++ languages, this book covers the essential topics such as conditions, loops, strings and arrays, procedures and functions, file I/O, and pointers and gives an introduction to OOP before venturing into
About the Author
Ivan Hladni is an author, lecturer, and a Microsoft Certified Professional (MCP). He started programming in Turbo Pascal 7.0 and Delphi 2.0 and has been using Delphi ever since. He also has several years of teaching experience, especially in the fields of C++, Delphi, Visual Basic, and PHP programming. He lives in Croatia, where his first two books, on Visual Basic .NET and Pascal/Delphi programming, were published.
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Delphi in a Nutshell (In a Nutshell (O’Reilly))
Aimed at the working Delphi developer, Delphi in a Nutshell is an effective desktop reference to this popular programming tool. Besides listing all core classes and methods, this book also provides a host of expert dos and don’ts for mastering the newest features in Delphi’s Object Pascal.
The heart of this book is its reference sections on built-in Delphi language features and other useful information on this development tool. Each entry has a guide to syntax, a description of all parameters and return values, and code samples, plus many entries feature “tricks and tips” with additional information. While this title concentrates on the “core” language (instead of Delphi’s extensive support for visual components), there’s little doubt that it will be useful if you work with the tool on a daily basis.
The book also delivers an advanced guide to ramping up on the latest and greatest in new language features in Object Pascal. Material on using classes, and the type of information features available in today’s Delphi, are particularly effective. There are a lot of smart tips on proper class design techniques, including using properties, constructors, and destructors. (Delphi has its own conventions here, and this book will fill you in if you are coming to Object Pascal from another programming language.) Along the way, the author offers numerous expert nuggets on when to use (and when to avoid) using certain features. Whether you are a novice or a more experienced developer, this tutorial and reference is all you need to be productive with the latest and greatest in object-oriented programming with Delphi. –Richard Dragan
Topics covered: Overview of Delphi Object Pascal, units and libraries, data and string types, exception handling, file I/O, classes and objects, inheritance, constructors and destructors, interfaces, reference counting, Windows messages, memory management strategies, virtual method tables (VMTs), properties, using TypInfo, virtual and dynamic methods, automated methods and COM, Delphi type information and RTTI, concurrent programming with threads, synchronization, thread local storage techniques, Delphi language reference, system constants, operator reference, compiler directives, code samples, and programming tips.
Book Description
With a new name and a new focus on CORBA, database drivers, and Microsoft Back Office applications, Inprise/Borland Delphi is enjoying a resurgence, with a growing user base of programmers who use Delphi for rapid development of enterprise computing applications. Not to rest on success, the latest version of Delphi, Version 5, includes further expansion and refinement of the 3-tier application framework introduced in Delphi 4 and has resulted in a prize-winning product.
“Delphi in a Nutshell” is the first concise reference to Borland/Inprise Delphi available. It succinctly collects all the information you need in one easy-to-use, complete, and accurate volume that goes beyond the product documentation itself.
“Delphi in a Nutshell” starts with the Delphi object model and how to use RTTI (Run Time Type Information) for efficient programming. The rest of the book is the most complete Delphi Pascal language reference available in print, detailing every language element with complete syntax, examples, and methods for use. The book concludes with a look at the compiler, discussing compiler directives in depth.
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Over 1100 Computer Programming RapidShare eBooks Collection
Jan 21, 2009Over 1100 Computer Programming RapidShare eBooks Collection
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Mcgraw-hill - hacknotes network security portable reference
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Mcgraw-hill - iis 6 the complete reference
Mcgraw-hill - perl. the complete reference. second edition
Mcgraw-hill - wi-fi handbook. building 802.11b wireless networks
Mcgraw-hill - wi-fi security
Mcgraw-hill - windows server 2003. best practices for enterprise deployments
Mcgraw-hill - windows server 2003. the complete reference
Mcgraw-hill - windows server 2003 clustering and load balancing
Mcgraw-hill - windows server 2003 pocket administrator
McGraw.Hill.Ajax.The.Complete.Reference.Feb.2008
McGraw.Hill.Microsoft.Windows.Server.2008.A.Beginn ers.Guide.Feb.2008
McGraw.Hill.Microsoft.Windows.Vista.Administration .Jul.2007
McGraw.Hill.Oracle.Automatic.Storage.Management.No v.2007
Mcgraw hill - sun certified solaris 9.0 system and network administrator all-in-one exam guide
Mcse-networking-essentials
MCSE Training Kit-Microsoft Windows XP Professional
MCTS Windows Vista Client Configuration Passport
Metody animacii lica
Microsoft.Press.Inside.Microsoft.SQL.Server.2005.Q uery.Tuning.and.Optimization.Sep.2007
Microsoft.Press.Internet.Information.Services.IIS. 7.0.Administrators.Pocket
Microsoft.press.introducing.microsoft.windows.vist a.jul.2006
Microsoft.Press.Microsoft.Exchange.Server.2007.Adm inistrators.Companion.Jun.2007
Microsoft.Press.Microsoft.Virtual.Server.2005.R2.R esource.Kit.Aug.2007
Microsoft.Press.Programming.Excel.Services.Jun.200 7
Microsoft.Press.Programming.Microsoft.Composite.UI .Application.Block.and.Smart.Client.Software
Microsoft.press.programming.microsoft.visual.c.sha rp.2005.the.language.jan.2006.internal
Microsoft IIS 206.0 - Administrator s Pocket Consultant 2003
Microsoft Office 202003 All-In-One 2003
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Microsoft Office Access 202003 - The Complete Reference 2003
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Microsoft Office Excel 202003 Bible 2003
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Microsoft Small Business Server 202003 Unleashed 2005
Microsoft Windows Scripting Self-Paced Learning Guide 2004
Microsoft Windows Scripting Self Paced Learning Guide 2004 5BSAMPLE FILES 5D
Microsoft Windows Security Inside Out 2003
Microsoft Windows Server 202003 Administrator s Companion 202nd Edition 2006
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Microsoft Windows XP Registry Guide 2002
Microsoft r Office 2007 Business Intelligence
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Microsoft press - microsoft windows server 2003 terminal services
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Mit press - beowulf cluster computing with linux second edition
Mobile PC Guide To Blackberry 2005
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NET Framework Essentials 203rd Edition 2003
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Network Security With OpenSSL 2002
Networking All-In-One Desk Reference For Dummies 2004
New.Riders.Press.Stylin.with.CSS.A.Designers.Guide .2nd.Edition.Dec.2007
New riders - designing virtual worlds
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Next-Generation Network Services 2005
No.Starch.Press.Webbots.Spiders.and.Screen.Sc****r s.Mar.2007
No starch press - absolute openbsd. unix for the practical paranoid
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Nokia network security solutions handbook
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Oreilly.knoppix.hacks.2nd.edition.nov.2007
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OReilly.Windows.Server.2008.The.Definitive.Guide.M ar.2008
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Packt.Publishing.ASP.NET.Data.Presentation.Control s.Essentials.Dec.2007
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