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EAT 3D:Next-Gen Texturing Techniques

Once the scene and basics have been defined it's on to the entire texturing process of the self contained scene. Everything from the Diffuse, to Spec, Normal, and even a little Emissive and Alpha Maps. The Main textures created are a Concrete Texture set, Wood, Cloth, Grass, Ground, and Metal.

Screenshot:
EAT 3D:Next-Gen Texturing Techniques

This video has almost 5 hours of teaching and demonstration that will serve as the ultimate texturing resource.
What you get:
Project files include:
- Complete 2048x2048 PSD Files of the Finished Scene (1024x1024 for Download Version due to filesize)
- Base 2048x2048 PSD Files for Getting Started (1024x1024 for Download Version due to filesize)
- All Base Textures Used to Create the Final PSDs
- Unreal Scene and Package with a Base Environment for placing your Mesh
- Unreal Scene and Packages of the Final Result
- 3dsmax 2009 file with Final Low Poly and High Poly Mesh (OBJ files included)
- Over 80 Photoshop Custom Brushes
Download Filesize: 1.4 GB
Section 1: Getting Started with Photoshop and the Scene
This section includes:
- An Introduction to Photoshop
- Going over the UI, Masks, Layer Blends, and Adjustment Layers
- Briefly Describing the Wacom Tablet and Common Brush Settings
- Going through the Custom Brushes (Provided with the DVD)
- Demonstrating How to Quickly and Effectively Create Tile-able Textures
- Demonstrating How to Create Better Normal Maps using the Free NVidia Photoshop Filter
- Demonstrating the Importance of "Leveling" Your Textures for a Lit Environment
- Explaining the Importance of Setting Correct Smoothing Groups when Generating Normal Maps
- Using the 3dsmax Scanline Renderer (Lighttracer) for Creating Render to Texture Maps
- Combining the Rendered Textures for a Quick Base for Previewing
- Previewing your Combined Textures inside 3dsmax
- Previewing your Combined Textures inside Unreal Editor 3
Duration: 84 Minutes
Section 2: Getting a Base Diffuse for each Element
This section includes:
- Creating a Quick Base Diffuse for the Cloth Texture
- Creating a Quick Base Diffuse for the Wood Texture
- Creating a Quick Base Diffuse for the Fence Texture
- Creating a Quick Base Diffuse for the Concrete Texture
- Creating a Quick Base Diffuse for the Ground Texture
- Creating a Quick Base Diffuse for the Sign Texture
- Creating a Quick Base Diffuse for the Grass Texture
Duration: 62 Minutes
Section 3: Finalizing the Textures and Polishing
This section includes:
- Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Cloth Texture
- Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Wood Texture
- Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Fence Texture
- Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Concrete Texture
- Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Ground Texture
- Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Sign Texture
- Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Grass Texture
Duration: 140 Minutes



Downlaod:
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